I host and GM a monthly Pathfinder game (1 Saturday per month) at my residence in Stafford, which is just north of Fredericksburg. I've just dropped from 4 players down to 2, and I could pick up 2 or 3 more players. The group may start Strange Aeons in early to mid March. If you're interested, I'll email you. Regards, KGM
Turin the Mad wrote:
How is it possible for a Summoner to cast the spells you listed above. None of them appear on the Summoner's Spell List in the Adv. Players Guide. I'm sure the summoner could read a scroll, but he'd have to buy the scroll, or find it.
Turin the Mad wrote:
Sorry, Couldn't resist a friendly jab.
mikeawmids wrote: Perhaps I am missing something, what is the allure of playing in a game with a killer GM? A genuine sense of accomplishment. A GM who merely walks you through easy or rigged battles, where the battles are always going to be determined arbitrarily by the GM, rather than by the dice & player mistakes; simply is NOT worth playing. What is the point of playing, if there is no risk of failure? A "killer GM" is more often than not, merely a GM who applies the logical consequences to player decisions, and accepts the dice rolls as they happen. Unless we're talking about sticking an undead NPC with a 28 AC, has 36 HP, and does a S-load of damage against Five 1st level mooks with bare bones equipment and lousy ability scores...
Turin the Mad wrote:
Actually, my TPK occurred BEFORE your encounter with the Kraken. My encounter using two 11th level characters against Seven 10th level characters, was actually favorable to the Players. I did however use a broken loophole in the rules on the Insence of Meditation to boost my caster level to 19th for using the Blasphemy. And who gave me that idea? YOU did. Who encouraged me to use it? You again:) Hence, I name you as a co-conspiritor on that encounter. Agreed, it wasn't fair on the lads, but your fingerprints are on that along with mine. They had been using broken characters for the entire campaign, and we both agreed they were due for some comeuppance. I had expected you'd come up with a CR 14 (tough) or maybe a CR 15 Kraken (3.5 rules system at the time). You had a CR 34 Kraken. Not what I was expecting, but the stat block was a thing of beauty. Who am I to stop art from happening when I see it...
It may be somewhat hypocritical for me to agree with Pheonixhawk on several of his points, given I am not always kind on players when I GM either, but a few observations: The twenty thousand dollar question is, why did you (Turin) feel the need to ramp these two opponents up above and beyond what (I assume) the standard scripted version listed in the AP/module text provides? Your handiwork is evident, otherwise you'd hardly post the stats of both villains in question, if they were already printed the same in the AP/module text. Particularly after we were oblitterated by the first encounter, I think you could have concluded that the second encounter was way over our heads to the point of not even being possible. Furthermore, we hardly "kicked in the door and swung." We were totally outgunned and pretty much ass-surfed the moment that Create Pit spell went off and the Dog that got 5 attacks per round after a Charge & Pounce started tearing people apart. No body charged your critters, save me, after everyone else was deceased in encounter #1, and you told me I couldn't outrun either the ghost, or the 'Dog with FIVE attacks per round.' When could I cast 'Bless' or 'Guidance?' I was too busy healing already unconscious characters:) I don't think it mattered whether we "shared e-mails" with Agent J and the Resident Artist or not. Neither one of them sent ANY emails in reply to what they were sent as it was. I don't know that either player even read any of the emails that went back and forth between all of us. Should it have mattered anyway? Either the info is there and easily able to be understood by Haru and myself, or it isn't. I think it is usually problematic when I as a GM ASSUME the players know exactly what I meant. They usually don't, and get hammered when I assume they'll take precautions. When I read the emails, it appeared to me that the Splatter Man needed to be priority one. My conversation with you seemed to confirm this. After we got greased for the first TPK on Saturday, the inference I took listening to you and Pheonixhawk (and others) was that we needed to go to Harrowstone right away. Clearly the wrong choice. Just a suggestion, but if we're about to unknowingly do something suicidal, please advise other options, rather than gleefully watch as we ignorantly walk off the cliff to our dooms. I'm not suggesting you bail us out of our own stupidity, but if our poor decisions are due to a failure on our part to understand the basic options, it seems reasonable for the GM to call the players attention to major oversights? If that was done in the email, then you'd merely be restating what was already sent, and not giving us extra help. I think, with 1st level characters, it is rather ridiculous for us to have to contemplate using multiple Combat Maneuvers or aiding other checks in the first two encounters of the campaign. 1st level is usually confined to smashing 4 HP Kobolds. This was a clear departure from that. And ultimately, if it's just a question of figuring out how to defeat a major opponent at 1st level, why stop with an advanced orc skeleton champion. Go ahead and chuck a Lich or two at us, and we'll sink or swim if we can manage to grapple and pin the bastards. Apart from their cold touch and Meteor Swarms... Lastly, All the "sharing of emails, info and 'clues,' in the world, wouldn't have ultimately helped us win either of these enconters. How about not creating encounters with 28 ACs for 1st level characters, or using multiple 3rd level spells/spell effects on a group of sleeping 1st level characters. I'm no saint, but in my most egregious moments, I don't think I've ever creamed any group this lopsidedly. And granted, these examples don't eclipse the Total and Absolute ass surfing you gave the group in the Styes/Weavers with the CR 34 Kraken Dardap...(I forget how to spell it) when the PCs were 10th level... (admittedly, I was smiling at the time, but I wasn't a player:) I'm no beacon of kindness to my players, but heavens' my friend, I at least try and give them a fighting chance. You did mention the possibility for up to 4 TPKs in Chapter 1, but if it was to be that deadly, did you really need to make things even tougher by upgunning the Skeleton Champion to an AC of 28? If he was to be a major boss, maybe, but this to all appearances was a mook graveyard guardian... Regards, KGM
I gotta tell you, after today‘s session, I felt like the Wil E Coyote, at the end of a Road Runner (Warner Brothers) cartoon. If I was ever a ‘killer GM,’ I need to surrender the title to one greater than myself. I was happy to be playing Pathfinder again, and very pleased to have Turin behind the Monkey's Screen once again. Personally, I don't mind the Two TPKs, but I‘d have preferred if we’d had slightly more than a snow-ball‘s chance in hell of winning. The problem with the TPKs was mainly the perception amongst the other players that they had no chance of winning. While that may not technically be true, neither encounter was remotely close. We did all of 4 HP of damage to the first villain in encounter #1, and the Gunslinger did legit damage 11 HP to the orc skeleton. After reading the lovely stat blocks for the two villains we came across, I can't honestly tell you that we had any significant chance of winning, particularly against the Orc Skeleton Champion. Why didn't we run away? From the moment we saw the skeleton champion (who looked very normal and run of the mill), he nailed the rogue and dropped him to Negative HP straight out of the gate. During the entirety of the 2nd fight, all I did was heal other characters, before I got greased in one hit. Every single character the orc skeleton champion hit went down in 1 hit, with possibly one exception. There really wasn't a chance to run away, unless that meant leaving several fellow player characters to die. I try to avoid that, but arguably should have done so. I actually would have, had Turin not had the orc skeleton charge me, and drop me and one other character in one hit, IN THE SAME ROUND! The combo of a 28 AC, 36 HP, Attacks rolls of +12 or higher, undead traits, and Damage rolls of a d8+11 (NOT including Power Attack damage, which Turin always did IIRC), against five 1st level characters simply put this encounter out of reach. I am unaware whether the other players heard any suggestion by Turin to target the orc skeleton with CMB attacks, though he reported that he did advise it. If they did hear Turin advise them to try combat maneuvers, they didn’t do it. I didn’t hear any suggestion. That said, the orc skeleton had a CMD of 25. My cleric’s CMB is a Plus ONE (+1). Not much I could do there. During the fight, given the orc’s clear high strength and Dex, I determined that none of use could realistically use Combat Maneuvers effectively. Whether or not Turin mentioned to try Combat Maneuvers, he did NOT mention even to me afterwards that he stated that the orc skeleton willingly applied penalties to his own rolls. At 1st level, as a player, I really didn’t think my comrades, or myself even considered that we needed to try to assist one another in grappling a single orc skeleton. Understand, I don't entirely object to "unwinnable" encounters, but there was NO way of escape from the First encounter. I moved 20'/round, the bad guys moved 30-35'/round. In the 2nd fight, I was charged, hit (while at full HP) and dropped in 1 Hit. The second encounter would have meant leaving several downed Pcs, and after the 3rd round, Not much of a chance to withdraw...
Turin the Mad wrote:
That's true, Haru bravely ran away also. Well, we'll see how his sorry lizard man does in Carrion Crown when the going gets tough and he tries to run away. My prediction: He's Luggage.
Turin the Mad wrote: Gunslingers don't start with a mount (nor get one later). If he is riding a poodle, he's doing it the same way that le Artiste is doing it. Word before was J was playing a gnome cavalier. I assumed he was playing a cavalier with a musket. If he's dropping cavalier for Gunslinger, then it makes a little more sense. Unfortunately, it fills the 'archer' roll, which means the expectation will be that I will be the 'front line fighter.' Given the disposition of Tuco, I don't think I'll be bailing the gunslinger out of any messes when he ends up overwhelmed, unable to reload, and ends up becoming orc-chow. Even more so, given J's past stint of running from Baba Yaga's Hut when I was getting crushed trying to save his buddy. Orc chow indeed.
Turin the Mad wrote:
I think I only qualify as a Half-Stooge, so edit that to 3.5 stooges. I'm inclined to say "All of the Above." I'll bring an extra character sheet for Agent J. Show me a 1st level gnome gunslinger riding a poodle with a firearm, and I'll show you a useless character that's going to get the rest of us greased along with himself. If you're going to play a mounted combatant, then use weapons (like maybe a LANCE) that you can use on a charge attack. Sounds reasonable. Apparently not... And when he buys the farm, I'll be donating that poodle to the local Chinese restaurant. Kung Pao Poodle anyone?
Turin the Mad wrote:
I suspect I was undecided at the time I typed up his stats. I thought the axe was a useful item to have, in the event that unarmed combat was undesirable. You're right, I didn't end up giving it to him on his equipment. Against the PCs my players used in Return to the Tomb, for all intensive purposes, it wasn't necessary. Ultimately, I'd take the improved Sunder. The improved critical battle axe would also probably get tossed unless I had savy players that I couldn't beat into the floor barehanded, with impunity...
I never did post the stats on the Degenerate Serpentfolk monk, so here it is, extremely belated...: Odd Job, CR 10
Actually, I forgot, I had another surviving character: the Bodyguard of the Turkish Financeer. Having seen his boss get slurped, the bodyguard who lost 12 or 16 HP during the Shriveling spell, grabbed my other unconscious PC Biff Baxter, and dragged him from the main villain to out of harm's way, while my main character and others began teeing off on the main villain with Elephant Guns.
Brother Faust the Elder wrote: 26 investigators bought the farm in the blood-drenched finale to this version of the notorious Horror on the Orient Express. I had Ten characters get greased in this final session of HotOE:) The reason for my excessive death count, was that I also played the characters of the 1 absent player in the group, in addition to my own, so I had twice as many character deaths as any other player present. To briefly summarize my attempts at survival: Fatality #1 I tried really hard to save Coaler Pierre Marchand. Pierre, like all others present got glommed on by those horrible undead face hugger critters, and started sufforcating. It was pathetically comical how I and several player characters tried to knock a hot coal out of the furnace, onto the floor, and to then face plant onto the hot burning coal, in an effort to get the undead face huggers off of us. I botched my roll, and ended up burning my head instead... Two PCs actually shoved their entire heads into the furnace to burn the things off of themselves! And if things weren't bad enough already, the main villain shows up and throws a knife into my back for 9 HP of damage. I became the first one to try to destroy my face hugger by jumping off of the train. I only had 2 HP remaining before the jump, and was oblitterated during the effort, mainly due to the 9 HP damage I took before the jump from the main villain. Fatality #2: Richard Allou, also at the front of the train, as I caught on fire (trying to burn my undead face hugger off of me) and burned to death, while sufforcating from the undead face hugger. Everything went wrong for Richard. Horribly funny. I'd have loved to GM this... Fatality #3: was my most disappointing/irritating PC fatality on the day. I totally had Chef de Cuisine Paul deGuerre out the window, I totally 86'd one of the cultists trying to drag me back inside, and just prior to my action to get off of the train, Turin has the main villain conveniently arrive and immediately SHOOT ME IN THE ASS, TWICE, and kills me at full HP. Bastard. Fatality #4: I don't even remember his name, but he was a "Underwriter" (maybe insurance guy Humphrey U.), who was attacked by those damn undead face huggers, and beaten to death by cultists while sufforcating simultaneously... Fatalities 5-9:Lord Roger Whipsnade Palfrey, brat Peer of the Realm; Karen Lindon, Lord Palfrey's cowed nanny; Armand Applegate, Lord Palfrey's butler and head of staff; Kerim Mahtuk, Turkish financier; Yolculuk Tutuyor, butler of Mahtuk all got slurped to death by teh main villain by some magical effect where they all lost bodily fluids and/or life force, and ended up looking like dried prunes... I believe I had a tenth character death also, but I can't recall who it was... I died so often, it seems to have ran together with my other fatalites on the day... My two surviving characters (well, three if you count the player character of the Resident Artist (the missing player for the day), but I didn't use his player character at all; were: Biff Baxter (Western Movie Actor), and My main Player Character, who scored an '02' and critically impaled the main villain with my Elephant Gun:) helping to end the day successfully. Hell of a campaign. Fully recommended to all killer GM's on this board. Treat your characters to it. Their "Tears of Joy" will tell you how grateful they are for your thoughtfullness towards them for the campaign. Regards Turin:)
Thalandor wrote:
Nothing strongly leaps to mind, but the Theocracy of Pale seems like a viable location, as it is run by a rather intolerant group of clerics and monks via an eclesiatical government.
This upcoming AP is in my humble opinion, the most compelling AP yet. This AP has the feel of the 'Diablo' PC game to it, and reminds me of a few old Steve Jackson & Ian Livingstone Fighting Fantasy novels I had from adolescence. Paizo couldn't have picked a better AP, and I'll gladly buy every single episode. Bravo.
Late night for you, eh? These types of encounters are the ones you most regret as a GM. You almost had the PCs in the coffin, but just couldn't close the deal, and then they pulled out a miracle. And given your tradition for opening day Schallackings (Savage Tide), they probably had good reason for concern.
I don't know what we'll play after this campaign ends, but I've thoroughly enjoyed the masochistic ride on the Orient Express. Can't recommend it enough to all. Particularly fellow killer GMs. The CoC rules system ROCKS. There are NO character levels. Any PC is one or two lousy rolls away from a shallow grave. It rules!
How about a 'traditional fantasy' AP with heroes as knights who rescue maidens from dragons, jousting tournaments, help princes who've been turned into frogs, and go on all sorts of quests for the king, and so on. Haven't seen much of this sort of material published in the 30 years I've playd the game. Failing that, I'd opt for one in the deserts of Osirion with plenty of Egyptian flavor to it, or something along the lines of a follow up to the Age of Worms, necessarily omitting anything copyrighted by WotC.
Turin the Mad wrote:
Interesting. I don't see much difference between you and myself as far as GM'ing, save my "schtick" about it. And I have mainly done that in the past to humor players. Guess I may be dropping that act in favor of the "kind and friendly GM who still reluctantly greases player characters" (like you do). You hammer player characters just as much as I do. I have always gone to great lengths to make encounters fair and winnable, and within 3 or 4 CRs of the average party level. If that somehow makes me a toe tag collector, I don't see it, but so be it. If players deem me a bushwhacker (depending on what that means), or a deckstacker, then I think they've judged me unfairly. Equating a character's demise during a game to GM unfairness or underhanded tactics appears to be par for the course for some of our past players. Their perception of a deckstacker however does not mean that I am guilty as charged, and it says a good deal about their lack of objectivity. That's placing all the responsibility for what happened to their characters on me, and assuming I did it unfairly. It places none of the responsibility where it naturally belongs. On them.
P.H. Dungeon wrote: How come Cthulhu games always seem to "degenerate" into investigators packing elephant guns in their trench coats (or sticks of dynamite)? To survive I suppose. The RP'ing angle comes through trying not to get smeared. For me, I'm not much of a "role-player." If I survive, and have a decent time doing so, I'm pleased. With Cthulu, even surviving for me isn't a prerequisite any longer, because it's basically understood in a CoC game that you aren't going to survive long, it's just a question of how, when and by whom. I imagine that's not a popular sentiment among players, but I like it.
Brother Faust the Elder wrote:
Were we to do Carrior Crown, I was expecting to be a player. If I were to GM, I would either do a modified Serpent's Skull, or a homebrew.
Adeptus Technicanus wrote: I prefer the title sanity shattering GM, K_GM. A very scary new year to you too, may your fields be littered with the corpses of adventurers! That may have merit. Turin, do you think I've "Shattered" any player's sanity over the years? If so, whom? Honestly, I can tell you at least four or five players who won't roll with me anymore due to high PC fatality counts... Don't know if they'd qualify as having lost their sanity, but they certainly didn't like having consequences applied to their dumb decisions or bad luck...Actually, I went with the KGM both because Turin sometimes refers to me on these boards with it, and it helps me remove the Immediate impression of being a sadist. I'm not a sadist, but if a prospective player comes into the game thinking so, then one might assume they are less likely to enter the game; or would expect to be hamstrung every week, which very seldom happens (except to Hexen Ineptus, and Don the Dying One)...
Macharius wrote:
I'd do Carrion Crown following the Orient Express. I don't own the adventures. Turin? |