Ostog the Unslain

Kargeld Odenkirk's page

7 posts. Alias of Merddyn.


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Kargeld sighs and shakes his head, shouting something to the sailors around him, "Farðu aftur að vinna. Við höfum ekki allan daginn!"

Skald:
"Get back to work. We don't have all day!"

He turns back and looks at Genevieve and Aiden, "Thank you," he says through nearly gritted teeth. Then he turns away and continues steering the ship downriver.


Kargeld grumbles, but reluctantly turns and says, "And if your plan works, I'll be thankin' you, but not before then."

He turns and barks an order to his crew.

Skald:
"Be ready to attack if these fools get us caught."


The captain glares down at the woman giving orders about, but then glances back up at the ship worried.Finally he shakes his head, "Fine, a writ from one of the dockmasters declaring duties paid would do. I don't have one though."

We'll give you a chance that you find enough info in the Book of Letters to craft one, if not, you take a -2 to piece one together.

50% chance; High you have it; Low you don't: 1d100 ⇒ 85

Brice: DC 15 Kn. Local or DC 20 Kn. Nobility:
Captain Franz Mott is the Master at Arms in Balentyne

Brice: DC 10 Kn. Local or DC 15 Kn. Nobility:
Lord Thomas Havelyn is the commander of Balentyne and lord of the nearby town Aldencross.

You only need one roll, if you meet the higher DC, go ahead and read both.


Kargeld glowers at Silarsha's request, but finally shakes his head and waves his hand, "Do what you want, just don't get in our way," he growls.

Silarsha:
The sailors do speak Skald for the most part. Kargeld is the only one to speak to the travelers in Common. Most of their conversation is the usual rough sailor's talk that you're used to. Though it gets a bit rougher when you or Genevieve are around. As for their motives, they all just seem to want the money. Thy're doing a job, and there seems to be no danger from them at this point in time.

Genevieve:
The sailors all seem to be very friendly to you, though they don't speak any common. They don't seem to be any danger to you at this point.


The captain scowls after you, but says only “Then I will take you to the cursed north past hope and life.” The sailors move around quickly and the Cardinal watches you sail off, as the boat pulls away from the dock and begins to travel downriver.

It takes half a day to sail down the Varnyn River and out into the open ocean. The Frosthamar hugs the coast and from the ship you can see countless farming communities and fishing villages go by. More than a few fishermen wave at the Frosthamar. Kargeld is always sure to wave back. “Wouldn’t want ‘em to get suspicious, eh?” he says with a glower.

The first leg of the journey is placid and peaceful. There is plenty of time to gain your sealegs and get acclimated to shipboard life. Though the Frosthamar may be a fine ship, it is not a ship that caters to delicate sensibilities. It has no cabins and everyone sleeps under the stars, and the northmen snore like buzzsaws while the anchored ship still shifts and slaps against the coastal waves. There are no garderobes or chamber pots. The crew simply relieve themselves over the railing. The rations are dried cod treated with lye and small beer, though Kargeld does stop a couple of times to hunt deer along the wilder part of the coasts. The cod must be soaked in water to even make it edible, and the smell is constantly hovering over the ship.

As heavily laden as the Frosthsmar is, the ship makes slow going. It takes a week for the ship to pass along the settled coast of Talingarde passing the great city of Daveryn, the largest center of civilization along the western coast.

Go ahead and give an overview of your week, and then we'll get to the dangers. End your post with a perception check.


The captain raises an eyebrow and looks around. "Will it just be you two doing the protecting then?" he says to Florian and Brice. "I hope I won't be losing my ship because of you." He shakes his head and stomps off, calling out orders to get the boat moving.

As the captain moves along he can be heard muttering to himself, "Women and a child. Can't be thinking right."


Soon the time comes to leave. You are lead down to the docks to meet the Frosthamar. It is a 60' long single-masted knarr with a square sail. the deep hull is well suited to carrying cargo. And the Frosthamar is obviously loaded with cargo. Sitting heavy in the water, she holds twenty four tons of weaponry, arrows and shields emblazoned with a flaming axe. Overall, the Frosthamar is a fine ship, seaworthy and strong hulled. Its clinker-built hull is resilient but flexible and well suited to surviving the rough icy seas of the northern ocean. It is smartly rigged and well maintained.

The captain is a grizzled north-man with a wiry beard, pale blonde hair and countless scars. This is Kargeld Odenkirk and he is, as promised, a ruthless mercenary with little thought of anyone but himself. His crew consists of a half dozen grim sailors who speak little of the common Talirean tongue.

The grizzled man approaches Brice, “You will guard our boat all the way north, yes?” he asks, ignoring the others.