Death Initiate

Kali Starr's page

763 posts. Organized Play character for Justin L. Warren.


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The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

With the ill effects of the poison now out of her system, Kali seems much more resolute in the team's mission. She casts Resist Energy on herself to give her resistance to fire and gracious accepts any buffs from the others.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"Let's return to the surface and rest, I'm still feeling a little sick from all that poison." Kali says with a sigh.

I agree with Torque.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali attempts to stay out of the monster's reach as she makes her way to the hole, then casts a Magic Missile spell at the injured enemy.

In case she can't make it without provoking, she has 5 images + her real self for a total of 6 possible targets.

Magic Missile Damage: 4d4 + 4 ⇒ (2, 4, 2, 4) + 4 = 16

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"Try to get it to move into the room. I don't think I can hit it with spells without it hitting me." Kali suggests as she casts a Mirror Image spell, creating 5 duplicates of her.

Mirror Images: 1d4 + 2 ⇒ (3) + 2 = 5

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Feeling pretty good about the effects of her last Snowball spell on the ooze thing, Kali casts it again on the same enemy, then moves away from the gray monster.

RTA vs Shard Slag: 1d20 + 9 - 4 - 4 ⇒ (17) + 9 - 4 - 4 = 18
Cold Damage: 5d6 ⇒ (5, 1, 2, 1, 5) = 14

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

With the information imparted by Eva and Senja, Kali steps up five feet and opts to try her luck with an Intensified Snowball spell against the creature.

RTA vs Ooze - Melee - Cover?: 1d20 + 9 - 4 - 4 ⇒ (11) + 9 - 4 - 4 = 12
Cold Damage?: 8d6 ⇒ (5, 1, 6, 4, 3, 5, 3, 6) = 33

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

While healing up, Kali uses another charge of her Infernal Healing wand to heal Eva further.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali sighs with some relief when Torque cures most of her poison sickness, "Thanks big guy. I guess if you all are absolutely against resting some, I'll need about 4 minutes to heal my injuries."

Using 4 charges of her wand of Infernal Healing in 4 minutes to heal up to full.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"If you can heal me back to full health, I'm fine with staying. Otherwise, another one of those poison gas attacks will take me out."

I need 6 Con back.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17

Con is now 7. Lost 9 more HP.

"Uh, guys? I don't feel so well. Maybe we should leave and come back later."

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Fort Save: 1d20 + 6 ⇒ (12) + 6 = 18

Con is now 9. Lost 9 more HP.

With things looking bleak with poison still in her system, Kali switches her spells to a sure thing as she casts Magic Missiles at the green enemy.

Force damage on Green: 4d4 + 4 ⇒ (4, 4, 4, 3) + 4 = 19

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Gotcha.

Fort Save: 1d20 + 7 ⇒ (3) + 7 = 10

Con now 11. Lost 9 HP.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Since I made the second Reflex save thanks to Eva's ability, I don't believe I got poisoned so I don't think I need to make an additional Fort save.

Kali casts another Snowball spell at the red enemy, but completely misses her target.

RTA: 1d20 + 5 ⇒ (1) + 5 = 6

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

No, so that should be a 19 to hit. I don't believe Prayer increases spell damage since it specifically calls out 'weapon damage.'

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

The spell has been changed as per Ultimate Wilderness, it's Evocation now and it does not stagger.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Okay, changing actions, thanks.

Kali steps up five feet and casts a Snowball spell at the red enemy.

RTA - Melee: 1d20 + 5 ⇒ (13) + 5 = 18
Cold Damage: 5d6 ⇒ (3, 6, 1, 1, 2) = 13

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Reflex 2 part 2: 1d20 + 12 ⇒ (20) + 12 = 32

Thanks to Eva's warning, Kali is able to avoid the worst of the second attack against her.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Fort Save: 1d20 + 7 ⇒ (8) + 7 = 15

I had an odd number for my Con, so nothing changes for HP or saves (13 => 12).

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Alas, Ninjas don't get Evasion, so I took half damage from the first blast which equals out to 31 damage in total.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Reflex 1: 1d20 + 12 ⇒ (12) + 12 = 24

Reflex 2: 1d20 + 12 ⇒ (5) + 12 = 17

Failed once.

Almost half-dead after the creature's sneak attack, Kali uses her ki to turn invisible and moves behind the red enemy.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18

Kali casts Detect Magic on the stone, examines it for a few moments, then sighs, "It's a Stone of Alarm. It's probably a trap to lure things to us. I'm not sure if I can turn it off..."

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali also follows the others to the east.

Just posting to avoid going inactive. I'm ready to move forward when everyone else is.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"Okay, well let's keep going and see what blades wants to show us. I mean, unless this is the trap."

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"Okay flying eye blade thingie, but if you walk us into a trap you can be sure we will destroy you." Kali says sternly as she follows along with the others.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"Let's find out why it's not aggressive before we just kill it. You'll probably have to let it go though." Kali suggests with a confused expression.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Just waiting to see what the Kyton and Eva are doing.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

It attacked you?

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Acrobatics: 1d20 + 17 ⇒ (18) + 17 = 35

Kali attempts to flip past the crysmal to get behind it and hopefully into a future flank.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

I don't see the enemy on the map. Once one of the melee characters attack, I'll move Kali in for a flank.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"So...do we attack both things or just wait out to see who wins? The crysmal is probably dangerous based on the dead guys, but a floating blade eyeball probably isn't a welcome committee." Kali ponders as she draws her blade.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali casts Resist Energy to make her more resistant to fire, then helps Torque look around.

With a Perception of +11, auto-aiding Torque. With the GM leave, could be assume she does so every time we enter a new area or look for traps?

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"Hmm, I got a spell that can help a little with that, but probably not enough for everyone." Kali explains with a slight shrug.

Once we start, casting Resist Energy (fire) on Kali. It'll give her Fire Resistance 20 for 80 minutes. I can cast on it a couple of other people, but casting it on everyone really shorts me on 2nd level spells.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

I'm all leveled up. Since PFS suggests that we take the next 6 levels on the Slow XP track to avoid outleveling, then that's what I'll do.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

I've been pretty busy lately, and my early week isn't looking too good either. I'll try to have Kali ready by mid-week, Thursday at the latest.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

It looks good, thank you!

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Day Job (Slight of Hand + Boons): 1d20 + 12 ⇒ (1) + 12 = 13

Day Job DC 13 = 5 gp
5 gp + 50% [Boon] = 7 gp total

Buying Hex B5 for 2 PP, which gives +1 Prestige, +1 Fame

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

I'm going to keep going total defense unless I know where to attack.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali steps out of the magical darkness and shrugs, "I guess we can just wait until that unnatural darkness stops. I don't have any other plans for today."

Total Defense action.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"Sure thing." Kali replies to Torque, as she exits the room.

Move action, then go full defense until next turn.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Finding herself first in front of a pit trap, then blinded with darkness, Kali calls out, "What am I fighting here guys? Where are the bad guys? Should I just get out of here?"

Waiting for someone to tell her where to shoot, or to move out of the way for someone with darkvision.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali moves in behind Torque, ready to assist with lockpicking/trap disabling if necessary.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali assists Senja in identifying the magical objects.

Spellcraft assist on bracers: 1d20 + 7 ⇒ (1) + 7 = 8
Spellcraft assist on greatclub: 1d20 + 7 ⇒ (20) + 7 = 27

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali casts Scorching Ray and sends two fiery bolts at the largest morlock. Afterwards she gulps and moves 5 feet into a flank with Asvaldbear.

Scorching Ray 1 RTA - Melee: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 4d6 + 4 ⇒ (5, 2, 5, 6) + 4 = 22

Scorching Ray 2 RTA - Melee: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 4d6 + 4 ⇒ (4, 2, 1, 5) + 4 = 16

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali moves into the room and casts Magic Missile at the toughest looking Morlock.

MM Damage: 4d4 + 4 ⇒ (1, 1, 4, 3) + 4 = 13

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"Somebody throw some light up there, I'm running out of dancing lights."

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Still in the throes of impatience, Kali opens the trap door and looks inside.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"Bah, you guys are being too careful now. Let me back in front." Kali says with impatience as she moves to the trap door and checks it for traps. If she finds none, she opens it. If she does find one, she'll get everyone to back up to effectively use Ranged Legerdemain to disarm and/or set off it off.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Disable Device if needed: 1d20 + 17 - 5 ⇒ (1) + 17 - 5 = 13

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Briefly considering just slaying the morlock in its sleep, instead Kali returns to the others and whispers her findings. Afterwards, she adds, "I say we just kill it or restrain it unless one of you guys want to talk to it. I mean, if we even can talk to it."

Stealth back: 1d20 + 11 ⇒ (12) + 11 = 23

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Using the light of her companions, Kali sneaks down the hall to the open door and uses her senses to detect any activity in the room beyond.

Stealth: 1d20 + 11 ⇒ (19) + 11 = 30
Perception: 1d20 + 9 ⇒ (8) + 9 = 17

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"Well, I think Torque is better at finding traps, but okay!" Kali says with a shrug as she checks the door for traps. She attempts to open if none are found.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

If a trap is found, will go down the hall 20 feet and use Ranged Legerdemain to disarm it.

Disarm Device (RL increase difficulty by 5): 1d20 + 17 ⇒ (4) + 17 = 21

She'll keep trying the DD check until the trap goes off or she disarms it.