Half-Orc

Kaldwell's page

276 posts. Alias of JonGarrett.


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Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Eirnar used there final channel to try and bring Kaldwell and Lokhir back into the battle.

Channel: 4d6 ⇒ (6, 2, 4, 6) = 18

Kaldwell stood with what health he had back.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Does Eirnar have any healing, such as Channel Energy, left?

And if not, are there any clear rules for dragging an ally out of trouble? Will it cause attack of opportunities and such?


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Yattle, you might wanna play the Tyrant?

Kaldwell didn't see much choice, and knowing he was going to take a hammering, charged in regardless. He needed to buy time while the others could summon magic and might to fight it. Hopefully.

Charge: 1d20 + 17 + 2 - 2 ⇒ (18) + 17 + 2 - 2 = 35
Damage: 2d4 + 10 ⇒ (4, 4) + 10 = 18


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Having it launch an attack, so we can get a bonus to work out where it is, should be enough I think. But whatever gets us to the end works for me.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell nodded to Eirnar, which was mildly pointless in the circumstances, but making noise seemed like a good way to be a target. Without a target all he could do was wait.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

With nothing better to do, Kaldwell attempted to pick out a weakness that he could exploit with his fighting style, as well as how hard he could expect a dragon of it's apparent maturity to be. Also, where in the hells it was.

Knowledge- What's that armour class?: 1d20 + 19 - 2 ⇒ (3) + 19 - 2 = 20
Perception: 1d20 + 17 ⇒ (4) + 17 = 21


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Unable to do much against a monster he couldn't see, Kaldwell moved to where he hoped to intercept the monster if it moved to attack, and shifted into his combat stance.

Held Action - Attack: 1d20 + 16 - 2 ⇒ (17) + 16 - 2 = 31
Damage: 2d4 + 8 ⇒ (3, 4) + 8 = 15


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"I'd like the finish off the sauna, and any of the monsters that can seize our minds that may be around," Kaldwell said with obvious distaste.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell nodded. "I can't really comment, given even having some idea what was happening they warped my mind as well. We'll just have to keep an eye on each other, and hope. But let's continue to explore." He looked around for an exit they hadn't caused chaos through yet.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Anything that can help with mind control would be useful.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell grunted his agreement, and tried to pin the deranged man.
"If this works then someone should grab some rope."

Grapple + Pin: 1d20 + 17 - 2 ⇒ (20) + 17 - 2 = 35


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"Well, possessed or under mind control, more likely," Kaldwell said with a grunt as he tried to wrangle Lokhir again, "But it seemes that Lokhir has fallen under an influence."

Grapple: 1d20 + 17 - 2 ⇒ (17) + 17 - 2 = 32


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Will: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"More mind control," Kaldwell grumbled, moving to grab Lokhir once the Burst hopefully put him off balance.

Grapple: 1d20 + 9 ⇒ (2) + 9 = 11


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

While it would be a good idea, it's not in Kaldwell's character.

Cursing, Kaldwell begins moving towards the yelling. Somehow he was not shocked that a snack run involving Yattle would end in explosions, especially not here. He wouldn't be shocked if it did so in a Yurt, for that matter.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Yup, wait until I'm less dead.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Can Kaldwell get rid of one of the negative levels? I'm not sure if it's been a week in game since the last negative level removal.

Kaldwell sighed as some of the pain faded away. "My thanks for that," he said as he rolled his now looser shoulders. "Where has Yattle gone? We should probably reunite before venturing further."

You must gather your party before venturing forth.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"Oh," the recent half-orc said. "Sorry about that." He hastily unpinned Eirnar and groaned inwardly at his memories. Also, the horrifying number of electrical burns covering his body.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Apologies for the delay, we're moving/packing at the moment, and my router got broken during the process. Thankfully a new router is already at the new house...but the internet doesn't switch over until Saturday. I may be able to post when I'm at work this evening (yes, I'm working while moving, as cover could not be found) but may be too tried, so please feel free to bot if I'm slowing things down. Normal posting will hopefully resume on Monday.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

If Grappling is aggressive enough to grant Kaldwell a will save then Will: 1d20 + 4 ⇒ (4) + 4 = 8, but I presume not, and that save won't do much anyway.

Eirnar moved up to Lokhir without getting in the water, casting Diviner's Fortune on him to give him a boost during the next round.

+4 to attack, skill checks, ability checks and saving rolls for the next round.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Eirnar moves closer to the water's edge. "Lokhir! Fall back for a moment, I have a spell to aid you." In the meantime he sent out a pulse of healing energy to keep Lokhir, Yattle and Kaldwell alive if he could, but prioritising the wounded Lokhir.

Oddly, Eirnar doesn't seem to have Selective Channeling, so while ideally he'd heal everyone he'll prioritise healing Lokhir and not healing any of the succubi that have already been hurt.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Oops. I'll go with AC.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Fort: 1d20 + 11 ⇒ (1) + 11 = 12
Will: 1d20 + 5 ⇒ (19) + 5 = 24

Kaldwell was tired, electrocuted and being kissed, but something about the situation made him take a step back. He had no idea why, but something in his instincts made him do so.

Eirnar decided that the sighted one was the most dangerous to the group as a whole, and decided that she could do with being weakened. The caster glared at the creature, using Evil Eye.

DC 21 Will save or the effect last 10 rounds. -4 to attack, AC, saves and skill checks.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Eirnar glanced as Kaldwell moved towards another unpleasant demise, but there was little the smaller man could do to stop that. Instead he heeded Lokhir's call and turned with a gesture and a word towards the bath, a brilliant light flashing above the warm water, golden to the point of harshness.

Burst of Radiance seems like as good an idea as any. Aimed at the two closest to Lokhir without hitting him, they get to take a DC 19 Reflex or be blinded for 1d4 ⇒ 2 rounds, or if they succeed they are dazzled instead. If they happen to also be evil then they take 5d4 ⇒ (4, 2, 1, 1, 2) = 10 good-aligned damage, save or not.

Spell Resistance: 1d20 + 9 ⇒ (13) + 9 = 22


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Will: 1d20 + 5 ⇒ (5) + 5 = 10

Eyes glazing over, Kaldwell began to move towards the water. It seemed like a good idea - such a good idea - to join the women in the water where it would be warm, and fun. Brief flashes of his family flittered through his mind, but he shrugged them off. Did he? They were there and then they weren't, so he must have.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell sighed. Walking in on naked people was always awkward. He was also far too old to not keep one eye on them in case this was a trap. He'd known far too many people who were just as deadly as naked as the day they were born as full equipped to do otherwise.

"Apologies for the rudeness, ladies. Please be assured we have no intention of harming you if you are not a danger to us. Please feel to put some clothes on, but any attempt to attack us will be met with force."

Diplomacy: 1d20 + 17 - 1 ⇒ (7) + 17 - 1 = 23
Sense Motive: 1d20 + 10 - 1 ⇒ (16) + 10 - 1 = 25


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Knowledge (Relgion): 1d20 + 18 - 1 ⇒ (11) + 18 - 1 = 28

"It doesn't look like they really understand what they're doing with these," Kaldwell added with a frown. It felt like a show of faith, literally, someone playing at the worship of evil gods.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Shuddering, Kaldwell suggested from beyond the room door, "One vial for each of us? And who wishes for the necklace?"


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Reflex: 1d20 + 9 - 1 - 2 ⇒ (15) + 9 - 1 - 2 = 21

Managing to shake off the hideous things, Kaldwell muttered a string of oaths in a variety of languages questioning the parentage of this places creator. After a moment he muttered, "Four vials of liquid and a necklace, if they're worth retrieving."


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Fotitude: 1d20 + 12 - 1 - 2 - 1 ⇒ (13) + 12 - 1 - 2 - 1 = 21

Cursing, Kaldwell tried to get out of the horrible little things area even as e struggled to retain his lunch.

Withdrawing out of the area.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"I've seen people find things in places they think too gross for others to look. Thankfully, I have a strong stomach and one of you has access to Prestidigitation." Kaldwell moved into the room and gave it at least a quick search.

Perception: 1d20 + 17 ⇒ (19) + 17 = 36


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell will just attack the the other enemy, who I don't believe is flying. If they are out of reach or otherwisde unable to be attacked then full defence.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell assumed his combat stance, double moved to engange the firery opponent, sizing him up and then attacking.

Kirin Stance Info Check (What's it vulnerable to?: 1d20 + 17 ⇒ (12) + 17 = 29

To Hit (Main Hand, Attack 1): 1d20 + 16 ⇒ (12) + 16 = 28
Damage: 2d4 + 8 + 10 ⇒ (2, 4) + 8 + 10 = 24

To Hit (Off Hand, Attack 1): 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 2d4 + 8 + 10 ⇒ (3, 4) + 8 + 10 = 25

To Hit (Main Hand, Attack 2): 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 2d4 + 8 + 10 ⇒ (1, 1) + 8 + 10 = 20

To Hit (Off Hand, Attack 2): 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 2d4 + 8 + 10 ⇒ (3, 3) + 8 + 10 = 24

Round 1 - Swift action Kirin Stance, Move to Agrasug. Round 2 - Swift Action activate Kirin, full attack.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

I'd intended to enter Kirin stance, but I forgot that doing so is a Swift action and I can't use a move or standard action to do so. Since I don't wanna to attack first that's my surprise round.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell moved into his usual combat stance, but waited to see how aggressive both the enemies and his allies were.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Two headed? This seemed odd, but Kaldwell shrugged and peeked inside the room.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"Big doors do suggest big things," Kaldwell suggested as he moved to the southern doors. Hopefully everything in this place wasn't huge.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell moved up behind the second monster and attacked again.

To Hit (Main Hand - 1): 1d20 + 16 - 1 + 2 ⇒ (12) + 16 - 1 + 2 = 29
Damage: 2d4 + 8 ⇒ (3, 4) + 8 = 15

To Hit (Main Hand - 2): 1d20 + 16 - 1 + 2 ⇒ (18) + 16 - 1 + 2 = 35
Damage: 2d4 + 8 ⇒ (4, 3) + 8 = 15

To Hit (Off Hand - 1): 1d20 + 11 - 1 + 2 ⇒ (1) + 11 - 1 + 2 = 13
Damage: 2d4 + 8 ⇒ (3, 3) + 8 = 14

To Hit (Off Hand - 2): 1d20 + 11 - 1 + 2 ⇒ (2) + 11 - 1 + 2 = 14
Damage: 2d4 + 8 ⇒ (3, 4) + 8 = 15


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Well, this might have been easier if they'd just waited for Yattle to clear the platform, but it would have been loud. Moving closer to engage the closest enemy, Kaldwell shifted into his Kirin stance but would have to read the enemy in a momenyt.

To Hit (Main Hand - Attack 1): 1d20 + 16 - 1 ⇒ (9) + 16 - 1 = 24
Damage: 2d4 + 8 ⇒ (3, 1) + 8 = 12

To Hit (Off Hand - Attack 1): 1d20 + 16 - 1 ⇒ (14) + 16 - 1 = 29
Damage: 2d4 + 8 ⇒ (3, 3) + 8 = 14

To Hit (Main Hand - Attack 2): 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21
Damage: 2d4 + 8 ⇒ (2, 2) + 8 = 12

To Hit (off Hand - Attack 2): 1d20 + 11 - 1 ⇒ (12) + 11 - 1 = 22
Damage: 2d4 + 8 ⇒ (1, 3) + 8 = 12


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"I think it's safe to fly up," Kaldwell said slowly. "If we can get up there safely then we should be able to do this 'kick down the door' style, if that's what would work best."


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"Well, that is rather more...more...more than I was expecting," Kaldwell murmured, at a loss for words. Still, it was hard to think that such a fortress wouldn't be prepared for an aerial assault. It was effectively the only way to attack it while it was in motion, as climbing the legs would be...challenging as they moved.

Perception: 1d20 + 17 ⇒ (4) + 17 = 21


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

As soon as the smith left Kaldwell approached the table, hoping that the lenses were exactly what they seemed. Picking them up, he looked to the others. "Perhaps we should retire somewhere else and see what happens when we put them all together?" If it was real then it should work, and if not the others would show them where the real one was.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell eyed the smith, hoping he was on the up and up.

Sense Motive: 1d20 + 10 ⇒ (16) + 10 = 26


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"Neither," Kaldwell replied, sighing a little as he reached for the coin. "We have come to pay you in gold so you can acquire the materials you need that way." He held the coin out. Hopefully the smith hadn't changed there mind.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell's breastplate is Mithril, so light armour. He'd be at -1 AC due to not having his Armoured Kilt on, but he'd still have the rest.

Weathering the hit Kaldwell sighed. "We tried, at least." Kaldwell fought back.

To Hit (Main Hand 1): 1d20 + 16 - 1 ⇒ (17) + 16 - 1 = 32
Damage: 2d4 + 8 + 10 - 1 ⇒ (2, 4) + 8 + 10 - 1 = 23

To Hit (Off Hand 1): 1d20 + 16 - 1 ⇒ (18) + 16 - 1 = 33
Damage: 2d4 + 8 + 10 - 1 ⇒ (2, 3) + 8 + 10 - 1 = 22

To Hit (Main Hand 2): 1d20 + 11 - 1 ⇒ (4) + 11 - 1 = 14
Damage: 2d4 + 8 + 10 - 1 ⇒ (1, 3) + 8 + 10 - 1 = 21

To Hit (Off Hand 2): 1d20 + 11 - 1 ⇒ (8) + 11 - 1 = 18
Damage: 2d4 + 8 + 10 - 1 ⇒ (3, 4) + 8 + 10 - 1 = 24


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Well, this wasn't ideal. Still, if the man was going to press the issue...Kaldwell moved forward, judging just what the knightly figure was.

Knowledge (?): 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27

Not sure how far away I am, with no squares, and don't want to assume I can move close enough to attack. I think I can at least make it there, though.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell rose, lacking any real surprise at this turn of events. Still unarmored, he got into his fighting stance anyway and prepared to fight. "I have no idea why you're here, but this is not a wise move. Stand down."

Diplomacy: 1d20 + 17 ⇒ (9) + 17 = 26

Swift Action: Move into Kirin Stance.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"Just the standard watch should be fine," Kaldwell suggested, "Perhaps with an Alarm spell if anyone can cast such a thing, or something else to help give us warning." Stirring his pot, the Half-Orc added, "Simply a layer of extra caution until we're sure he won't attack us as well."


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"Perhaps we should prepare additional defences tonight," Kaldwell suggested as he cooked. "That Algon fellow doesn't strike me as the sort to stop, or to be above sneak theft or assassination to get what he wants."


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Nodding, Kaldwell re-secured the items and hauled his Handy Haversack back onto his shoulders. "Then we shall take our leave. Good luck to you," he nodded to the knight of fables, and headed out.

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