Catfolk

Kaerlic's page

17 posts. Alias of Dragonflyer1243.


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Male Catfolk Swashbuckler 7 || [HP 67/67 | AC 20, 15T, 15F | 5F 10R 3W| Init +4/6(Panache Point) | Percept +7]

Kaerlic hears the shouts of old men and immediately ducks into a nearby stall, waiting to see if the shouter is pursuing him. When it is obvious that the situation has nothing to do with his presence, he immediately sprints towards the commotion to see what is the matter.


I would think that Sorcerer might be better for rays, since there aren't that many and you can cast them whenever you need.
I would go with the Elemental bloodline for the boosts to damage, but that's your choice.
In addition to the archery feats, I would recommend taking a few metamagics, like Dazing and Empower spell.


Paladin is definitely your best bet, heavy armor and a shield, added to the AC bonuses provided by smite, their insanely high saves and the inherent tankiness of lay on hands will allow you to weather anything a boss can throw at you.


What image do you have for your character? That's kind of a broad range of options to choose from.


Samurai is a very good tank class, and eastern weapons are always nice, but I've never seen a better tank than a paladin. If he doesn't want to play a paladin, then Samurai is likely his best choice.


Dennis Deadsky wrote:


Warning: You say this PC will be somewhat able to fight, but I don't see it. With low STR you won't be able to hit very well, or do much damage even when you do hit.

The Sensei archetype lets him use Wis instead of Str to hit after 2nd level, so he will actually be very accurate.


Without any good reason to do so, killing an entire tribe of anything would be evil, but if you put in a reason for them to do so, everything can work out fine.
They could have captured a trailblazer sent long before them, in which case then the party would be justified in freeing the prisoner, or they could stumble upon the party's camp and attack them, which would allow some retaliation.


Obviously the entire scenario is pushing the limits of a paladin's code, but I don't see the shovel incident as being anything that would cause him to fall. Personally I would have asked the wizard not to loot the body or attempted to resolve the situation peacefully before resorting to a shovel, but unless you're playing with a code that is much stricter than normal, that wouldn't result in him falling.


Male Catfolk Swashbuckler 7 || [HP 67/67 | AC 20, 15T, 15F | 5F 10R 3W| Init +4/6(Panache Point) | Percept +7]

Kaerlic strolls through the marketplace, attempting to act casual and unafraid. Behind his inscrutable face is discomfort, this is first time returning to the city since his father's death. His pouch is heavy with gold, earned from his time as a guide, and he wanders the stalls searching for supplies.

As he looks through the wares available from an old friend, enjoying the anonymity that comes with his extended absence, he hasn't been recognized in three days. He moves away from the stall, unsure of where to go next and continues on his way through the market.


Male Catfolk Swashbuckler 7 || [HP 67/67 | AC 20, 15T, 15F | 5F 10R 3W| Init +4/6(Panache Point) | Percept +7]

That sounds good


If you can, try to get a spell-storing scimitar if possible, you can use vampiric touch for emergency healing.


Male Catfolk Swashbuckler 7 || [HP 67/67 | AC 20, 15T, 15F | 5F 10R 3W| Init +4/6(Panache Point) | Percept +7]

I'm ready to go!


Spoiler:
Great, thank you so much!


I'm not really sure where to post my backstory, so I'll put it here. My stats are all good to go.

Kaerlic was once the son of a rich merchant, set to inherit his vast fortune upon his death. His father made his living by running caravans through the Qadiran desert, and despite his immense wealth he still enjoyed personally supervising the journey. When Kaerlic grew older, he began to accompany his father on these travels, but one day, tragedy struck. The caravan was attacked by bandits, who turned out to be in league with some of the animal handlers employed by Kaerlic's father. Kaerlic used the dueling skills that he learned from his father to survive and he has spent the last few years living in the desert, assisting lost travelers.


I apologize, I forgot to show Kaerlic's HP rolls.

HP: 1d10=5
HP: 1d10=9
HP: 1d10=2(take 5)
HP: 1d10=8
HP: 1d10=7
HP: 1d10=10

10+5+9+5+8+7+10=54 base HP


I just finished up my Swashbuckler, who will be playing the role of the Nomad, this is the submission for Dragonflyer1243.