Hellknight

Kaldar Sithik's page

14 posts. Alias of Draztik.




OK so, had something come up in a session tonight I would like some clarification on if you could. With the Magus class bein the first true Gish class in PF and bein the first to be able to attack and cast the same round. I have two scenarios I would like to know if they work, if not why, and if they do how, if at all, do they modify each other

Scenario #1:
Magus declares fighting defensively
Takes a swing with his weapon at -6 (-2 from spell combat/TWF, -4 from fighting defensively)
attempts to cast a spell
makes concentration check to be able to cast the spell in melee.
casts the spell, if its a spell that has an attack roll then it two takes the same -6 penalty as above.
before next round AoO is provoked and Magus makes AoO at -6 attack.

Scenario #2
Magus declares Fighting Defensively
Magus moves into range (10 ft movement), attempts to cast a spell
makes concentration check.
No attack roll on this spell so it goes off.
AoO provoked before next turn, Magus makes AoO at -6 penalty.

The ruling at the table that was given by the GM was that You Cannot Fight Defensively and Cast defensively in the same round. after game it was discussed and stated that if it would be allow you would take the -4 from fighting defensively on the concentration checks as well. To me that doesnt sound right as fighting defensively specifically modifies attack rolls. And with this bein the first time Ive ever seen both attempted to be used together I was unsure if theres anything that stops it.

Thanks in advance for your help.


Ok here's the background for whats happening.

I joined up with a gaming group at my local game store about 8 months ago and fit in pretty well. all but one has been playing since 1st edition. recently that game ended and i ended up tryin my hand at gming for the first time running Council of Thieves.

During the last session towards the end one of the players who in the past has repeatedly made remarks about how bad of a system d20 is and how reluctant he is to play it, got upset over a rule as written in the book. Specifically that you can use acrobatics to attempt to move through an occupied space with an acrobatics check vs cmd + 5. he made a big issue of it and everyone at the table was telling him that it does work as soon as I rolled the check to see if the opponent succeeded (she did not btw) he threw his character sheet at me packed up his stuff and refused to participate the rest of the encounter/session saying how much bs it was and how many holes d20 has in it.

I took from his responses that night that him saying he was done along with his other comments that he wouldnt be back for future sessions. I hated it to happened but his atitude made it seem as if there was nothing i could do to keep him as a player. so I extended an invitation to one of my longtime gaming friends who took it to replace him. now im getting the message through one of the other members of the group who is a semi close friend of the problem player that he does intend to be back for the next session.

i'm kinda stuck now as to what to do. I have maintained i didnt want a group of more than 6 players, which if i let him come back and let the new guy join as intended it would be 7 players, I dont want to tell my friend nevermind now that hes accepted and rearranged his schedule for it but at the same time I dont want to upset the group by not allowing a member of the group who was in the group long before I was. Did I not wait long enough to replace him? now that its done what should I do as a gm? has anyone experienced anything close to this? The rest of the group says they are enjoying the game immensley and I dont want to ruin the game for the rest of the group by a bad decision here.

Thank you in advance for your help.


This camen up in a game recently and I wanted to get some clarification.

If you are mount on a heavy warhorse, combat trained and with a military saddle and a creature adjacent to u attempts a combat maneuver, in this case a grapple, does it a) affect you cmd in any way. B) affect his attempt to pull you off the horse. Or c) in anyway change the sequence of events on a maneuver attempt (I.e. being a large creature, get an attack and/or a chance to negate).

Thanks in advance for any responses.


Ok so I'm tryin to come up with a new character and I've got two issues One more of an issue than the other.

Ever since I first picked up the bestiary I've been intrigued by the Tengu, having not played anything before 3.5 I wasnt around for the Kenku race, I love the flavor (what little can be found about them) from both PF sources as well as the Japanese myths I've been able to look up. I think the swordtrained and the gifted linguist abilities are very interesting and I have a chance to play one now.

My idea for the character so far (not much at this point) is the contemplative, wise warrior that takes pride in their skill with the blade and wants to prove to themselves more than anyone else that they are the best with a sword of any kind in their hand. Also I liked the bits from what myths I could find that they were very deceptive and tricksters and liked to mimic people, thought I can't figure out which skill would be best used to mimic people and/or "throw" his voice, I dont want a trickster than plays horribe jokes on people just fun, harmless pranks and mimicry

So my first issue is that I'mnot as creaitive of a person/player as I'd like tobe Ilove pathfinder/DnD immensely but when it comes to character backgrounds in general I'm more often than not at a bit of a loss for something original. Add to the fact I can't find a whole lot about Tengu even so far as what kind of society do they have, what kinda names do they use fluff the a like and I'm even more at a loss because of my lack of creativity. I'm not asking anyone to write a thorough backstory or anything as little or as much as you'd like to throw out there is fine, but really just lookin for some ideas from experienced creative thinkers that I can build up from myself.

Second issue is a bit more minor I'm up in the air over which class to use, I've considered mostly Ranger or Fighter leanin a bit more towards fighter though I'm not convinced I can what I want to with the character with the fighters skill points and class skills as well so if you have any other class/build ideas throw em at me as well.

Any ideas are greatly appreciated, thank you.


Hi, I'm lookin to give pbp a try and just figured Id throw this out there. I know to keep checkin for new games startin up and I am but Im bored and figured this couldnt hurt.

I'm lookin to play in a pathfinder game, would love to try one of their APs but any setting or game is fine by me. I live in CST zone and I am able to post at least once a day usually.

If you got a spot open in your game plz reply here, and thank you for your time.


Hi,
I'd like to ask a few things about PbP games. I am an experienced 3.5/pathfinder player but have never participated in a PbP. I was wondering if someone could kinda give me a rundown on how things work such as-

how often should you be able to post to conievable play in them.
how are rolls/checks and whatnot determined?
what kinda of info should be prepared and what tools on the computer/internet should be used?

I'm attempting to figure out if I can work a PbP game into my current schedule or not, and knowing the answers to the above questions, as well as any tips from experience plays/dms would greatly be appreciated and be a helpful step towards my attempt to give it a try.


hey guys I was just wonderin what were your guys thoughts on hellknights as a player character?

We're about to start the Kingmaker AP and I have been intrigued with the order and the class since i seen them, however the actuall CoT AP doesnt seem like a good fit for a PC to play a Hellknight.

I was considering making a fighter 5 then going into the Hellknight prestige class presented in "what Lies in Dust" in the CoT issue.

id like some opinions on overall on the concept and also ideas for the build.

stats will be 8,10,12,14,16,18 to arrange as I like

was leaning towards either Human or Tiefling (using Tiefling variant tables presented in "Bastards of erebus" AP issue)

goin with spiked armor/shield and either whip or flail depending on which order of the hellknights i went with (either the chain or scourge)


We just started playing the Kingmaker AP and one of the players is playing a summoner. Not sure if what he was ding was as intended or if there's been a change in the ability or just something we missed.

He was using his SLA to summon a monster, in this case a celestial eagle, so the eagle is out for 2 rounds and on his turn it goes like this

eidolon attacks
summoned eagle attacks
summoner uses standard action and summons another celestial eagle
first eagle disappears
second summoned eagle then moves in and attacks.

seems a little OP to us but not sure if this was how it was intended or we're missin somethin.


Hey guys,
I'm about to start my first game as GM running the Council of Thieves AP for a change of pace campaign.

Just wanted to see if anyone had any useful tips for me as a first time GM from experience and/or from experience running the CoT AP and what I should look/prepare for.

Any advice is greatly appreciated.


Ok so I'm currently in a 3.5 campaign that has almost reached its conclusion and we'll be switching to pathfinder for our next campaign. I've been looking through the book and am really intrigued at playing a fighter using a shield.

my initial intention was to do a traditional 1 hand weapon (flail) and heavy steel shield and have the shield focus and the shield bash feat trees. However, I was browsing some of the old posts on these boeards yesterday and came across a thread in which one of the responses mentioned a concept for a shield fighter that intrigued me and i started wonderin if it would work.

A fighter who's primary atk weapon is a shield (heavy steel, considerin pros and cons of spiked or no spikes) secondary weapon is attacking with armor spikes. which then leaves one hand open for tactical purposes and I was thinking of using the whip for trip/disarm purposes.

it seems like this would work, it would probably, from what ive looked through the book, an investment of a good number of feats. But since im not concerned with Min/Maxing that doesnt matter to me.

SO my question for you all is. Does this work? what are some feats you would reccommend? stats on a 20 point buy, race reccommendation?

I would like to have shield bash tree, imp trip and disarm for the whip, need twf. beyond that i'm open to suggestions and ideas.

again this character is just a concept at this point that sounds kinda fun and intriguing to me and i just wanted to get opinions and ideas on different builds for it.

Thank you for your time and interest.