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In what year did the group of Azlanti time-jump ahead 10,000 years, and did it have anything to do with Runelord Alaznist's temporal tampering?


Any chance that the Runelord (Wizard Specialization and Dedication) or the Cartomancer (Witch Archetype) will be updated soon to work with the remaster classes?


Thaliak wrote:
All four of these actions require the character to make an Athletics roll against the opponent's Reflex DC (for Trip and Disarm) or their Fortitude DC (for Grapple and Shove). The actions have the Attack trait, so they contribute to and suffer from Multiple Attack Penalty.

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So, if I'm understanding correctly, it would be best to:

1. Attempt a trip with the Bo Staff
2. Flurry of Blows with the Bo Staff
3. Parry/Step/Stride/Environment Interaction
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Do you have a suggestion for something to replace Assurance (Athletics) at level 2 for a BB game?

Also, assuming this character was being built for a longer campaign, what would be a good level to take Assurance (Athletics) at, if at all?
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Would it better to drop the Bo Staff to grapple and pick it up again later, or release one hand, grapple, and then reestablish grip later?


Thanks for the posts so far everyone.

I've updated the build to this:

Ancestry: Orc
Background: Perfection Seeker
Class: Monk

Level 1
Abilities: Str +4 / Dex +3 / Con +1 / Int +0 / Wis +1 / Cha +0
Skills: Acrobatics, Athletics, Intimidation, Lore: Warfare, Stealth, Survival, Thievery
Heritage: Battle Ready
Ancestry Feat: Orc Ferocity
Class Feat: Monastic Weaponry
Darkvision
Flurry of Blows
Powerful Fist
Free Feat: Cat Fall
Free Feat: Intimidating Glare

Level 2
Class Feat: Ki Strike
Skill Feat: Assurance (Athletics)
Ki Spell Type: Occult

@Lucerious
Changed level 2 class feat to Ki Strike; still not sure what I should change Assurance to for the short-term Beginner Box adventure. I would like to expand this build past level 2, though. Perhaps you can make some suggestions?

@Thaliak
Parry, Demoralize, Step, Stride, and Trip, are all things I was considering. Trip is on the Bo Staff. Would it be a separate action to use, or would it count as part of a successful strike with the Bo Staff? I like your suggestion of finding other environment uses.

@Everyone
I really like the idea of playing a Monk in a long-term campaign and would like to expand this build out.

Not sure of what overall theme I should go with, but here are some things that I definitely like the idea of:

1. Using Bo Staff and general idea of area control (Stand Still, Whirling Throw, Improved Knockback, ???)
2. Possible dedications (Fighter, Staff Acrobat, ???)
3. Possible stances (Fuse Stance, Tangled Forest Stance, Tiger Stance, Whirlwind Stance, ???)
4. Ki Spells (Abundant Step; don't know much else could/should be added in with all the other stuff above)

Here's some other stuff that sounds good, but I'm not sure is appropriate/would fit:

1. Dedications (Cleric, Rogue, Student of Perfection, ???)
2. Ornate Tattoo (tattoos in general)
3. Grappling

As before, any comments or suggestions are welcome.


Hello!

I'm having some trouble deciding on a Monk build for a Beginner Box game next week. This will be my first time playing PF2E, as well as my first time playing a Monk (I have played several editions and many years of that other game, though). I think some of the trouble I'm having is just trying to decide what I want as there are a lot more things to choose from in PF2E.

Anyway, I'll be playing an Monk; here's what I originally decided on:

Ancestry: Orc
Background: Perfection Seeker
Class: Monk

Level 1
Abilities: Str 18 / Dex 16 / Con 12 / Int 10 / Wis 12 / Cha 10
Skills: Acrobatics, Athletics, Lore: Warfare, Medicine, Stealth, Survival
Heritage: Hold-Scarred Orc
Ancestry Feat: Orc Ferocity
Class Feat: Monastic Weaponry
Darkvision
Flurry of Blows
Powerful Fist
Free Feat: Cat Fall
Free Feat: Diehard

Level 2
Class Feat: Brawling Focus
Skill Feat: Assurance (Athletics)

OK, I've decided to go with a Bo Staff (1d8+4(B) damage), and as I didn't select a stance, a standard unarmed strike (1d6+4(B) damage). I think I can use the Bo Staff with Flurry of Blows, but I'm not sure if the damage would be 1d8+4 (Bo Staff) or 1d6+4 (standard unarmed strike)

I think I don't need much more than this as the character is only going to go as far as second level.

Any comments or suggestions are welcome.