Lucretia Daellum Adella

K_V_D's page

121 posts. Alias of fr2itus.


RSS

1 to 50 of 121 << first < prev | 1 | 2 | 3 | next > last >>

Female Elf; Tir na nOg Gun Adept

'Bobbi' will get the address to which ever place we go and follow behind to the bar if Al is OK doing legwork there.

She will do her best to help with research but prolly wont have much to contribute until we meet up with either Hawa's contact or Murphy's.

She'll buy a round of drinks instead.


Female Elf; Tir na nOg Gun Adept

'Bobbi,' who is geared up and sitting on her bike, suggests,

"Why don't we talk about this somewhere more comfortable? At the very least not standing around outside the Yakuza's club house.

"Al, do you have a place you want to jack in to do research or will any bar do?"

To 'Murphy,' 'Bobbi' says,
"From what I understand, we don't need anything to high-tech. Let's just roll up to any Grab-n-Go and load up on ammo, gears, and comms. Should be enough to get us some proper offerings for the locals."

"Let's go shopping and meet up later. Anyone want to suggest a place since I'm new to town?"


Female Elf; Tir na nOg Gun Adept

Great write up. It sounds like we might want to approach this as a land without machined tech even if they have abundant agriculture.
What do you guys think about getting some low tech as a trade items?

GM, do we know about the economy in the Jungle? Would trading machined items for info or safe passage be a viable option?


Female Elf; Tir na nOg Gun Adept

While contemplating their next move 'Bobbi' responds to Hawa,
"Well since 'Murph' here can talk the nickers off a nun, If and that's a big IF, Niko's reach extends into the Plastic Jungle, then maybe we can contact them, if Murph is willing to negotiate."

'Bobbi' starts up her bike and pulls on her helmet, "Otherwise, I would prefer not to deal with the gangers."


Female Elf; Tir na nOg Gun Adept

'Bobbi' will make sure someone on the team takes the envelop from the table before we leave.

She thanks our host and outside she asks the group,
"Anyone here know about the Concrete Jungle? I know the basics but we could use a contact or meet place there.
We need to plan for what to expect, where to find the 'Doctor', how to get in and out quietly?"

To Hawa she says,
"I can follow behind on my bike."

How do you guys want to start the leg work section?


Female Elf; Tir na nOg Gun Adept

'Bobbi' nods in agreement and gives Murph a smile of appreciation.

"Lets finish our meal and start the business of retrieval"

'Bobbi' will put away the white noise box once everyone is done talking.

She will mull over the Concrete Jungle and Biotech, neither of which she knows anything about it.

Not sure if Kerrah rolled on this yet, but here is her knowledge check

Kn Seattle Locs: 6d6 ⇒ (4, 1, 2, 5, 6, 3) = 21 (2 hits)


Female Elf; Tir na nOg Gun Adept

'Bobbi' discretely looks down at her Comm, read the message from Hawa and replies:
"Agreed."

I'm here, just letting Murph shine.


Female Elf; Tir na nOg Gun Adept

Causally, 'Bobbi' will say "I'm in so far. Let's see where you want to go with this."

'Bobbi' will wait until the Mr. Johnson actually describes the run for her JI roll.

Judge Intentions: 11d6 ⇒ (2, 3, 3, 3, 1, 6, 5, 2, 1, 1, 3) = 30 ( 2 hits, boo)


Female Elf; Tir na nOg Gun Adept

'Bobbi' will scrutinize Mr. Johnson's every reaction and response while he talks.


Female Elf; Tir na nOg Gun Adept

"I think he meant 'fútbol' not football."


Female Elf; Tir na nOg Gun Adept

Etiquette: 13d6 ⇒ (1, 2, 4, 2, 1, 6, 2, 4, 6, 1, 6, 6, 5) = 46 (5 hits)

'Bobbi' may feel uncomfortable in her new threads but she has a knack for fitting right in all the same.
'Bobbi' sees Hawa looking her way and nods politely.
To Greg, 'Bobbi' says,
"If you don't mind, I would like a little privacy before we proceed with dinner"
and she pulls out a very small box that when activated gives off a subtle sound of rain and waves.
"Ok, I feel a bit more serene. Don't you?"
"It always reminds me the Bay Area."

WNG:

Rating 6 White Noise Generator. Since Kerrah isn't good with tech, she will leave the matrix stealth to the experts but will cover her own liabilities.


Female Elf; Tir na nOg Gun Adept

Kerrah, now as 'Bobbi,' is dressed in moderately fashionable clothes with a new neon blue wig to match her accoutrements and blue nails, all of which highlights her elaborate face tattoo.

She feels a bit out of place in this upscale restaurant and fidgets with news fitted outfit. She is more comfortable in a causal bar but has learned to adopt her manner to fit the setting.

Once she sees her old team mate 'Murphy' she beams a smile at him.

"Hey Mate." She will greet the rest of the party when they arrive.

At the tiny table, 'Bobbi' will ponder the menu in ARO for a long time, as if the tech is a bit confusing to her and she needs to keep restarting the options list.

Finally, she will order "The Special" and a saki.


Female Elf; Tir na nOg Gun Adept

Kerrah will contact Al and wait for him before leaving for the Phoenix House. "I'm heading out, Al. See you at the meet."
Kerrah will drive through Touristville slowly on her Mirage making sure not to attract attention.

She will arrive at the Redmond Phoenix House and find a secure auto-park. While her bike is lifted away she will straighten up her outfit and checks her look in her comm.

Kerrah is wearing the latest fashion under her armored jacket and has a concealed Walther Palm and concealed folding knife.

Was Kerrah able to find a wireless wig with nano filliments that can match fashion and style and change shape and color?


Female Elf; Tir na nOg Gun Adept

Thanks for letting me know.
I don't have the karma nor the cash right now, so I will save up if I survive then next mission.

I may look into having
Living Focus
in the future.


Female Elf; Tir na nOg Gun Adept

Kerrah picks up her cracked and well decorated comm and sees Al has called with a potential job.
Not much details but last run with Al was a success. Hopefully our luck will hold out long enough to get established, Kerrah thinks.

What do I remember about the meet location, she reminisces.
Seattle locations: 6d6 ⇒ (3, 6, 1, 3, 5, 3) = 21 (2 hits)
Gang Id: 7d6 ⇒ (4, 1, 4, 5, 5, 4, 2) = 25 (2 hits)

Kerrah gets out her latest new outfit, considering what she should wear and readies her self for the meet.
etiquette: 10d6 ⇒ (5, 5, 2, 6, 2, 2, 5, 2, 6, 3) = 38 (5 hits)
She heads out when the time is right, carrying with her only the Walther Palm pistol.

GM, let me know what you decide about how to handle the tattoo focus. Also, I found an alternative:
Living Focus


Female Elf; Tir na nOg Gun Adept

Psst:
Hey Al, send me and Murphy a message and we will join your crew.


Female Elf; Tir na nOg Gun Adept

Hi GM,

I was thinking of getting a Foci tattoo. The book isn't too clear about it so I want to ask you how you would handle it.

Kerrah wanted either a Foci of Astral Perception
@ 12k for force 4 (I am guessing it is 4x PP cost = 4k per focus rating)
OR
a Foci of spell sustaining (for when 'Murphy' buffs me/us I can hold the spell.)
@12k for force 3

Kerrah has a Talismonger contact.

Let me know how to handle this. Thanks!


Female Elf; Tir na nOg Gun Adept

Before leaving the Cutters
'Bobbi' oversees the transaction with the Cutters as her and her makeshift team sorts through the gear.
She thanks everyone involved and takes down everyone's contacts who offer.
After some time, when the vehicles are 'fixed'' and nuyen is dived up, she drives off on her new bike and like the wind, she is gone into the Seattle cityscape.

Epilogue
Her Dragonslyer spirit has been quiet after a few run ins with local 'douches' and groping guys at the clubs.
Kerrah misses the voice of the spirit mentor who has befriended her. Maybe voice is the wrong description, more a sense of belonging and companionship that is ever present in her mind.
She feels she has learned a new lesson and feels better able to fight and escape if the need arises.

While waiting on her fixer, she keeps busy buying various pleasantries for her squalor of a home. She bides her time window shopping, clubbing, and dining out, getting familiar with the ins and outs of her local neighborhood.
She shops around until she finds a wig that is wirelessly enabled with a node so that she can change the color and style on a whim.


Female Elf; Tir na nOg Gun Adept

Too funny Cavan!

I'm ready to adventure on. Do you need anything from us, GM?


Female Elf; Tir na nOg Gun Adept

GM,
Understand about the negotiation skill, I'll keep it.

One more change. I just realized that I don't have Arcana skill, which is pretty important to gain Initiate levels.
Do you mind if I lower one skill to gain one skill in Arcana?


Female Elf; Tir na nOg Gun Adept

Glad to see you have a long extensive background written up. I look forward to hearing about it in-game.
While I may not have the long, detailed outline, I have put thought into how I play and do so for all my role play games.

The short of it is, Bobbi didn't kill anyone. The long version is that the stats were on her side.

But being a long term player, I did expect that you would see the need for APDS in terms of purely game mechanics and not RPing. This is a game of stats and using APDS is just good stats.

(Note that Bobbi had her Ares Light pistol out first (6P -4AP). Only later she used her Warhawk and only to split damage. Also, she does own a stun gun, but due to game mechanics its not as effective with only 4 shots and 20m range and statistically speaking she wouldn't have done as much with the stunner.
GM, I forgot to add the price of Stick n Shock rounds, 10 for the Browning and 2 for the Walther Palm, total of ¥816)

A 6P pistol with -4AP gives the defender an average 9 to 11 dice or 2 to 3 hits (12 armor plus body 3 - 4 APDS, totaling 11 dice. In play, the Mook had 9 dice pool net). With 9DP, the Mook had less than 1.0% chance of glitching.

For def, the Mook, on average, would soak 2 to 4 hits and in fact soaked 2. This leaves the the damage at 6P + a likely of 1 to 2 hits, maybe maxing out at 6 hits, given my accuracy. Even if I did max damage of 14P, the average Mook will get 1 or 2 hits of soak to reduce this to 12P and, on average, a Mook has 10 Physical plus 3 overflow, sometimes 4 overflow.

As you said "If he'd failed to get any hits," I saw the risk at a 99% that the Mook would take less than 10P and even had he glitched, on average, it still would have been lower than the Mook's overflow.

So, Yes, I did think it through and knew with 99% chance Mooks don't die on the first shot. As I said, I don't play fantasy games to pretend to kill. The reason why you didn't hear anything from Bobbi IC or me as a player, I don't 'b@&++' people out for not playing like I do and I don't RP that way either. My actions were consistent with a 'No kill' policy as Bobbi held her action in the end instead of summarily executing them.

But I'm not going to convince you I know what I'm doing and you are not going to convince me that pretending to kill is 'all in the game.'

So If you can play with someone not willing to kill outright, then let's play.

_________________________

@GM,
As for the long term campaign, I was thinking of adding Astral Perception when I received my first level of Initiate.

Is magic and magical beings going to be large part of the campaign or taking on a smaller role? I don't want to step on Murphy's toes but wanted to add some utility to the PC. Only if there was going to be a significant magical component to the campaign.

Otherwise, Bobbi can focus on B&E skills to round her out.

Also, it seems we are not using the negotiation skill for loot sales? If this is the case, can I un-train my negotiation skill?


Female Elf; Tir na nOg Gun Adept

Speaking of stealing stuff, the final loot total with a 3-way split is
22,343 for Al, Murphy, Bobbi.

Since Hawa and Al were offered a bonus and Kerrah's was not, I have no problem not receiving a bonus. It wasn't part of my deal.
We were offered just the 3k for info and 'removal' of the gang.
So no need to cut Kerrah in for the bonus 10k.

Also, until we decide how to handle the negotiation, here are my purchases:

Key/Combination Lock (6) ....60
Miniwelder ...................250
Miniwelder Fuel Canister .....80

Antidote Patch (rating 6) ....300
Trauma Patch ................. 500

Flash-Bang Grenade 6R ......100
(2x) Smoke Grenade 4R .....40
Thermal Smoke Grenade 6R ....60

Walther Palm Pistol & concealable holster 4R ..180+150
Stick n Shock ammo (18) Pistols 6R 18*8....144
APDS (32) pistols 12F.....................384

total price: -2248

2 months Modified lowlife style = -2800

and -4000 for helping locals = +2 Karma

3k for mission + 22,343 for loot sales (how ever that is handled).

Here is the excel sheet updated:
SR Loot Sheet v2.

Feel free to fact check it.


Female Elf; Tir na nOg Gun Adept

So I feel Hawa's post is, in part, directed to me, so let me attempt to address it.
I too didn't like how Hawa handled the mission, particularly that she went and killed someone outright.
(I dont see arguing about murder and loot division as very good role-playing so I would rather not deal with it IC). What's done is done.

Moving forward, I would like to know the ground rules for this home campaign.
I realize I didn't start the campaign with everyone but I have read through the discussion and don't see any posts about doing wetwork, Shades of Grey morality, Pink Mohawk, or Mirrored Shades.

So if it has not been discussed maybe now is a good time.
I'll start.
I preferred to play good guys and, for RL reasons, murder is not an option for me. Killing critters and ghouls is case by case.
With that said I don't want to hamper other people's play style. So if the group or the campaign is a 'Wetwork-style' missions let me know so I can bow out before I invest anymore time.

If we are playing something a little more nuanced than Kill first, then Steal its stuff, as Hawa put it, let's talk about our expectations.

In short, we should discuss how this campaign is going to go forward.


Female Elf; Tir na nOg Gun Adept

My bad, thank you for clearing that up.

I never look at the tables, assuming they are left over from SR4 and mistaken, like with dodging AoE.

I almost wrote my friend who works for Herolab to mention it as a bug. you saved me an email and some embarrassment. :P


Female Elf; Tir na nOg Gun Adept

Actually, the book says a max of 6 rating for Connection(pg 386) at CharGen. There is no mention of 7 karma max or 7 total max.

I'll max out one contact to 4/3, but my intent was to move one contact to 6/4 or 6/5 (10 or 11 max rating).
So there is no game mechanic for increasing connection rating like Hawa mentioned?

@Cavan,
Maybe we should combine resources and get some season tickets to the local Bloodbowl and use it to comp our Fixers periodically. In turn, the fixer would get better ratings from our generosity, what do you think?

Also,
the gear sales stands as of now is ¥16,757 with 4-way split
or if Hawa honestly doesn't want a split
its ¥22,343 for a 3-way split (I still think Hawa should take a split)

The final amount will be set when we resolve the details about negotiating and fencing.


Female Elf; Tir na nOg Gun Adept

That's good advice.

What game mechanics are we using for increasing a contact's connection rating?

Since nothing is written in SR5 about improving a contact (except pg55 vague notion of earning 'a relationship') how are we going to approach this.

There are a few good ideas on RunnerHub and the forums.

Also, can I redo my contacts to have fewer but higher rated contacts?

For some reason, Herolab put an artificial limit of 7 Karma during character creation. I found that a contact's Connection Rating can't be higher than 6 (pg. 386 in SR5) during CharGen but nothing about why only 7 karma total at CharGen.

I can lower my Charisma score to reflect the change in contacts if needed for balance.
Let me know.


Female Elf; Tir na nOg Gun Adept

I have a fixer with a 3 connection /2 loyalty but no stats listed.

I assume the gun dealer will have a better connection so I will go with his Availability test.


Female Elf; Tir na nOg Gun Adept

Ok, Al I'll add it.

While we are waiting for the reply to the negotiation question, I want to add this gear to Kerrah:

Key/Combination Lock (6)
Miniwelder
Miniwelder Fuel Canister

Antidote Patch (6)
Trauma Patch

Flash-Bang Grenade 6R
(2x) Smoke Grenade 4R
Thermal Smoke Grenade 6R

Walther Palm Pistol & concelable holster 4R
Stick n Shock ammo (18) Pistols 6R
APDS ammo (32) pistols 12F

I assume the non-restricted items are not an issue, but how do you want to handle the Restricted items and Forbidden items?
Have go through my contacts? Have Murphy roll Negotiation test? Or something else? Can either of us use edge?


Female Elf; Tir na nOg Gun Adept

Back in town.
@Hawa, thank you for the bonus split!

Are you sure you don't want the 16k from the sale of the gear? It's fairly divided by 4. We all voted and no one has said they have a problem with the 4-way split.

Let us know.

@Everyone,
if anyone wants any gear or vehicles from the loot pile, please post it here so I can update the excel sheet. It wont change the loot distribution total but anything a PC wants get bought from the party total at 25%.
(For instance, Al you might want the tool kit for yourself if you dont already have one. So you would 'buy' it for ¥125. Everyone gets the same split, but Al subtracts 125 from his final total.)

@GM
That's a great offer of Karma for nuyen and nuyen for Karma.
Like Cavan, I will spend ¥4000 to earn 2 Karma.
Bobbi, is interested in metahuman politics, especially anything against HP. Maybe help out locals who are suffering at the hands of gangs as reparations for helping the Cutters.

Are we role-playing Cavan's negotiation or just getting the flat 25% of gear cost for those items that can be sold?
Bobbi is not too interested in helping the Cutters (or any gang for that matter) so she would ask to sell it to our contacts instead.
But as a player, I want to make it easier for everyone so we can move on to the next mission.


Female Elf; Tir na nOg Gun Adept

Ok, let me as you this then:
Kerrah wanted to learn Unarmed Combat and Escape Artist.

I figured she would join a gym to get the basic instruction?

If this is not acceptable, she could have her Mentor spirit train her as it is the spirit of Dragonslaying.
I imagine the Dragonslaying spirit is something like the Watcher/Slayer relationship of 'Buffy the Vampire Slayer'.

He would come in dreams and when she is alone and drive her to learn new skills.

Or I am happy to have you pick something more appropriate.
Just didn't want to break out of the role-playing immersion too much.
(I know too late).


Female Elf; Tir na nOg Gun Adept

Updated.
Let me know if it's what you want.
Also, updated char sheet on the recruit page.


Female Elf; Tir na nOg Gun Adept

Hmmm, I guess I dont see the difference between data on a device and data in vehicle chip but I'm afraid to open a can of matrix worms. ;P

So ¥500 for Spoof Chip and ¥850 flat fee.

If we are skipping to contacts, here is my roll:
Negotiation for Ownership: 9d6 ⇒ (1, 1, 2, 4, 3, 2, 1, 4, 5) = 23 ( 1 hit)
Or if you'll allow the charmer Murphy do his negotiation magic then I'll use his roll.

@Cavan,
With a standard 25% sell cost, we are looking at about ~16k each for gear loot. If you negotiate a different price, I can update the excel file and post it.

@GM,
Last question, then back to the role playing,
How do you want to handle spending karma on skills:
Role play or hand wave? (I know the rules for advancing a PC, just want to know how to handle it).


Female Elf; Tir na nOg Gun Adept

Thanks for info, GM.

So ¥500 for vehicle Spoof Chip.

How much for wireless devices to change ownership?

Am I paying for Extended Hardware + Logic [Mental] (24, 1 hour) test

or

Am I paying for an Edit File matrix test for some sort?

Pg237
"Changing ownership of a file is somewhat easier. Your best bet is to use Edit File to copy it (the copy’s owner is you) and then delete the original, again with the Edit File action."

How much for either method?
I have a contact for vehicles or Maybe Al can help a gun bunny out?
(We have a tool kit).

Lastly, before I really am going off for the weekend (and out of internet contact),
Do you need the details for skill training during our 9 weeks downtime?

Are we role-playing it out or hand waving it?


I'm reposting an updated character sheet:

Kerrah Van Damme v3


Female Elf; Tir na nOg Gun Adept

Thanks GM

As for transfer ownership,
Except for pg 236 part about an extended hardware test to transfer ownership, I dont have access to the game mechanics for a spoof chip.
I only own Core rule book and Hero lab. Could you list it here?

That is for the vehicle. For the gear, can you list the game mechanics for transferring ownership of each gear that needs it so I can update the prices?

Also, are SIN registration for a character and ownership registration separate from each other? Or does fake SIN licenses include the transfer of an item's ownership?

Finally,
Are we paying monthly lifestyle?


Female Elf; Tir na nOg Gun Adept

'Bobbi' looks down at her comm and reads the text from Hawa. She doesn't respond but continues to listen to the dialogue 'Murphy' has started with Niki.

I will be out of town and without internet for 2 days (Yes, there are still those places left in this world).
Have 'Bobbi' go along with any plan the group agrees on that wont get her killed her or break her Code of Honor.


Female Elf; Tir na nOg Gun Adept

'Bobbi' will be sitting and sipping her beer, acknowledging the conversation between Niko and 'Murphy'.

She takes one of the credsticks looking over the amount it registers.

"Thank for the payment and the kind offer. I can't speak for everyone, of course, but I'm an independent contractor. If you wish to hire my services, I am always open to a business deal. As for joining, I will have to politely decline."

'Bobbi' goes back to listening to 'Murphy's' negotiation talk and interested in what others on the team may say to the offer.


Female Elf; Tir na nOg Gun Adept

So before we dump everything off with the Cutters,
Kerrah wants to claim a few items. As described above, each player will pay the cost at 25% (0.25 of cost) to the party so the over all total nueyen wont change.

After everyone has claimed the items they want, We will then take the remaining gear to someone's contact and try to negotiate a higher fencing price.

Kerrah is holding 1 of each:
-HK 227 with sling & 2 spare magazines (normal ammunition)
-Browning Ultra-Power with concealable holster & 1 spare magazine (normal ammunition)
-Folding knife (treat as standard knife except free action to extend blade and simple to close it)

-Shooting glasses (R2, with image link & low-light vision)
-Earbuds (R1, with audio link)

-low-light flashlight & 10 loose shotgun shells

-Suzuki Mirage motorcycles (with standard motorcycle helmets)
I will roll off if more than 2 people want motorcycles.

Below is the complete list and I will add who wants what to the excel sheet.

6 of each of the following:
HK 227 with sling & 2 spare magazines (normal ammunition)
Browning Ultra-Power with concealable holster & 1 spare magazine (normal ammunition)
Folding knife (treat as standard knife except free action to extend blade and simple to close it)
Metalink commlink
Shooting glasses (R2, with image link & low-light vision)
Earbuds (R1, with audio link)
1 dose of Cram (2 doses on dead guy in the terminal room)
2 x credstick with 125¥
Armor Jacket (mid-length synthleather style)
Basic clothes (jeans, button down shirt, work boots) - I assume we are not stripping the Spiders.

On Simon, you find:

Defiance T250 shotgun with low-light flashlight & 10 loose shotgun shells
Beretta 201T with concealable holster * 1 spare magazine (normal ammunition)
Extendable baton
Actioneer business clothing
Armored briefcase with padded interior (where pistol, baton, and cyberdeck are found) - Armor Value 12, Barrier Rating 8, good lock
Novatech Navigator Cyberdeck
Programs: Seattle Metroplex Mapsoft, Browse, Edit, Signal Scrub, Armor, Baby Monitor, Biofeedback Filter, Exploit
Metalink Commlink
Erika Elite Commlink
Data Tap
Hardware Tool Kit

Vehicles:
Ford Americar (as standard except has grid guide override, rigger interface & remote operation)
2 x Suzuki Mirage motorcycles (with standard motorcycle helmets)

The Truck is part of the Cutters shipment with the crates so not listed here.


Female Elf; Tir na nOg Gun Adept

Kerrah takes off her helmet and stashes a longarms and her newly acquired machine gun with the Suzuki she rode into the Cutter's territory.
Kerrah reaches deep within her and imperceptibly taps into the magic essence that has called to her since she was a young child. The fierce mentor spirit wells up from deep inside Kerrah and culminates in her being more aware of the attitudes and body language of the Cutter's milieu.

As 'Bobbi' walks over to the seats offer to her and her partners, she takes on the social affects of the gang's atmosphere and accepts a draft from the Greeter.

After she sits and is given her drink, "Thank you for the hospitality. I'm 'Bobbi' and you are?" Heeding Hawa's advice, she never takes more than a polite sip or two.

'Bobbi' is attempting to use her etiquette skill to improve her social stance with the Cutters.
Etiquette: 13d6 ⇒ (6, 2, 1, 2, 2, 5, 5, 3, 1, 5, 1, 1, 4) = 38 (4 hits)


Female Elf; Tir na nOg Gun Adept

'Bobbi' puts on her helmet and gets on the Suzuki like it was made specifically for her.
As she glides along side the car and truck, she thinks It has been a long time since she has felt some freedom, since before the meta riots in the East Bay sparked by the oppression of the Japanese Imperial Army, backed by MCT and fought tooth and nail by MoM. Not since she ran the streets of the East Bay of SF metroplex couriering messages for the Metas rebel forces who were being systematically eradicated and forced out of SF proper into the slums.
Once the JIA had been defeated she no longer wanted to live in a town that hated her kind. This ride now reminded her of the long uncertain ride from SF up to Seattle. Hopefully she kind find a new place and new opportunities in the barrens of this new town.

She pulls in and parks outside a good 10 - 15 meters from the Firehouse. Still thinking of the long ride up north but now mindful of the scene around her, she wants to know she can get on the bike and ride off if anything goes down.

She flips up her visor and nods a greeting to the Greeter. She stays on alert as the rest of her team pulls up.

'Bobbi,' expecting a pat down or to turn over her guns when at a 'meeting' looks about assessing the guards intentions and her surroundings. When none says anything to her, she follows the Greeter into the Station.


Female Elf; Tir na nOg Gun Adept

'Bobbi' will reload both pistols she fired earlier before the Red Spiders are released. She sets her self up in a guard position to walk with a gun drawn while the Spiders do their work.

Happy that the team is back on, she smiles at Hawa, "Hug it out?"

"No. Well, drinks on me if and when we get through this night.

Bobbi will drive a bike. She brought her own helmet


Female Elf; Tir na nOg Gun Adept

Bobbi leans back on one of Suzuki Mirages she choose for a seat not expecting such a response to her offer to help.

Taken aback she surveys the pile of odds and ends collected from the Spiders and the gear Simon recently possessed while she contemplates how to respond. With an almost imperceptible sigh, she explains "Ignoring the fact that I got bills to pay and, oh, a powerful need to eat some time soon, I need my share to not go to the local thugs that scavenge through this area. There's nothing 'professional' about leaving behind guns and such for kids and wanna-be gangsters to find. And I am certainly not going to re-arm them after my employer ask me to remove them, so these boys are not keeping their stuff. Also, not 'professional.'"

"We were contracted to shut down a group moving in on Cutter's turf and find out who was responsible. Done and done. How I do that is not up for micro-managing".
She goes on with more emphasis in her voice, "If you want to play baddest gangster around and lead these boys, leave me out of it. I didn't escape the Orcland sprawls to join another gang here in Seattle. I do a job: I get paid. In more ways than one," she finishes indicating the pile of gear.

Easing up a bit she says in a more conciliatory tone "Look, you say we have the same employer, then let's work together and drop them off together. What is your drop location? Maybe it's near ours."

Is Bobbi familiar with the area at the coordinates or familiar with the firehouse called "The Station?" If not she will make a Seattle location knowledge roll on what she knows about it.

Seattle Loc: 6d6 ⇒ (6, 2, 1, 1, 2, 2) = 14 (1 hit)


Female Elf; Tir na nOg Gun Adept

Not sure I agree with your assessment of my posts.
On Monday, I made an Out Of Character suggestion what to do with gangers, in character I have and am still waiting for a response.

Quote:
"You're making plans (and actually already trying to stuff the gangers away) on taking the gangers to your contact, even though you asked me if that was okay, and I said 'hold on a second, let me check' - and I've only just got that info back from my Johnson. So ... you just seem to be pushing ahead, that's all."

I think the operative word here is 'seems'. No plans have been made; no one stuffed bodies into anything.

Bobbi asked if you wanted to join up to go to the meets together.
I think what has happened here is the confusion of character intent with character action. Asking a GM which vehicle would fit all the bodies is not the same as actually stuffing bodies into a vehicle.

--------------------------------------------------

Back on subject, what to do with the loot.
Sounds like one vote for not taking loot.

Quote:
"At least for now, though, and as a consequence of Hawatari's not being of the 'let's take all their gear and sell it' persuasion, she would specifically refuse to compromise her professionalism from trying to fence that entire list of 'stuff' through either of her sell-stuff-to-them contacts; her attitude is 'you just don't do that kind of thing, otherwise you get a bad rep.'

My vote, of course, is to take loot and split it up. We can negotiate buyers and price later.

Murphy is already helping himself to loot ;P
Correct me if I'm wrong, Cavan, but I'll take that as a vote for taking loot.

We just need Al to chime in or its 2 to 1.


Female Elf; Tir na nOg Gun Adept

No offense taken. Thank you for your honesty.
In my defense, I feel I have waited each day for everyone to respond on the gameplay posts. Looking back over the posts, I have posted once a day and after each player or GM posted.

If you are referring to this Discussion's posts, then again I have asked for everyone's feedback before moving on and have agreed with you on 90% of the topics posted.

I don't feel I am tying people up with discussion about loot policy. Typically, this is done before a campaign starts. Since we aren't sitting around a table or playing at a friend's house, we need to have this discussion so that everyone can enjoy the game.

Thank you for telling me I am moving too fast. So let's go back and re-discuss anything you want on the loot policy. Once we are in agreement, we can play it out in character.

As for the game play,
My character has made no decisions, only presented options. In character, we are no farther ahead than we were last Friday after the fire fight ended, except we are all together instead of having the party split up. I think I treated Kerrah and Cavan's interaction fairly getting us to meet up with Hawa and Al's characters since we weren't in the same area.

I feel we all have responded to each other appropriately and timely.
Currently, my character is walking around, checking out the vehicles, offering help and waiting for responses. No decision has been made regarding the Red Spiders or the boxes your two character needs.

As for the statement that Hawa would never take any 'found loot,' I dont think I have suggested your character would do that. Cavan mentioned in post he took beer/drugs but noone is preventing that nor from preventing others from doing what they say their characters are doing. Maybe you can explain this differently so we know what to avoid posting that made you think Hawa was taking something?

Unfortunately, loot policy is something that needs to be transparent and discussed upfront. How it plays out can be handled in character. I understand it can be a source of contention for players but we all seem reasonable and I feel we can talk about it without getting upset.

What topic would you like to revisit or discuss further?


Female Elf; Tir na nOg Gun Adept

Thanks for the price check GM. I updated the loot sheet.
It seems noone is wanting a different distribution method for the drugs.

Buying connection with nueyen instead of Karma is a wise use of party funds if and that's a big if the GM allows it and it is an equable trade.

Typically a player can't buy more than 7 'points' of loyalty and connection at start up, so the average fixer is 3/4 or 4/3.

With that price point in mind, a new contact with the Cutters at 2 loyalty and 5 connection should cost the party 14k nueyen (1 karma = 2000 nueyen from the SR5).

If this is a possibility and the party agrees to the expense, then we can 'roleplay' that the Red Spiders keep about 14k of their equipment (14k out of the 58k total party loot or 3,500 split from each player.)

If the GM doesn't allow this or it costs significantly more to 'buy' a contact, we should revise this. It would be a bit silly to have a group of Red Spiders working for us and they have 50k more in stuff
than the principal players.

Does anyone opposed this loot distribution if the GM allows us to 'buy' a contact with the Cutters?
We should also agree as a party that majority rules in votes.

Next topic:
What does each player want out of the loot pile?


Female Elf; Tir na nOg Gun Adept

Bobbi will suggest, the gangers get stuffed in the Ford car with their gear, the crates into the Ford Truck with Simon, we have Al slave the rigged truck to his vehicle and follow each other to the first drop off, unload, the help the others with the next drop off/meet, then we head off to a fence and divide up the rest.

Al and Murphy, can you search and check the surrounding to see if we have attracted unwanted attention while we load up?

Turning to Hawa, 'Bobbi' mutters "This is becoming one of my better hauls, so naturally, I'm a bit suspicious that something is going to go sideways".


Female Elf; Tir na nOg Gun Adept

Actually, we need price checks on:

Clothes (may not be worth it)
Survival gear
Armored Briefcase
drugs (how do we want to sell/distribute handle them).


Female Elf; Tir na nOg Gun Adept

Mines 3/2 Fixer and 8 Negotiation, so happy to let Cavan take the lead with Al's contact.

Let's make sure everyone is happy with the loot policy, then we can start asking who wants what.

Here is the excel spread sheet to keep track:
SR Loot Sheet

Please double check the prices. For instance, not sure how we want to handle the street drugs? Sell at full price, sell at negotiated price, keep as party supplies.


Female Elf; Tir na nOg Gun Adept

OK, unless Al has a difference stance, I think we are all pretty much agree with option 2, with a few modifications.

So we sell everything and split it up.
Now what if someone wants something from the pile of gear we are selling. How would the party like to handle this? I suggested that someone buys at the same price as if it was sold to a NPC so that the party still has a loot total the same as if noone took out an item.

For instance, I would like to keep one of the pistols we just recovered in the church basement run. In my example, we sell all the guns and get X nueYen. my PC would 'buy' the pistol from the party so that I get the gun at the same price as Cavan would have negotiated a price from an NPC and the party still has the same X total to split up. Does this sound acceptable?

The modification to option 2 Hawa suggested is that if there are items that need 'transfering' or are 'notable' (I assume things like Comms, Decks, and Vehicles? not guns and armor vests) then we can decide on a case by case and vote what to do with it. This sounds reasonable to me.
For instance, there are 2 motorcycles, a truck and a car. Do we vote on who wants what vehicle or attempt to sell them all and split the nY, having someone buy it from the party?

Also, you mentioned a party fund that is 2x or 4x more than a PC's share. I'm not understanding why we would want this option. It seems to add an unnecessary layer of accounting. Maybe I'm just not seeing a clear example.
For instance, if there are expenses likes bribes or vehicle cost or injury and we agree on it being a party expense, it seems easier to just split the cost evenly instead of drawing from a party fund.
If we have a party fund and someone uses it, it seems we will just be debating about who spend its and how much we spend. If we don't have a party fund, then we have to agree ahead of time before making a party expense. We can use the voting system and debate about what to expense to the party before its spent. I can see buying Med kits and stim patches out of party funds when we run together but again we would have to all have to agree and then split the cost evenly. A party bankroll doesnt seem necessary for us to just split the cost of some expense.

Maybe someone can give a different scenario that the party bankroll fund would be used for that I'm not accounting for.

I have an excel sheet I can link to a google shared doc that I use for other SR games. That way we can see whats up for sale and make notes about who acquired it, on what date, who wants to purchase it, when it was sold. The excel sheet assumes we are using the standard fencing rules from page 418.

Give me a few hours and I'll load it up with our current haul and see if we want to use that.
From there we can talk about who wants what.

Please let me know if I missed a crucial point in our loot division.


Female Elf; Tir na nOg Gun Adept

Sorry I must have been thinking of something else and forgot about that contact from the fixer.

"Murphy, I got our coordinates. Let's load the boys into this truck", She says as pats the side of the vehicle.

"Hawa, Al, if there is nothing more we can get out of Simon, then we need to get these boys to the drop".

"We worked well together and we should do it again real soon. You have my contact".

She stop to consider the scene, "Not sure we can all fit in the same vehicle. Do you need help loading the goods into your vehicle? I would be more than happy to watch Simon or help load your goods for you before we go".

'Bobbi' starts to prep the truck while she talks with Hawa and Al. She is trying to find a place to tie down 5 gangers in the truck or stuff them into the car.

Can you describe the car and the truck, I'm trying to determine which vehicle can fit five plus Muprhy and Bobbi, where they wont be siting on top of us or have an easy chance jump out or attack the driver. I have no problem stuffing some into the trunk and some in the back of the car if that works better than the back of the truck.