| Race |
Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 0 | ◆ ↺ ◇ |
About Karina the Bard
N Medium Human (Wintertouched Human) Witch (Musical Prodigy Background)
Carina "Karina" Karina - Jadwiga Human.
Perception 4
Languages Common, Hallit, Skald, Varisian, Androffan (eventually)
Skills Acrobatics +2, Arcana +8, Athletics +0, Crafting +8, Deception +6, Diplomacy +6, Intimidation +6, Lore: Engineering +8, Lore: Music +8, Occultism +8, Performance +6 (+1 for String), Society +8
Str +0, Dex +2, Con +1, Int +4, Wis +0, Cha +2
Items Backpack [Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap], 70 Bolts, Musical Instrument (Viol), Crossbow, "Bayonet" (affixed Dagger), Steel Shield, 6gp8sp
AC 15 (17); Fort +5, Ref +6, Will +6
HP 22; Resist cold 1
Speed 25ft
Ranged
... Crossbow +6 Damage 1d8 P
Melee
... "Bayonet" +3 Damage 1d4 P
Occult Prepared Spells DC 18, +8
1st Force Barrage, Concordant Choir, Soothe
Cantrips Detect Magic, Light, Protect Companion, Electric Arc, Telekinetic Projectile
Focus Spells Phase Familiar (1pt)
Spirit Object (1action, cantrip)
Ancestry Feats Adapted Cantrip (Electric Arc)
Bonus Feats Virtuosic Performer
Skill Feats Technologist - Trained with any checks regarding technology.
Class Feats Cackle
------------------------------
Luther, the Lute Familiar
Abilities: Accompanist, Familiar of Obscuring Snowfall, Flier, Independent
HP: 10
Perception/Stealth/Acrobatics: +7
Spells Known
Cantrips: Detect Magic, Light, Musical Acccompaniment, Needle Darts, Phase Bolt, Protect Companion, Shield, Summon Instrument, Telekinetic Hand, Telekinetic Projectile, Electric Arc
1st: Biting Words, Charm, Concordant Choir, Force Barrage, Grim Tendrils, Sleep, Soothe
PLAN
2nd
... SKILL FEAT: Technologist (Trained w/ Technology)
... CLASS FEAT: Cackle
3rd (2nd level spells, 4d4)
... GENERAL FEAT: Weapon Proficiency
... SKILL INCREASE: Crafting (E)
4th
... CLASS FEAT: Inventor Dedication*
... SKILL FEAT: Magical Crafting
5th (3rd level spells, 6d4)
... ANCESTRY FEAT: Unconventional Weaponry (Arc Pistol or Arc Rifle)
... SKILL INCREASE: Occultism (E)
... ABILITY INCREASE: DEX +3, CON +2, INT +4.5, CHA +3
6th (Familiar ability)
... CLASS FEAT: Basic Breakthrough: Reverse Engineer
... SKILL FEAT: Inventor
7th (4th level spells, 8d4)
... GENERAL FEAT: Additional Lore - Engineering
... SKILL INCREASE: Occultism (M)
8th
... CLASS FEAT: Brilliant Crafter (Crafting (M))
... SKILL FEAT: Additional Lore - Music
9th (5th level spells, 10d4)
... ANCESTRY FEAT: Multitalented - Technomancer Dedication**
... SKILL INCREASE: Performance (E)
10th
... ABILITY INCREASE: DEX +4, CON +3, INT +5, CHA +4
... CLASS FEAT: Major Lesson - Lesson of the Frozen Queen.
... SKILL FEAT: Specialty Crafting (Electrical)***
11th (6th level spells, 12d4)
... GENERAL FEAT: Talent Envy
... SKILL INCREASE: Arcana (E)
12th (Familiar ability)
... CLASS FEAT: Expert Technomancer Spellcasting**
... SKILL FEAT: Impeccable Crafting (Electrical)***
13th (7th level spells, 14d4)
... ANCESTRY FEAT: Irriseni Ice-Witch
... SKILL INCREASE: Performance (M)
14th
... CLASS FEAT: Major Lesson - Lesson of Snow
... SKILL FEAT: Master of Apprentice
15th (8th level spells, 16d4)
... GENERAL FEAT: Craft Anything
... SKILL INCREASE: Occultism (L)
Caveats:
1. Might not be allowed Inventor, but hopefully since it's primarily for reverse-engineering purposes.
2. If not allowed Technomancer dedication, replace with Wizard... they may be functionally identical without feats anyways. Oops.
3. Ask around this point if specifically specializing in electricity-themed crafting is okay. If not, take blacksmithing.