Tengu

Kōtenbō's page

19 posts. Organized Play character for Negative Zer0.



Sovereign Court

So I'm posting this because I stated it out while trying to decide if I want to go
Mesmer Fox
Voxy Fox (Gains 1d6+lvl dmg 7/day)

Must be PFS legal - Still trying to figure out what kind of table variation I will encounter.
Compelling Voice: A vox can focus the sound of his voice on one creature within 30 feet.
The target does not need to be able to understand what the vox is saying, but does need to be able to hear the sound of the vox's voice.
Is there any reason why RAW would not allow me to use the foxes howls to fulfill these requirements?

Stats
STR 8
DEX 19
CON 12
INT 10
WIS 10
CHA 16

Level 1
Urban Barbarian
Feat: Extra Rage
Rage (+4dex 12rnd/Day)

Level 2
Mouser (swashbuckler)
Swashbuckler Finesse

Level 3
Vox Mesmerist
Feat: Piranha Strike

Level 4
Vox Mesmerist

Level 5
Vox Mesmerist
Feat: Fox Form
Wounding Word (15DC with -2 will)
Bold Stare: Disorientation

Level 5 example:

Stats (as Fox)
STR 6
DEX 26
CON 12
INT 10
WIS 10
CHA 18 (16 if you cant afford headband yet)

Attack (7/day)
Raging Sonic Piranha Strike
+14 1d3+2d6+17
23 AC and -2 to one target's attack

Acrobatics +18
Bluff +11
Disguise +10
Stealth +24

Tricks 5/day
Fearsome Guise, Meek Facade (effectively adds 6ac to ally with mouser combo)

From here on most levels will be in mesmer with the ability to pick up the second barb level if you feel it necessary. An alternative is to take Defensive Strategist trait.

Sovereign Court

So lets look at an easy example of Undercasting:
You have a level 6 Psychic
One of your 3rd level spells is Mind Thrust III
You do not have Mind Thrust I or II in your spell list at all.

With undercasting this means you can Cast Mind Thrust III as Mind Thrust II and in doing so they use a 2nd level spell slot and do damage as Mind Thrust II. You can also cast Mind Thrust III as Mind Thrust I and use a level 1 spell slot.

So here's where the question comes in, I have Magical Lineage on Mind Thrust III. I undercast Mindthrust III as Mind thrust II and apply Disruptive Meta Magic. Dose lineage still affect this cast?

I imagine the answer is NO but I wanted to ask to be sure.

Undercasting:

Some psychic spells can be undercast. This means that
the spellcaster can cast the spell at the level that he
knows, or as any lower-level version of that spell, using
the appropriate spell slot. When a spellcaster undercasts
a spell, it is treated exactly like the lower-level version,
including when determining its effect, saving throw, and
other variables. For example, a psychic spellcaster who
adds ego whip III to his list of spells known can cast it as
ego whip I, II, or III. If he casts it as ego whip I, it is treated
in all ways as that spell; it uses the text and the saving
throw DC for that spell, and requires him to expend a
3rd-level spell slot.
Whenever a spontaneous spellcaster adds a spell to
his list of spells known that can be undercast, he can
immediately learn a spell in place of each lower-level
version of that spell he knows. In essence, he loses each
earlier version and can replace it with another spell of the
same level that is on his spell list.

Sovereign Court

1 person marked this as a favorite.

So in the ACG we got favored class bonuses for only the core races. My hope was this would be addressed in the Advanced Class origins that was released today but there is no mention of this.

Is there a plan to address the other races and add appropriate Favored Class Bonuses for ACG races?

Sovereign Court

1 person marked this as a favorite.

Call me crazy but tomorrow marks 2 months of season 6.
Seriously how [censored] long does it take to update these?

I realize this is of minor importance but 2 months is a stupid long time.

Sovereign Court

2 people marked this as FAQ candidate. 1 person marked this as a favorite.

As someone that has no predisposition to other rule systems this is my interpretation:

Protection from possession and mental control

First- ...
- This has nothign to do with possession or mental control - Ignore

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

- If you fail the first save the resonate ability activates (as if protection form evil were cast) and you get a second save at +2. If successful the possession or mental control effect ends and you gain immunity to further possession or mental control effects for 1 minute.

Third ...
-This has nothign to do with possession or mental control - Ignore

I'm not looking to start another huge long thread about this.
I am simply wondering if this has even been addressed in plain English how this resonate ability works or if this is still an area of debate.

Sovereign Court

Wand of CLW (other wands as well obviously but feel free to list ones you find especially useful for this choice)

Snapleaf

What other interesting 750ish gold items do people spend those first two PP on?

Sovereign Court

Playing a Tengu Swashbuckler
Not necessarily the best race choice but I was determined to play a Tengu and make use of sword trained (free Falcata yay). So I decided to give the swashbuckler a run see how it played out.

Here is my planed build:
Lvl 4

Stats (12+1|18|12|10|10|14)
36 health - 21 AC - 3 Panash (can I buy more than one feather to raise this further?)

Feats:
Lvl 1 - Swashbuckler Finesse, Weapon focus (Falcata)
Lvl 3 - Slashing Grace Falcata
Lvl 4 - Bonus Feat (combat): Power Attack

This leaves me with a attack of:
+7 to hit
1d8 + 12 crit on 18-20 for [(1d8+8)x3+4]
(lvl 5 this will be +9 to hit and crit on 16-20 for [(1d8+9)x3+5])

Notable skills: (11 acrobatics, 9 perception, 10 stealth)

Looking for thoughts on:
Is this a decent start for lvl 4/5
Suggestions for feat to take at lvl 5/7
Anything you would fix/change (other than don't play a tengu swashbuckler)

Sovereign Court

9 people marked this as FAQ candidate.

Is this an error that Picaroon does not have Gunsmithing?

All of the other archtypes that gave guns in this book gave Gunsmithing as well.

Sovereign Court

11 people marked this as FAQ candidate.

Minor Spirit - This ability replaces spirit and hex.
Wandering Spirit - This ability alters wandering spirit and replaces wandering hex.

This leaves this archetype without the hex ability at all meaning:
No feats that require hex can be taken
No items that require hex can be taken

Is this truly how this archetype is meant to work or was it intended that this class should still qualify as having hex and wandering hex for the purposes of feats and items but with the altered abilities?

Sovereign Court

So the obvious choice for Tengu inquisitor is to build a ranged inquisitor. I am not against doing a ranged inquisitor but tengu have the awesome Swordtrained ability and I really want to make use of it. Problem is they are +dex and - con so this isn't the easiest thing to do.

So with that said I'm trying to build a dex based 2-handed inquisitor. The group I will be playing with does not overly min-max chars but I don't want to stray too far from what a min-max char could do (I'm willing to give up some power for something different but it can't be overly crippling). So some advice if this would be viable or if I should just give up and go buy a bow.

Weapon:
Elven Curve blade
Getting Agile curve blade ASAP (how soon can I reasonably expect to do this in PFS)

Startng stats: 8 | 19 | 11 | 10 | 18 | 7

Lvl 1 feat - Weapon finesse

Other Feats: Piranha Strike (power attack but for dex)

Can this build from here into something decent or am I trying too hard to make this work? I have ideas on how I want to build the inquisitor but i'm leaving that a clean slate in case there's some ideas on how to use the class to make this build better.

Sovereign Court

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Shaman from Advanced Class Guide
Will be playing Society so must conform to Society rules

I am assuming since Shamans don't get hex till lvl 2 I cant take extra hex at level 1. Is this correct?

If above is yes: I want to retrain my level 1 feat into extra hex as soon as I hit level 2. Whats the cost (how many days or PP) involved in retraining a feat?

Also was looking at Unsworn Shaman. They get a hex at level 1 so I was thinking I could get around the above problem however:
Minor spirit replaces the Hex ability but grants hexes.

Dose this mean Unsworn Shaman can't take the extra hex feat?
It seems like the answer is indeed yes (since they no longer have the Hex keyword) but this seems like more of an oversight than intentional and basically completely invalidates the archetype.
Unsworn by level 11 is only going to have 3 hexes and has no way to boost this with the extra hex feat.

Grand Lodge

Very small excerpt from the rules with no actual information that should cause any issue copying it here:

Racial Favored
Class Options
The rules below allow members of races from the Pathfinder
RPG Core Rulebook to take alternate rewards when they
gain a level in a favored class chosen from among the
classes in this book

So is there any Racial Favored Class Options for any of the other races (for the classes from the new book) or is it really only core races that get them?