Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 Anakim wrote: Same question! I am fairly new to the boards, but it seems that dying campaigns is a thing...? Sadly, it is. I have been in 7 different campaigns that died, usually from the GM just disappearing. Often people fail to realize just how much work is involved. I am not giving up yet as I think DM Waz Up is still around on the boards. But considering that we have gone for a month without a single encounter, I am not optimistic at this point.
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 "It's always good to find water. But there is bound to be a variety of interesting things. Let's keep going. Perhaps we should investigate the noise." K'aketak gets ready to head in the direction of the sound as soon as everyone is ready.
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 "There's even moisture in the air. They must get rain here often, don't you think?" knowledge (nature): 1d20 + 4 ⇒ (11) + 4 = 15
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 "Sounds like a storm is brewing. Perhaps we should seek shelter." K'aketak looks around to see if any spot in sight looks like it would provide shelter. Are the trees rustling from wind? Or is something disturbing them? Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 Weird... I was sure I had posted here but it looks like it got eaten. Can't recall what I said now. "Interesting... the water could have come from the trees. So perhaps some wise creature cut the trees to get water drawn up by the tree's roots? An animal perhaps?" "A worthwhile trick to remember. But we should press on."
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 "Water. This is a good sign." "But we will need to find a larger source if we plan to be here for any length of time." Do I think this pool will naturally refill over time (i.e. from groundwater)? Or does it look like it was caused by something else? knowledge (nature)?: 1d20 + 4 ⇒ (8) + 4 = 12 K'aketak will continue looking for tracks or any sign that this land is inhabited. Survival: 1d20 + 6 ⇒ (4) + 6 = 10
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 Sorry, I have had a real hard time getting onto the boards over the weekend. Could not log on at all yesterday - didn't even get the goblins.
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 Anakim wrote: "Perhaps it knows where to find water?" "You are likely right. Animals generally know such things."
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 "Feel that moisture nearby? There must be water nearby. These trees could not have grown otherwise." "And where there are plants, there should also be animals." K'aketak looks around to see if he can find any tracks that might indicate game. Survival: 1d20 + 6 ⇒ (16) + 6 = 22
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 This is a CON check, right? Can it be boosted with a successful survival check? K'aketak tries to fashion himself a sort of sun shade from his robes. Survival: 1d20 + 6 ⇒ (4) + 6 = 10 Don't know if that's a success. CON +1 for desert clothing: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14 If this is the same as a check for forced marches then I should be good. If the roll is supposed to be a Fortitude save then add +2 to this roll.
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 DM waz up? wrote: also, if someone could find a way to map he's out online that would be awesome! Do you mean in-character? Or out of character? In character, K'aketak has a Scrivener's kit, so he can write things down. Out of character, I use dungeonographer and hexographer as mapmaking tools. Both have free versions available for download. To actually display maps, I use Google Drawings. You can get a link and decide whether the drawing will be editable or merely viewable by others.
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 Tkk-Tkk wrote: Tkk-tkk seems fine with the sling wrapped around her arm. A pouch of ceramic bullets at her belt supplies the ammo. She doesn't have any melee weapons, nor does she request any. I don't really need them either, but I can see circumstances that might arise where they could be useful. Anyway, GM: I think we are all ready to go.
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 "I normally rely on my Chatkchas," K'aketak says, "but I suppose a longbow could be useful if we encounter something at a long distance. Likewise a longspear would be useful if I never need to keep something at a distance." After taking the supplies, as soon as the ship gets close enough to and for K'aketak to wade ashore, K'aketak jumps down. "For our first foray we shouldn't go too far. Just get an idea of the local area and report back."
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 K'aketak lifts his antennae at Tkk-tkk. The Thri-Kreen equivalent of a smile.
K'aketak looks around. "Six of us should be sufficient as a scouting group. Too many people would be unwieldy. We can leave as soon as we are close enough to shore."
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 "The desert holds no fear for me. I would be happy to stretch my legs and see what this land holds for us." He looks at Tkk-Tkk. "Perhaps we will find game. It would be good to hunt again."
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 K'aketak comes to the taffrail when he hears the captain call out. He watches for a few moments. "This makes me glad. I have grown tired of all this silt. This voyage has gone on far longer than I expected." He looks around at the others. "Everyone has even grown tired of my juggling." K'aketak peers at the coastline ahead, and rubs his forelimbs together in anticipation. "Yes, it will be good to stretch my legs on hard ground again. Where do you think we are?" he asks the captain.
Male Thri-Kreen Templar 1 | HP 11/11 | AC:22 TAC:15 FAC:17 CMD:18 | F: +4, R: +5, W: +4 | Init: +7 | Perc: +6, S.M. +6 | Speed 40ft. |
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Spell Slots: 1st: 2/2 | Judgments: 1/1 | Poison 2/2 Varro the Wanderer wrote: I just got finished reading his backstory (well worth the read by the way. Great writing!) Thanks! I did the falling star thing to reflect the Fate's Favored trait I took. ----- I am still able to change the name of this avatar. I don' think "lonely" works though. For a while he traveled alone, and does now again, but for the past 2 years or so before boarding the ship he traveled with Kalaran the elf. I don't mind the notion that his title reflects solitude, though as the character gets to know his companions, he won't be lonely any more either. "Hiveless" came to mind. I'm not sure about that one. "Windblown" maybe. "Dustwalker" perhaps. Still thinking about it.
DM waz up? wrote: Also note Chitin armor, Which can be made into beast plate. It has the same statistics as bone but is alot more versitile. It can be made into some heavier armors. Oh! That is good to know. In the conversion guide it said that chitin could be used to make scale but not breastplates. That might change some things for the future... though for now I don't have the money to change anything. While we are on the subject, what about something like Do-Maru or Kikko armor? Any chance of Chitin version of those? As for Cuan's character, could it be possible that banded mail could be made from chitin? Also Cuan: remember there is also stone lamellar and stoneplate. Very heavy but effective if your DEX is low.
Peet wrote: Okay, K'aketak The Wanderer is basically done. Background is done, but it's rather long. I'm doing up a short version in point form now. Have to do some formatting and stuff and check math. Okay, here he is! Hope you like him. |