Lictor Severs

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Goblin Squad Member. Organized Play Member. 344 posts. No reviews. 2 lists. 1 wishlist.



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Liberty's Edge

Good Morning,

Now that all the APs that I wanted are over and done with, please cancel all of my subscriptions.

Thanks.

Liberty's Edge

Please change the status of my order in the side cart to ship immediately, and send. Thank you :)

Liberty's Edge

As the topic says, please cancel my side cart items which formed part of Order 3457153

Liberty's Edge

Any reason my side cart has not been added to this order?

Liberty's Edge

Hi Guys,

These orders should have been combined but were not. I have now received confirmation that the order 3562097 is closed and cannot be combined.

I hate to complain about shipping costs again, but we gamers in Australia already get hit hard with postage, so some assistance would be appreciated.

Liberty's Edge

Morning Team,

I'm not sure why I suddenly have the two Origin Comics added to my cart. Please cancel these and I believed my comic subscription was cancelled as at the end of the last story arc.

Thanks.

Liberty's Edge

Please cancel the following subscriptions associated with my account:

Pathfinder Module
Pathfinder Campaign Setting

Liberty's Edge

Hi Guys,

I have just got confirmation of this order as shipping but before it got set to shipping, I ordered a few items to be added to the shipment to save on postage (plus adding an additional subscription). Alas, both the additional items and the subscription were not added to the order before it shipped.

What gives?

Liberty's Edge

Please remove the following subscriptions from my service:

* Pathfinder Campaign Setting
* Pathfinder Player Companion
* Pathfinder Roleplaying Game (Hard Covers)
* Pathfinder Comics at the end of City of Secrets

Liberty's Edge

Hey All,

I have been running the Masks of the Living God module for a few weeks now, and the heroes are now in the thick of it. During the process I started to think how effective the Church of Razmir would be at converting the masses to its way of thinking. Here is what I've come up with. Keen to hear your thoughts:

Converting to the Church of Razmir

The Church of Razmir is one where lies, deception, and out-right brutality and bullying are accepted methods of converting the free citizens of Golarion to the faith of the Living God. The Church often employs methods whereby townsfolk are duped into believing the way of the Mask such as through dubious ceremonies where people are drugged en-mass or through the use of Temples which amount to nothing more than "rehabilitation" and brainwashing camps.

When a person is subjected to the type of treatment that is expected from the faithful priests of the Church of Razmir, a person can often break mentally, or in some cases, rebel. For this reason, the Church employs a method whereby a person’s esteem is broken down over a period of days or sometimes weeks, with the aim being that their personality can be “rebuilt” in the image of The Living God.
--------------------------------
CONVERSION (Skill Use)

Description The priest may use their Bluff, Diplomacy or Intimidation skill (depending on their methodology) in order to attempt to convert a target to the ways of the Church of Razmir. The DC for such an attempt is based on the attitude of the target. Priests of the Church of Razmir usually take their time to cultivate relations with people within a settlement before attempting to assimilate them to the ways of the Living God. Razmiran priests are cunning, and normally before an attempt is made, the priests have carefully selected an individual or target group. Treat all attempts in this fashion to be the same as the use of the Diplomacy skill where the target must be made at least Friendly before conversion can commence.
Time to Use 1d4 hours (normally no more than one attempt is conducted per day)
Effect The target is subject to Razmiran Indoctrination (see below)

--------------------------------
RAZMIRAN INDOCTRINATION

Description A character is subjected to brutal treatment and brainwashing at the hands of members of the Church of Razmir
Type Indoctrination
Save Will DC 5
Frequency 1/day; Failing 3 consecutive saves results in the target being converted
Effect Character becomes broken and a follower of Razmir
Modifiers (applied to the DC)

  • Each additional day the character is subjected to indoctrination: +1
  • Reading the Living God's holy text willingly: +5
  • The subject being of any Good alignment: -2
  • The subject being of Chaotic Good alignment: -5
  • The subject being of any evil alignment: +2
  • The subject having been beaten during their indoctrination: +5
  • The subject is faithful to a good aligned entity: -5
  • The subject is faithful to any entity other than Razmir: -2
  • For each 5 points the converting priest rolls above the required DC to convert the target: +2

Liberty's Edge

2 people marked this as a favorite.

Hey All,

I have been running this module for a few weeks now, and the heroes are now in the thick of it. During the process I started to think how effective the Church of Razmir would be at converting the masses to its way of thinking. Here is what I've come up with:

The Church of Razmir is one where lies, deception, and out-right brutality and bullying are accepted methods of converting the free citizens of Golarion to the faith of the Living God. The Church often employs methods whereby townsfolk are duped into believing the way of the Mask such as ceremonies where people are drugged en-mass or through the use of Temples which amount to nothing more than “rehabilitation” and brainwashing camps.

When a person is subjected to the type of treatment that is expected from the faithful priests of the Church of Razmir, a person can often break, go mad, or rebel. For this reason, the Church employs a method whereby a person’s esteem is broken down over a period of days or sometimes weeks with the aim being that their personality can be “rebuilt” in the image of The Living God.

The following rules apply when a character is forced to endure Razmir’s Indoctrination process.

Each day that a character is subjected to this type of treatment requires a DC 5 Will Save. The following modifiers apply to the DC:

> Each additional day the character is subjected to indoctrination: +1
> Reading the Living God’s holy text willingly: +5
> The subject being of any Good alignment: -2
> The subject being of Chaotic Good alignment: -5
> The subject being of any evil alignment: +2
> The subject having been beaten to unconsciousness during their indoctrination: +5
> The subject is faithful to a good aligned entity: -5
> The subject is faithful to any other entity other than Razmir: -2

Thoughts and additions would be appreciated.

Liberty's Edge

Morning Guys,

I have just updated my latest order and for some reason the order's shipping appears to be excessively high. I have compared it with other orders and none appear to have reach the amount quoted: $71.51

I am happy for it to take longer to reach me (the 10-20 day turn-around) if it means less money on postage (I believe in giving Paizo my hard earned dollars, not UPS).

Have there been any increases of late?

Liberty's Edge

Morning Team!

Can you please cancel my subscription of the Pathfinder Adventure Card Game as of right now.

Its been fun, but we rarely get to play Rise of the Rune Lords as it is. Its a great game, but I'm just not that much of a completist :)

Also, please cancel my Pathfinder Cards subscription after Social Combat.

Liberty's Edge

Stupid question. I started my Card Subscription with Pathfinder Cards: Tides of Battle, but its saying it was cancelled Monday.

I'm a tad confused as I started my subscription to include that set...

Have I done something wrong myself?

Liberty's Edge

Hi Guys,

Just got an e-mail stating that my order was shipping, but it didn't include the stuff from order 3164733 which is what I asked in my order.

Can this be corrected please?

Liberty's Edge

I'm having some confusion with how these systems work together. Can someone explain how, if they even do, or if they have been converted to work as one?

Thanks in advance.

Liberty's Edge

Afternoon/Morning All,

I have been sapped for the moment of creative talent, and am looking for a background (it doesn't need to be an epic) for an NPC who will joining my party (the NPC will be played by a player who's character is prevented from going on this part of the story). Here are the stats:

Delshandra Laetanlhûn
Female Elf Ninja 2/Ranger (Nirmathi Irregular) 2 (Pathfinder Campaign Setting: Inner Sea Magic 0; Pathfinder RPG Ultimate Combat 13)
CG Medium humanoid (elf)
Init +9; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 30 (2d10+2d8+4)
Fort +4, Ref +10, Will -1; +2 vs. enchantments
Immune sleep
Weakness light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 kukri +8 (1d4+2/18-20) and
. . +1 kukri +8 (1d4+2/18-20) and
. . dagger +5 (1d4+1/19-20) and
. . dagger +5 (1d4/19-20)
Special Attacks favored enemy (humans +2), ki attack speed, sneak attack +1d6
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 12, Int 10, Wis 8, Cha 14
Base Atk +3; CMB +7; CMD 18
Feats Agile Maneuvers, Improved Initiative, Two-Weapon Fighting, Weapon Finesse
Traits ambush training, friends in low places
Skills Acrobatics +11, Climb +8, Diplomacy +6, Disable Device +7, Escape Artist +9, Intimidate +9, Perception +8, Sleight of Hand +8, Stealth +11, Survival +6; Racial Modifiers +2 Perception, forest ghost, ki jump (running start)
Languages Elven
SQ combat styles (two-weapon combat), elven magic, weapon familiarity, ki movement, ki pool, ki stealth, ninja tricks (finesse rogue), poison use, track +1
Combat Gear potion of cure light wounds (2); Other Gear masterwork studded leather, +1 kukri, +1 kukri, dagger, dagger, 46 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Ambush Training +1 to weapon damage in surprise rounds.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Forest Ghost +1 (Ex) Gain +1 bonus on all Perception and Survival skill checks made while in forest terrain.
Friends in Low Places Destitute/impovershed NPCs you interact with begin one step closer to helpful.
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Track +1 Add the listed bonus to survival checks made to track.

The most I have so far is that she has a chip on her shoulder, comes from the lower class, still has honour as such, and is indebted to one of the Speakers in the Nirmathi Council.

Any help would be appreciated.

Liberty's Edge

Hello All,

This topic is heavy with spoilers, so is you're a player - BEGONE! But if you're a GM - PLEASE HELP!

Carrion Crown Recipe (SPOILERS):
The following items are required for the Carrion Crown: The spirit of the Head Warden, Lyvar Hawkran (Haunting of Harrowstone, Heart of the Wolf-Lord (Broken Moon), Skull Fragments formed into that of a skull (Broken Moon), and the Raven's Head [ Wake of the watcher).

Firstly, is this correct?

Second, what does each component do - in the creation of the Carrion Crown? Where can I find this mentioned in the AP.

Now my next spoiler:

Events in Wake of the Watcher (SPOILERS):
Given that the heroes end up with the Ravens Head at the end of Wake of the Watcher, how can the following sentence from the last book in the Series, Shadows of Gallowspire, be true: "With the components of the Carrion Crown elixir now assembled..."? Did I miss something REALLY important? The PCs in my game have the Ravens Head, and they believe that the Carrion Crown can't be created now that 1/4 of the components are outside of the Whispering Way's reach.

Again, PLEASE HELP!

Liberty's Edge

Do Pending Orders now get combined? If not, could you please combine the following orders:

3078904
3076614

I couldn't see an option for combining with an existing pending order.

Liberty's Edge

1 person marked this as a favorite.

Hi All,

I am currently running the Price of Immortality Trilogy, and the heroes are on their way to Tamran via the Tourndel River. They are about to make a stop along the way at the Three Pines Ford.

Three Pines Ford is along the northern (or Lastwall) side of the river.

I want a short adventure at the town and for the life of me, can't come up with a short adventure.

I need the following:

  • to involve the harbour master
  • involve the Priests of Razmir
  • involve a Molthune spy
  • a short mystery for the heroes to solve
  • to highlight the difference between Lastwall and Nirmathas
  • foreshadow the duplicity of Razmir

I've entitled the "episode" as Harbour Master's Bluff

Any assistance would be greatly appreciated.

Liberty's Edge

Hi All,

I am currently running the Price of Immortality Trilogy, and the heroes are on their way to Tamran via the Tourndel River. They are about to make a stop along the way at Three Pines Ford.

Three Pines Ford is along the northern (or Lastwall) side of the river.

I want a short adventure at the town and for the life of me, can't come up with a short adventure.

I need the following:

  • to involve the harbour master
  • involve the Priests of Razmir
  • involve a Molthune spy
  • a short mystery for the heroes to solve
  • to highlight the difference between Lastwall and Nirmathas
  • foreshadow the duplicity of Razmir

I've entitled the "episode" as Harbour Master's Bluff

Any assistance would be greatly appreciated.

Liberty's Edge

Hi All,

I am currently running the Price of Immortality Trilogy for a bunch of relatively new players. I am also using the opportunity to flesh out a campaign using Obsidian Portal so that I can use it as a kind of Guide to Nirmathas.

Whilst linking things together, and thinking about potential questions the players might have, I noticed that in the 2nd adventure, Masks of the Living God, it mentions the following positions on the Tamran Council:

  • Forest Marshal
  • The Speaker of the Bark
  • The Speaker of the Heart
  • The Speaker of the Leaves

Those positions sound great and stick with theme, but what do their positions entail? I have searched far and wide on the net for a point of reference, or even for something made up, but can't seem to find anything.

Does anyone have some suggestions of what the Speakers jobs entail?

Liberty's Edge

Hi Guys,

Just got my latest order and found that the Wardens of the Reborn Forge Cards were missing. Everything else is intact.

Any assistance would be greatly appreciated.

Liberty's Edge

Hi All,

After further consideration, please cancel my Battles subscription immediately (i.e. I will not receive the Legends of Golarion)

Liberty's Edge

Hi Guys,

Please cancel the following subscriptions before the October Shipment (if possible):

Pathfinder (Comic)
Pathfinder: Goblins! (Comic)
Pathfinder: Adventure Card Game
Pathfinder: Module

Please also cancel the following subscriptions after this month (October 2013's) order:

Pathfinder: Campaign Setting
Pathfinder: Player Companion
Pathfinder: Battles

Liberty's Edge

Hi All,

I recently ran a session where one of the heroes went looking to disturb a bees nest. Needles to say the Handle Animal role went south, and the swarm attacked. They are only 1st level and there was only one player who was within range of the bees (well right on top of them).

I didn't want to kill the player, just have the usual bees running after the character as they make their way to the nearest river.

I ran it on the fly (so to speak) with only 1d6 damage and swarm rules. Afterwards I went looking for stats and could find nothing about swarms less than a CR4. This is what I eventually came upw ith:

Bee Swarm CR 1
XP 400
N Diminutive vermin (swarm)
Init +1; Senses darkvision 60 ft.; Perception +9
----------------------------------
DEFENSE
----------------------------------
AC 15, touch 15, flat-footed 14; (+1 Dex, +4 size)
hp 9 (2d8)
Fort +4, Ref +2, Will +2
Defensive Abilities swarm traits; Immune weapon damage
----------------------------------
OFFENSE
----------------------------------
Speed 5 ft., fly 40 ft. (good)
Melee swarm (1d6 plus poison)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 11), poison
----------------------------------
STATISTICS
----------------------------------
Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9
Base Atk +2; CMB —; CMD —
Skills Fly +11, Perception +9;
Racial Modifiers +8 Perception
SQ swarm traits, vermin traits
----------------------------------
SPECIAL ABILITIES
----------------------------------
Bee Poison (Ex) Swarm—injury; save Fort DC 11; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.

I struggle to get my head around monster creation rules, so any help would be appreciated.

Liberty's Edge

Hey Guys,

I've been a subscriber of the minis line since the beginning and I'm still trying to work out how to get the 20% discount on the purchase of a Builder Series Minis display).

The FAQ says:

What are Builder Series Minis?

Builder Series minis present small themed sets of figures, some repaints and some all-new, at a low price point suitable for amassing armies of minis. They're not part of the Pathfinder Battles subscription, but Pathfinder Battles case subscribers may use their Encounter Pack/Builder Series discount codes on them.

The the minis subscription line says:

Discount code good for 20% off our price on one Encounter Pack or Builder Series Display per case ordered.

How does one get the discount?

Liberty's Edge

Are you, or do you seek to become, a Pathfinder?

Then look no further, as PaizoConOZ returns to Brisbane on the 1st-3rd November 2013, offering Pathfinder players (both new and old) the opportunity to come together and adventure with the world’s number #1 RPG!

With players from across Australia and New Zealand, PaizoConOZ is the convention to be at in 2013.

And what can you expect to see:


  • Dare the Deathtrap Dungeon with the convention-only 'Ruins of Bonekeep'. On offer will be Level One: 'The Silent Grave', and Level Two: 'Maze of the Mind Slave'
  • Experience the launch event of Season 5, the Year of the Demon, with a seat at the epic, multi-table special scenario, 'Siege of the Diamond City'
  • Test your mettle with brand new Season 5 scenarios as well as classics from past seasons of Pathfinder Society, modules, GM 101 and 201
  • A whole heap of special, convention only awesomeness that you won’t get anywhere else this year.

Seats will be limited, so get in early to avoid disappointment. If you are keen to volunteers, we need both GMs and assistants to help run the show.

To get the most up-to-the minute news about PaizoConOZ 2013, email news@paizoconoz.com in order to be added to their mailing list.

You can also visit the PaizoConOZ 2013 Site-up Page thanks to Warhorn to register to attend.

About the Venue

The Metropolitan Motor Inn is conveniently located in Spring Hill, on the corner of Leichhardt Street and Upper Edward Street, only two blocks from Central Station:


  • 8 minute walk to the centre of Brisbane, and its many options for food and drink, and extra gaming products
  • 5 minute walk from Central Station
  • 25 minute drive from Brisbane Airport
  • Reasonably-priced accommodation, a restaurant and a bar are also available onsite.

For more information, contact Venture-Captain Daniel Flood at info@paizoconoz.com

More details to be announced soon.

Liberty's Edge

Hi All,

I simply love the idea of the card game, bought it from all the feedback and hype and now love it.

But I was hoping for something extra like the play mats seen in this video:

http://www.boardgamegeek.com/video/32982/pathfinder-adventure-card-game-ris e-of-the-runelor/critical-review-pathfinder-adventure-card-game

Help me Paizo. How can I get one or all of the mats for the different characters?

Liberty's Edge

Hi All,

I have now idea where this topic should go, so I'll post it here and hopefully the moderators will work out the rest.

I am currently running the Carrion Crown AP and the Price of Immortality Mini AP. Both of which have something to do with Lake Encarthan. Taking a look at the map, one of my players, who knows a thing or two about geography, asked me the question - so which way do the rivers run?

This is not something that I can find anywhere!

I assumed that all rivers run down to the Lake, but where does the lake run-off go? Normally there would be another river that runs into the sea from there (by real world explanations anyway), but that's not shown on a map anywhere and is not explained away.

I thought that there might be an underground funnel into the negative energy plane or something near the Isle of Terror, but nothing!

Any assistance Paizo people?

Liberty's Edge

Hi Guys,

I my side cart. I had the following listed:

1x Star Wars—X-Wing: A-Wing Expansion Pack
1x Star Wars—X-Wing: TIE Interceptor Expansion Pack

Could I have these removed please?

I'm sure that they haven't been paid for yet, but if they have, I'm happy for store credit. Pretty sure that haven't though.

Liberty's Edge

Hi Guys,

Just received my MASSIVE order and was disappointed to find that instead of Goblins #1, I was given Dark Waters Rising #1 instead.

Could this be corrected for my next order please?

Liberty's Edge

1 person marked this as a favorite.

Hi All,

I'm about to run Crypt of the Everflame for the first time this weekend. I have studied the NPCs and done my research. As has been pointed out elsewhere, there is a shortfall. I wanted to run a short intro scenario and I wanted to share to get your thoughts.

My idea involves the lumber guild. Basically the head of the guild has been cutting corners and over using equipment to save having to buy new equipment for the mill and the lumber yard. The adventure starts with the heroes out of town, and they hear a horn sound which normally means either an attack or an emergency.

The heroes are the closest and so they rush to the aid of the mill workers.

A stack of logs has toppled over and doing a couple of things such as trapping a man under a log, another has cased a dirt mount to cover a small foremans hut with small gaps to breath, etc.

Basically the heroes before this find signs of some fey and they foreman must also be aware of it as he blames the fey for the problem claiming sabotage. They heroes then go to find the fey creatures and soon find that they are not responsible. It's then up to the players to prove that the Guild Master is responsible and need to compensate the injured workers.

Here's my questions:

1) Any suggestions for what low level fey I could use?
2) Anyone got any suggestions on things the PCs might need to do at the site of the log-fall? I guess I'm treating these as a kind of skill challenge.

Thanks in advance.

Liberty's Edge

Hi Guys,

Hope you had a great Gen Con.

In the above order, I realise that I have ordered the following:

Pathfinder Adventure Card Game: Rise of the Runelords Base Set
Pathfinder Adventure Card Game: Rise of the Runelords Character Add-On Deck

Could you remove these items and add a subscription to the card game instead?

Cheers.

Liberty's Edge

Please cancel the items in this order namely:

1 x D&D Miniatures—Night Below: Large Chaos Beast
3 x D&D Miniatures—Against the Giants: Cockatrice
1 x D&D Miniatures—Aberrations: Fiendish Dire Weasel
2 x D&D Miniatures—Aberrations: Chuul
1 x D&D Miniatures—Giants of Legend: Fiendish Tyranosaurus

Cheers.

Liberty's Edge

Hey All!

I'm currently running Carrion Crown. One of the heroes is a Pharasmin Cleric.

The heroes have made their way to a small village as part of their search. The heroes have gone to speak with a local at the inn (and order a room) who was less that friendly. The heroes intimidated him and he spilled the beans.

After the heroes left to go to their room the inn keeper ran out and went to the local sheriff.

The sheriff and his two deputies went in and spoke with the heroes and asked them their business. The heroes were again intimidating, in particular the cleric. It ended in a fight as the heroes refused to leave town. The Sherrif was knocked unconscious, and the two deputies fled to get the local priests.

While that went on, the heroes hog tied the Sherrif, brought him round and again intimidated him to ask questions. He refused and so while defenceless, the cleric, "in the name of Pharasma" slit the sheriff's throat with his official Pharasmin ceremonial dagger, killing him in cold blood.

The sheriff was evil and swore and cursed the heroes but no detection spells were used to detect his alignment.

I felt this murderous act was against Pharasma's beliefs and decided to make him and ex-cleric - but I didn't tell the player until he tried to use his powers.

In the combat, the cleric went to channel energy and nothing happened. Suddenly I had a player confrontation which resulted in him thinking it wasn't fair. The player packed up his gear and left.

Have I got Pharasmin philosophy wrong?

Liberty's Edge

1 person marked this as a favorite.

Hi All,

Recently in my campaign one of the heroes passed, and was replaced by another. I normally replace characters at the same level and with the equipment for a character of that level.

I am beginning to regret that decision.

This is what my player brought to the table and I think it just broken my game:

sarasan
Male Fetchling Rogue (Scout, Thug) 10
CN Medium Outsider (native)
Hero Points 1
Init +10; Senses low-light vision; Perception +14
--------------------
Defense
--------------------
AC 24, touch 19, flat-footed 16 (+4 armor, +8 Dex, +1 natural, +1 deflection)
hp 53 (10d8)
Fort +5, Ref +17, Will +6
Defensive Abilities evasion, shadow blending; Resist cold 5, electricity 5
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 Merciful Light mace +15/+10 (1d6+1d6 non-lethal +5d6 +10+5d6/x2) and
. . +1 Merciful Light mace +15/+10 (1d6+1d6 non-lethal +5d6+10+5d6/x2) and
. . +2 Bone Dagger +17/+12 (1d4-1/19-20/x2) and
. . Dagger +15/+10 (1d4-1/19-20/x2) and
. . Dagger +15/+10 (1d4-1/19-20/x2) and
. . Unarmed strike +15/+10 (1d3-1/x2)
Ranged Hand crossbow +15/+10 (1d4/19-20/x2) and
. . Hand crossbow +15/+10 (1d4/19-20/x2)
Special Attacks scout's charge, skirmisher, sneak attack +5d6
Spell-Like Abilities Memory Lapse (1/day), Shadow Walk (1/day)
--------------------
Statistics
--------------------
Str 9, Dex 26, Con 10, Int 12, Wis 12, Cha 14
Base Atk +7; CMB +6; CMD 25
Feats Enforcer, Hellcat Stealth, Improved Two-weapon Fighting, Sap Adept, Sap Master, Skill Focus (Stealth), Two-weapon Fighting, Weapon Finesse, Weapon Focus (Light mace)
Traits Bully, Chance Savior, Dominator (Belkzen)
Skills Acrobatics +21 (+26 to jump, +25 jump), Appraise +5, Bluff +15, Climb +3, Diplomacy +6, Disable Device +12, Disguise +9, Escape Artist +12, Intimidate +18 (+20 to demoralize foes), Knowledge (dungeoneering) +5, Knowledge (history) +2, Knowledge (local) +6, Knowledge (planes) +6, Linguistics +7, Perception +14, Profession (Bounty Hunter) +8, Ride +9, Sense Motive +13, Sleight of Hand +17 (+22 in dim light or darkness), Stealth +39 (+44 in dim light or darkness), Survival +5, Swim +3, Use Magic Device +6; Racial Modifiers +2 Knowledge (planes), +2 Stealth, frightening
Languages Aklo, Infernal, Shadowtongue, Varisian
SQ +5 to stealth and sleight of hand checks made in d, brutal beating (5 rds), glamered, hero points, merciful, merciful, rogue talents (bonus feat, combat trick, fast stealth, finesse rogue, weapon training)
Combat Gear Shadowcloy flask (5); Other Gear +2 Darkleaf Armour, +1 Merciful Light mace, +1 Merciful Light mace, +2 Bone Dagger, Crossbow bolts (60), Crossbow bolts (20), Dagger, Dagger, Hand crossbow, Hand crossbow, Amulet of natural armor +1, Belt of incredible dexterity +4, Boots of striding and springing, Cloak of resistance +2, Handy haversack (77 @ 28.1 lbs), Ring of protection +1, Ring of sustenance, Stalker's mask (1/day), Belt pouch (empty), Book of Crimes, Chain (10 ft.), Crossbow Quiver, Crossbow Quiver, Darklight lantern, Lock, superior, Manacles, masterwork, Thieves' tools, 5 GP
--------------------
Special Abilities
--------------------
+5 to Stealth and Sleight of Hand checks made in dim light or darkness. Add a +½ bonus on Stealth and Sleight of Hand checks made while in dim light or darkness.
Brutal Beating (5 rds) (Ex) Forgo 1d6 sneak attack damage to sicken the target for 5 rds.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Dominator (Belkzen) You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using your Intimidate skill.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Frightening (Ex) Demoralize duration increases by 1 rd, if 4+ rds can frighten 1 rd instead.
Glamered Assumes appearance of normal clothes on command.
Hellcat Stealth You may make Stealth checks in normal or bright light even when observed, but at a -10 penalty.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Merciful +1d6 damage, but all damage is nonlethal.
Merciful +1d6 damage, but all damage is nonlethal.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Sap Adept Gain bonus damage on nonlethal attacks,
Sap Master Deal twice your sneak attack damage when dealing nonlethal damage
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Shadow Blending (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Skirmisher (Ex) After move 10 ft, first attack deals sneak attack damage as though foe is flat-footed.
Sneak Attack +5d6 +5d6 damage if you flank your target or your target is flat-footed.
Stalker's mask (1/day) Take the face of one target in 60 ft, +10 to disguise as them, +2 to weapon att/dam vs them.
--------------------

Would someone like to offer a suggestion without saying - ummm...no.

Liberty's Edge

Hi Team Paizo,

You guys probably won't be in the office until after PaizoCon, so I thought I might touch base regarding my last order.

I've sent some pictures of the latest Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG) that I received. It was a little worse for wear with two(2) pages being scrunched and torn. It would appear that the printing cut didn't quite take all of the flash sounding the page.

I was wondering if its possible to have a replacement?

The rest of the order, including the Goblins minis, arrived in perfect condition, and the boxes themselves were undamaged. The damage to the book has occurred either in the printing or the product or in handling when placing it into the box.

Cheers.

Liberty's Edge

Hi All,

I'm currently designing a Witch Character based off the above character with a good mix of Michonne from Walking Dead for a Skull and Shackles Game. I'm sure its been done 100 times already, but I've never really designed a witch character, and am a little lost as to what I need to be looking for. Any assistance and suggestions would be great such as spell selection, feats, etc. She's starting at 5th level.

I should point out that I would like lots of dealing with, creating and controlling undead to be a central theme.

Liberty's Edge

Hello All,

I recently have been running an adventure and used the Chaos Beast. It has an ability which says this:

Corporeal Instability:
Corporeal Instability (Su) Claw—contact (curse); save Fort DC 17; effect amorphous body and 1 Wisdom drain per round (see below); cure 3 consecutive saves. The save DC is Con-based.

A creature cursed with an amorphous body becomes a spongy, shapeless mass. Unless the victim manages to control the effect (see below), its shape constantly melts, flows, writhes, and boils. An affected creature is unable to hold or use any item. Clothing, armor, helmets, and rings become useless. Large items worn or carried—armor, backpacks, even shirts—hamper more than help, reducing the victim's Dexterity score by 4. Speed is reduced to 10 feet or one-quarter normal, whichever is less. The victim gains the amorphous quality, but cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (–4 penalty on attack rolls and a 50% miss chance, regardless of the attack roll).

A victim can temporarily regain its own shape by taking a standard action to attempt a DC 15 Will save (this check DC does not vary for a chaos beast with different Hit Dice or ability scores). A success reestablishes the creature's normal form for 1 minute. Spells that change the victim's shape (such as alter self, beast shape, elemental body, and polymorph) do not remove the curse, but hold the creature in a stable form (which might not be its own form, depending on the spell) and prevent additional Wisdom drain for the duration of the spell; shapechange and stoneskin have a similar effect. The victim takes 1 point of Wisdom drain from mental shock every round that it ends its turn in an amorphous shape—upon being drained to 1 Wisdom, further Wisdom drain ceases and the amorphous body effect is permanent until removed via magic (no further number of saving throws can cure the condition at this time). [/i]

Now I know that Poison works in the way where for each time you are affected by the same poison, the DC of the save increases by +2. However, how does this work with Curses? Do they just have to make one save? Or do they have to save for each time they are hit (i.e. if hit 3 times, do they continue to make 3 saves until that saves).

Liberty's Edge

Hello All,

An interesting issue came up the other night during our session when an NPC was stuck in a hallway between 2 players. The NPC, who was a Wizard and wanted to get away. The hallway was blocked and the NPC had an Invisibility spell to cast. On one side was a rather large Barbarian. The other, a much smaller female sorcerer. The NPC though about barging but was an elderly man himself, but thought it best to try slipping past the sorcerer.

The NPC cast defensively, and turned invisible. Now the PCs knew the NPC was there, and I was not sure how to run it.

This is what I did:

The NPC, having cast the spell, had to make a Combat Maneuver check against the CMD of the sorcerer, but as the sorcerer couldn't see him (and basing it on the fact that when a character with invisibility attacks someone, the target is denied their dexterity), used the CMD minus the PCs DEX bonus. Failure meant the NPC stopped moving, and it was back to 50% miss chance from the PCs.

Thoughts, or did I botch it?

Liberty's Edge

Hello All,

Here is my witch character for Skull and Shackles. I'm starting the campaign late, so its second level. Thoughts and opinions are welcome:

Tai'tia Dalama
Female Human (Mwangi) Witch (Gravewalker) 2
N Medium Humanoid (human)
Init +2; Senses Perception +0
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 13 (2d6+3)
Fort +0, Ref +2, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +1 (1d4/19-20/x2) and
Quarterstaff +1 (1d6/x2)
Special Attacks hexes (evil eye [dc 14])
Witch (Gravewalker) Spells Prepared (CL 2):
1 (3/day) Summon Monster I, Chill Touch (DC 14), Ray of Enfeeblement (DC 14)
0 (at will) Read Magic, Touch of Fatigue (DC 13), Detect Magic, Light
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 10, Int 17, Wis 11, Cha 12
Base Atk +1; CMB +1; CMD 13
Feats Combat Casting, Toughness +3
Traits Desperate Focus, Touched by the Sea
Skills Knowledge (arcana) +8, Knowledge (geography) +4, Knowledge (planes) +8, Knowledge (religion) +5, Profession (fortune-teller) +5, Spellcraft +8, Swim +5, Use Magic Device +6
Languages Aquan, Common, Draconic, Necril, Polyglot
SQ aura of desecration (20'r), bonethrall (dc 14), patron spells (occult)
Combat Gear Vermin repellent; Other Gear Dagger, Quarterstaff, Backpack (36 @ 19.5 lbs), Bedroll, Belt pouch (1 @ 1.44 lbs), Candle (10), Chalk (10), Flint and steel, Ink, black, Inkpen, Soap, Spell component pouch, Torch (5), Trail rations (5), Vial (5), Waterskin, 72 GP
--------------------
Special Abilities
--------------------
Aura of Desecration (20'r) (Su) At first level, a gravewalker can create a 20-foot-radius aura of evil power. This aura increases the DC of channeled negative energy by +1 and the turn resistance of undead by +1. At 3rd level and every 2 levels thereafter, the radius of the aura in
Bonethrall (DC 14) (Su) At 1st level, a gravewalker can take control of an undead creature within her aura of desecration by forcing her will upon it (Will negates, using her hex DC). If it fails the save, the creature falls under her control as if she had used command u
Combat Casting +4 to Concentration checks to cast while on the defensive.
Evil Eye -2 (6 round(s)) (DC 14) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Touched by the Sea Underwater attack penalties are lessened by 1.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Liberty's Edge

Hi Guys,

Just realised that my last order which is pending doesn't have the Kickstarter January discount code attached giving me a further discount. Can you guys apply this for this order?

Cheers.

Ian

Liberty's Edge

Hey All,

Under the description of Ardeal (specifically under the section about Langitheath), it has the following paragraph:

"Some travelers tell stories of passing near the estate and seeing small figures capering amid the fields, or of encountering strange children with eyes as cold and blue as flax flowers."

Anyone have any suggestions what these might be?

Liberty's Edge

Hi Guys,

After this current shipment, please cancel the following subscriptions:

Pathfinder Flip-Mat/Map Packs
Pathfinder Campaign Setting
Pathfinder Player Companion
Pathfinder Battles

Liberty's Edge

Please remove my Game Mastery Cards Subscription from this order.

Liberty's Edge

Hey All,

I am currently running Carrion Crown, and as a side quest, my players had set down in a small village where the populace are the happiest people in the land.

Their harvests are bountiful, the town prospers, and all is good in the world. But the townsfolk are paying homage to something evil which is providing them with what they need. But at what price?

The heroes are of 8th level, and I am looking for a creature that could hold the town to ransom, and yet also provide for their needs (i.e. allow crops to flourish all year round.

Anything be great, and it should be equally creepy to fit with the whole horror theme of Carrion Crown.

Cheers in advance.

Liberty's Edge

Hey Guys,

Can you combine the following orders (and only charge what the ACTUAL cost would be. I think I stuffed up. I would like them all shipped at once:

2249107
2277755
2273578

Cheers.

Liberty's Edge

Well after waiting after the allotted days as requested by Cosmo, I have found that two items never showed up namely:

Pathfinder Miniatures: Knight of Ozem
Pathfinder Battles: Rise of the Runelords Rune Giant

I would really appreciate this being expedited.

Cheers.

Liberty's Edge

One of my players has a sorcerer of mix bloodlines namely Draconic and Elemental.

He wants to find an ability, feat or class feature, that allows his character to change a spell of an element subtype into another specific sub-type (namely cold). There is obviously a feat that allows you to change some damage spells to that of a specific element, but he already has that, and wants to move all spells with the elemental sub-type to that of cold.

Any suggestions?

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