KTI-668's page

No posts. Organized Play character for BOCFiend.



Dark Archive

Does energy damage bypass hardness or is it reduced to negated if not enough to overcome the hardness?

Dark Archive

With the inclusion of the fortune/misfortune rule, are the old reroll options(character folio swag and stuff) still available or not.

Dark Archive 3/5 5/5 ***

any clue when its going to drop?

Dark Archive 3/5 5/5 ***

anyone know when this is going to drop. the society page still list season of faction's favor.

Dark Archive 3/5 5/5 ***

Coastcon is this weekend in Biloxi Ms. Hope to see some of you there. Pathfinder Society, ACG, And Starfinder Society are being offered.

Come Roll Some Bones On The Mississippi coast.!

More info available at Coastcon.org.
Games are on warhorn for signups!

Dark Archive 3/5 5/5 ***

I'm a new Venture Captian and I am having trouble getting tables to make. Games are posted on Warhorn and announced in our facebook page yet it I have 2 active gms (counting myself) and 5 active players (counting both gms). I've asked the community to tell me what they want for game times/days and types of scenarios to run with little to no feedback. I fear my area may be dying or even dead. I have flyers up in the local game store with contact information on them. I'm about burned out over the whole thing.
I just want to know how other venture officers in small areas get people to come to games. I have no idea how to get offical support other than to email the orginized play cooidnator or the venture officer over me. I just want some help or advice to get the community back into the game.

Thanks

Dark Archive 3/5 5/5 ***

about how long does this level take to run? seems levels 1-3 went pretty quick, with level 3 being the fastest.

Dark Archive 3/5 5/5 ***

Sorry if this has been asked before, but if something is not specifically listed as illegal or legal for society play, can it be used?
Example:in Distant Shores, the ganzi is not listed as either legal or illegal for society play.

Dark Archive

The jackal is listed in the bestiary of this book. I want to make a hunter who is Pahmet and have the jackal as my animal companion. The stat block does not give any stats for it as a companion. And I don't see it listed on pfsrd. Is it legal, especially for society play? And if so what changes to the basic animal do I make?

Dark Archive 3/5 5/5 ***

According to the current additional resources, Irez is the only lord of the empyrean listex on the inside cover that is not legal for society play. I was just wondering why.

Dark Archive 3/5 5/5 ***

One improvement I would like to see on these, since they are the required way to grack new gear, is a line included on it for the inclusion of the scenario number or name when the gear was bought.

Dark Archive

I am working on a half orc wizard. I want to use tbe giant flea from bestiary 4 as my familiar. In its description it says as a vermin it gains one point of int. Undef the familiar rules in tbe core rule book, familiars have an int of 6. Does the flea have a score of 1, 6, or 7?

Dark Archive 3/5 5/5 ***

Im not a venture capt orlt, but I have a new player at my table who needs a number, how can I gethim one?

Full Name

Lyle Shortcloak

Race

Halfling

Classes/Levels

Rogue

Gender

Male

Size

Small 3'

Age

26

Alignment

Chaotic Neutral

Languages

Common and Halfling

Strength 12
Dexterity 17
Constitution 14
Intelligence 10
Wisdom 9
Charisma 11

About Lyle Shortcloak

Lyle Shortcloak

Male Halfling Rogue 1
CN Small Humanoid (Halfling)
Init +3; Senses Perception +5

Defense:

AC 16, Touch 14, Flat-Footed 13 (+2 Armor, +3 Dex)
HP 11 (1d8+2) +1 Favored Class Bonus
Fort +3, Ref +6, Will +0 (+2 on Fear)

Offense:

Speed 20 ft.
Melee Short Sword + 1 (1d4+1/19-20/x2)
Melee Dagger + 1 (1d3+1/19-20/x2)
Ranged Hand Crossbow (20 bolts) (1d3/19-20/x2)
Sneak Attack 1d6

Statistics:

Str 12, Dex 17, Con 14, Int 10, Wis 9, Cha 11
Base Atk 0; CMB 0; CMD 13

Feats:

Weapon Finesse

Skills:

Acrobatics +9
Climb +6
Disable Device +7
Escape Artist +7
Fly +3
Heal -1
Perception +5
Perform String Instruments +4
Ride +3
Sense Motive -1
Sleight of Hand +7
Stealth +11
Survival -1
Swim +1

Languages:

Common
Halfing

Gear:

Leather Armor 7.5 lbs
Traveler's Outfit 2.5 lbs
Dagger .5 lbs
Short Sword 1 lb
Hand Crossbow (20 Bolts) 1 lb (1 lb)

Backpack (13 @ 23.5 lbs)
-Bedroll
-Tent
-Thieves Tools
-Lute
-Waterskin (2)
-Trail Rations (7)

Belt Pouch (2 @ 1.5 lbs)
-Flint & Steel
-60 GP
-4 SP

Total Encumbrance: 38.5/43 lbs = Light Load

Tracked Resources:

Crossbow Bolts 0/20
Trail Rations 0/7

Special Abilities:

Racial Abilities:

-Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
-Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
-Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
-Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
-Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.

Class Abilities:

-Sneak Attack: The rogue’s attack deals extra damage anytime the target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks his target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
-Trapfinding: A rogue adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Other:

-Favored Class: Rogue - Favored Bonus +1 HP per Rogue Level.