Aldern Foxglove

Kaddren's page

60 posts. Alias of Wolfspirit.


Race

| HP: 38/38 | AC: 14 (12 Tch, 12 Fl) | CMB: +0, CMD: 12 | F: +3, R: +4, W: +6 | Init: +4 | Perc: +10*, SM: +3

Classes/Levels

| Speed 30ft | Action Points: 9/9 | Active conditions: Heightened Awareness, Invisibility

Gender

Male CG Human Arcanist 5 / Expert 1

About Kaddren

Kaddren
Human (Varisian) arcanist (magaambyan initiate) 5/expert 1 (Pathfinder Player Companion: Arcane Anthology 16, Pathfinder RPG Advanced Class Guide 8)
CG Medium humanoid (human)
Init +4; Senses Perception +8
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Defense
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AC 14, touch 12, flat-footed 12 (+1 armor, +2 Dex, +1 shield)
hp 38 (6 HD; 5d6+1d8+11)
Fort +3 (+5 circumstance bonus vs. cold weather), Ref +4, Will +6
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4-2/19-20)
Special Attacks arcane reservoir (3/8), arcanist exploits (dimensional slide[ACG], potent magic[ACG], quick study[ACG]), consume spells
Arcanist (Magaambyan Initiate) Spells Prepared (CL 5th; concentration +11)
. . 2nd—flaming sphere (DC 18), glitterdust (DC 18)
. . 1st—feather fall, grease, heightened awareness[ACG], summon monster I
. . 0 (at will)—detect magic, ghost sound (DC 16), light, message, prestidigitation, read magic
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Statistics
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Str 7, Dex 14, Con 13, Int 22, Wis 8, Cha 14
Base Atk +2; CMB +0; CMD 12
Feats - Custom Feat -, Extra Arcanist Exploit[ACG], Extra Arcanist Exploit[ACG], Sacred Summons[UM], Spell Mastery
Traits reactionary, - custom trait -
Skills Acrobatics +6, Appraise +10, Bluff +6, Climb +2, Diplomacy +10, Disable Device +12, Fly +6, Intimidate +6, Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +12, Knowledge (nature) +10, Knowledge (nobility) +11, Knowledge (planes) +12, Knowledge (religion) +10, Linguistics +11, Perception +8, Sense Motive +3, Spellcraft +14, Stealth +6, Survival +3, Use Magic Device +10
Languages Ancient Osiriani, Auran, Celestial, Common, Infernal, Osiriani, Sylvan, Undercommon, Varisian
SQ halcyon spell lore
Combat Gear potion of cure light wounds, scroll of fly, alchemist's fire, alkali flask[APG] (2); Other Gear haramaki[UC], mithral buckler, dagger, cloak of resistance +1, headband of vast intelligence +2, arcanist starting spellbook, backpack, bedroll, belt pouch, cold weather outfit, fishhook (2), flint and steel, masterwork backpack[APG], masterwork thieves' tools, mug/tankard, sewing needle, signal whistle, string or twine[APG], sunrod (2), thread (50 ft.), trail rations (7), waterskin, whetstone, 26 gp
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Special Abilities
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Arcane Reservoir +2 DC or CL (8/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Dimensional Slide (50 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Halcyon Spell Lore (Su) Gain a variety of spells which can be cast by using points from arcane reservoir.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Sacred Summons Summon monsters whose alignment subtype matches yours as a standard action
Spell Mastery (????) You can prepare the chosen spells without a spellbook.