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If a pc casts alter self and changes into a strix. Do they get a fly speed?


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I like the class. I just feel like Martial Maneuvers is still very limited. In our play test my brawler gets to use it once a day. Twice at the maximum.


He wants to play the feral gnasher archetype from the apg and I don't feel like the citizens of sandpoint would be all that comfortable with a goblin in their city.


I want to do a smaller campaign. I was curious if there was a good module for 2-3 players? Thank you.


Well it is an evil campaign so we will have some good enemies. Most however will probably still be evil. And I just wanted to be kind of tanky with good saves and be able to punch things haha. I suppose I could always weapon focus and that sort of thing. I did the felling smash thing once with a ninja. It was extremely fun to appear from invis and smack someone/trip them.


I am building a Dhampir anti paladin and I am not exactly sure what feats to take. I want to use a two handed weapon and hit stuff in melee so I am not overly picky. My stats are:
18 str
14 dex
14 con
9 wis
14 int
18 cha.

Any suggestions would help.


I am playing in my friends evil campaign and I am a dhampir antipaladin. What I was curious about is the touch of corruption ability usable in a similar fashion to the paladin's lay on hands as long as I am healing myself that I can use it as a swift action?


We used roll 4d6 drop one. However he let us scrap all of our rolls and try again up to 2 times if we wanted. That being said I got my rolls on the first set and was beyond satisfied with them.


I talked with the party today and they felt it was unfair because of my build being too good. In order to settle the matter I decided to play a wizard. I will have to build my monk with a different group of people. I just haven't ever played a monk so I figured I would give it a try since I rolled so well.


Everyone else rolled at least a 22 point build. There is one guy who actually rolled higher than me. He is a paladin/sorc/dragon disciple with 3 base 18's after racial mod's. And they feel like the dm is ramping up the encounters because of my character I suppose. Although since he said it was supposed to be a difficult campaign with plenty of challenging encounters I felt justified making a character that can stand on the front line. Do a little bit of damage and survive pretty well.


I don't have antagonize only because I used my feats for the prereqs for crane style and the crane style feats themselves. I could switch out improved trip for antagonize I suppose. I do have intimidate maxed. And as far as stats go I have 18str, 17 dex, 16 con, 14 int, 18 wis, 12 cha. That's after racial mods and a wis/str item.


I also am a monk so I can trip/ disarm halfway decent. Not going to work 100% of the time but it is another thing I can add to the party.


I have 18 strength. SO I do flurry decently. We rolled for stats because he is old school and I came out with pretty high stats around the board.


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I have a 5th level monk that I built for defense using the Crane Sytle feats. Well the first 2 since I am not 7th level yet. The campaign we are in is supposed to be difficult and hard to survive so I made sure I had evasion with good saves and a very high ac. Well the party is now complaining because my ac is 32 and the fighter in heavy armor only has a 24. Should I change my build around or should I just play my character the way I want and have fun. The dm has already approved all my feats and everything so he doesn't mind either way.


We were adventuring into this forest and later on we found out that a powerful creature had cast an illusion on a huge plot of land from a basic fairy tale book. So we travel past snow whites castle and repunzel's tower and deep into this volcano. And standing at the edge of the lava is a woman dressed in black laughing at us.

So our rogue tries to tumble past her because she wouldn't move or talk to us she was just blocking the path and laughing at us. He rolled a natural 20 to roll past her but he kicked her into the lava. Where she turned into a colossal red dragon. It was maleficent but our dm changed her to a red instead of a black for the story since we would be fighting her in a volcano. Well we were only 3rd level at the time so she was supposed to blow fire on us and we all run away but our rogue decides to jump off the ledge and stab into her neck.

He rolls a high jump check and then a natural 20 to hit. So he slams the blade into her throat and is now hanging from it. Well the whole party ran away (except for me. I was the cleric and I had to see this.) We were still playing 3.5 at the time since pathfinder wasn't out yet so she attempted to grab him and eat him. So they made opposed grapple checks. He natural 20'ed. She rolled a 1.

So the dm said it that she grabbed him by the leg and attempted to swallow him yet he was able to maintain a grip on his sword and slice through her throat killing her. So not only did we get awesome armor, make a whole bunch of money on dragon parts. But the dm also awarded him the title of dragon slayer which gave him 6d6 extra sneak attack against dragons. Pretty funny, and epic night all in all.


Can you cast spells underwater with water breathing and freedom of movement on?


I have always disliked the way the system has worked since back in 3.5 and was wondering if anyone had house ruled it or made some interesting changes. I am open to any idea for the game that I dm.