|SP 21/21 HP 22/22| RP 4/4 | EAC 17; KAC 18| Fort +2; Ref +7; Will +4 | Init: +6 | Perc: +9, SM: +1 | Speed 40ft | darkvision 60 ft. | Active conditions: evasion
Kane continues to weave in and out of the shadows.... Stealth!: 1d20 + 13 ⇒ (8) + 13 = 21 Attack!: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 27 Damage!: 1d6 + 1 ⇒ (4) + 1 = 5 Trick Attack!: 1d8 ⇒ 7
|SP 21/21 HP 22/22| RP 4/4 | EAC 17; KAC 18| Fort +2; Ref +7; Will +4 | Init: +6 | Perc: +9, SM: +1 | Speed 40ft | darkvision 60 ft. | Active conditions: evasion
Kane continues to weave in and out of the shadows. Stealth!: 1d20 + 13 ⇒ (10) + 13 = 23 Attack!: 1d20 + 7 + 1 + 1 ⇒ (15) + 7 + 1 + 1 = 24 Damage!: 1d6 + 1 ⇒ (6) + 1 = 7 Trick Attack Damage!: 1d8 ⇒ 6
|SP 21/21 HP 22/22| RP 4/4 | EAC 17; KAC 18| Fort +2; Ref +7; Will +4 | Init: +6 | Perc: +9, SM: +1 | Speed 40ft | darkvision 60 ft. | Active conditions: evasion
Kane has evasion so he takes no damage from the second attack Kane uses the lighting to make himself momentarily disappear before shooting the tank. Stealth!: 1d20 + 13 ⇒ (10) + 13 = 23
|SP 21/21 HP 22/22| RP 4/4 | EAC 17; KAC 18| Fort +2; Ref +7; Will +4 | Init: +6 | Perc: +9, SM: +1 | Speed 40ft | darkvision 60 ft. | Active conditions: evasion
Kane back kicks up drawing his pistols. Landing on his feet he attempts to shoot the pink tank Attack!: 1d20 + 7 ⇒ (9) + 7 = 16 Damage!: 1d6 + 1 ⇒ (1) + 1 = 2
|SP 21/21 HP 22/22| RP 4/4 | EAC 17; KAC 18| Fort +2; Ref +7; Will +4 | Init: +6 | Perc: +9, SM: +1 | Speed 40ft | darkvision 60 ft. | Active conditions: evasion
Kane raises both pistols towards the robot. Trick Attack!: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16 Attack!: 1d20 + 4 ⇒ (2) + 4 = 6 Damage!: 1d6 + 1 ⇒ (4) + 1 = 5
|SP 21/21 HP 22/22| RP 4/4 | EAC 17; KAC 18| Fort +2; Ref +7; Will +4 | Init: +6 | Perc: +9, SM: +1 | Speed 40ft | darkvision 60 ft. | Active conditions: evasion
Kane walks into the room drawing two pistols. He attempts to shoot the security robot. Trick attack!: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
|SP 21/21 HP 22/22| RP 4/4 | EAC 17; KAC 18| Fort +2; Ref +7; Will +4 | Init: +6 | Perc: +9, SM: +1 | Speed 40ft | darkvision 60 ft. | Active conditions: evasion
"I'll take that prosthetic eye, if you don't mind. Sadly I can not make use of the jetpack." Kane will attempt to repair/install spring legs for Diwata. Culture check to know anything about Lanzio's pad? Also, while I am fixing the spring legs or whatever it is I am doing, would it be possible to on the sly make a copy of Diwata's retina display? I am trying to program the prosthetic eye with Diwata's signature as a possible means of getting us into Lanzio's pad, totes if there is "enhanced" security as we were just informed he was "top notch". Tell me the skill rolls and I will attempt them. If the answer is no, coolio; we'll move on. Oh, if'n no one wants the jet pack, I will install it on Diwata, because why not?
|SP 21/21 HP 22/22| RP 4/4 | EAC 17; KAC 18| Fort +2; Ref +7; Will +4 | Init: +6 | Perc: +9, SM: +1 | Speed 40ft | darkvision 60 ft. | Active conditions: evasion
I was trying to determine what else I could do beyond “spring feet/legs.” Can I set up a cam feed? Can I set up a remote control? Can I rig up a self-destruct function?
|SP 21/21 HP 22/22| RP 4/4 | EAC 17; KAC 18| Fort +2; Ref +7; Will +4 | Init: +6 | Perc: +9, SM: +1 | Speed 40ft | darkvision 60 ft. | Active conditions: evasion
"You can have mine. Still shrink wrapped in the original pink cellophane." "Say, you wouldn't happen to know a super fan by the name Lanzio do you? He was supposed to make a trade with me for some ultra-rare meatspace bootlegs. He wasn't at the designated meeting spot and he owes me a lot of money."
|SP 21/21 HP 22/22| RP 4/4 | EAC 17; KAC 18| Fort +2; Ref +7; Will +4 | Init: +6 | Perc: +9, SM: +1 | Speed 40ft | darkvision 60 ft. | Active conditions: evasion
Kane looks at Sgt Nim before sliding a pistol into a hidden sheath. A few quick movements and he hides his other pistol and knife. "Weapons? What weapons?" to the group: "I'm going to go take a look at the reactor. Anyone care to join me?" Home slice, do you want to make the roll for sleight of hand, or should I here in the game thread?
|SP 21/21 HP 22/22| RP 4/4 | EAC 17; KAC 18| Fort +2; Ref +7; Will +4 | Init: +6 | Perc: +9, SM: +1 | Speed 40ft | darkvision 60 ft. | Active conditions: evasion
Player Name: jon dehning
I did purchase the SMC album |