I have no problem with a 6th. I think there was some interest on the last page. We should hammer out an order for GMing and decide roughly when the next switch will be. We could go scene by scene instead of an arbitrary date. That way, the current GM can finish off his/her train of thought them step aside. Current GM just gives the next person a week or two head's up.
Well, I'm torn. I could do a Bard to help out with the skills and buffing, or a Witch for back line support, or a Summoner for some more melee damage and a little support. Hellefire, if you still want to be a barbarian, then a witch can be a decent healer, especially with the Paladin eventually taking care of himself. Rogue is the one class that I have pretty much zero interest in playing. Let me know whatcha all think would be most helpful.
Maybe I'm a bit retarded...er...challenged...special? Anyways, I get to the page and all I can access are the "welcome!! here is your ### page!!" I can see the recent updates and get to the actual wiki through there but am I supposed to be able to sign in otherwise? Meh, I can make it work somehow. Pretty cool site actually!
I have never played in a PbP. Online online gaming I have done is via IRC years ago. Therefor, I have no real preference for where we host the game. As for in game elements, that is the cool thing about this shared GMing idea...if I really want to introduce something to the game, I just wait for my turn. I think the guideline should of course be that you don't completely turn the previous scenario upside down as soon as you start GMing. If I was making a completely homebrew campaign of my own, it would be magic light and grit heavy. I also like a lot of steam-punk stuff. That all said, you are in the driver's seat for the first session and I'll be happy starting in a world of magically dependent fairies if that is where you decide to go. How's that for a complete lack of guidance? ;)
I have no problem with a home-brew campaign, it would be fun to take part in a collaborative world building effort. I think to begin, Gruff can give us an idea idea of where he wants to start the game off, ie. we are in a crowded hive of a city or a scorched wasteland. Then if you want a character tied intrinsically to the location, then make a part of the city/hamlet/slave pit/retirement home your own and lash your character to it. Create a roughly developed neighborhood or social organization within the city and then hand it over to the first GM as a tool to help him plot out a story. As far as characters and background, I like to have a bit of a background for a jumping off point, but then I want the game and the character to evolve together. I'm only interested in background as a springboard for where I am going with the character. Anyways, I think I'm re-hashing what has already been said. Ciao 'til later.
oops, been running a CoT campaign and have Tieflings on the brain. Gnome it is! I'l keep generic location-wise so she can be dropped in anywhere. I like the compromise on crafting, doesn't punish anyone without becoming game breaking. Very nice write-up on Andreas. You shame my own writing before I even start.
All sounding good to me. I'm torn between a gnome summoner and a tiefling bard...I might wait and see what other concepts show up so I can see what would fit better... As far as race and class...I like it all. As long as nobody makes a character specifically engineered to cause friction (unbending paladin who is determined to smite anyone who so much as curses, anti-social loner who wants nothing but to adventure alone, uncontrollable pyromaniac etc etc). I like the idea of a merc company...gives us a purpose. I also want to be one of the 'good guys' so no CN for me. As far as item creation feats within the group...there are good and bad points. On the positive side, characters have access to completely custom gear and don't have to rely on the vagaries of what may drop. On the negative side, characters get completely custom gear and stop caring about what drops. All that matters is what they can sell it all for in order to finance what is going to be made for them. Does that make any sense? It games I've run, a crafter sorta killed part of the 'excitement.' Anyways, I'll start hammering out characters and we can all start thinking of connections with one another.
Yup, Still highly interested here. My friend and I have been talking about doing something like this in table-top for a while, just haven't been able to find enough people willing to give GMing a go every once in a while. Sorta like a huge 'choose your own adventure' thing. Are we going to stick with Pathfinder Society rules (other than the 25point buy)? ie no item creation etc? Any restrictions on characters? Standard races and classes or can we have Half Beholder / Half Bugbears and the like? Beware the crafting Beholdabug(tm) of doom! Really looking forwards to this!
I live in the Calgary area (Okotoks actually) and am looking to start/join an every other week game. What a coincidence! Anyways, I have run and played for longer than I remember and have been running a couple different Pathfinder games (not concurrently) for the last couple years. I also have a friend who comes with me as a package. We both prefer the role-playing aspect of the game and don't want to devolve into any sort of hack'n'slash, min/maxing sort of thing. Right now I'm running the Council of Thieves adventure path on alternate weeks. We prefer to play weeknights as we both have family and work commitments that place a strain on our spare time. It would be great to find a second game to fill the weekly gaps. Drop me an email at jshelzer at yahoo dot com and maybe we can make something work.
Sounds good to me. As for a website to track in game elements, Obsidian Portal is one and Epic Words another. Epic Words has more options for free. I'll probably post a couple character ideas so I have an alternate if the first doesn't mesh. Either can then be tailored for stat point buy and level as necessary. Cheers all.
I'm not sure if you have found all the players/GM's you are looking for. If not, I'll toss in my hat. Long time gamer and GM, never done a PbP though. Game system: Pathfinder works for me Level: I like the idea of 7th level...on the cusp of awesome! Power level: I'm real easy on this point Style: mix of RP/problems/combat Tone: definitely no Evil, but a little inner-party friction can always lead to fun. Post frequency: daily if possible, happy to stick to Mon-Fri if people can't commit to weekends Turn length: 4 weeks Happy to have random elements like GM handing over of hook(s): Yes Again, I'm a PbP novice but would eventually like to run a game. This might be a good way to figure out the mechanics of it. Just don't give me first GM slot! If you aren't full, please let me know. Then I imagine Gruff can give us a rough campaign background or 'hook' so we can fit characters into it. Thanks in advance. |