Riftwarden

Jyste Alke'vr's page

59 posts. Alias of Herkymr the Silly.


RSS

1 to 50 of 59 << first < prev | 1 | 2 | next > last >>

hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

just pop a message and we will see where we are at


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

Hope you all have fun. I am going to withdraw. Thanks I have enjoyed playing


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

looks like it worked. try to keep up now I will.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

hopefully you and your family both survive the excursion :) I wont however say..."and remain sane."


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

tried didnt fix it.

btw I am presenting my new kiddo to the church for a naming this weekend so my posting until wed will be very sparse if not nonexistent.
I will have overly tons of peeps here during that time.
feel free to npc me


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

dont know why but I no longer see when someone posts. anyway to adjust this
????


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

sweet


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

I "jump" to the nearest tree branch out of the reach of the zomblins.
srry for some reason I couldnt tell by tabs if anyone had posted or such.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

we still alive?


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

I keep enough distance between me and the ladies that I can pretend to ignore their questions and thus able to not answer.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

cover body.gotta know im for cash in. Jyste replies quietly as Alruc begins to tie the king to the back of his horsey.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

As the group gets situated with the new gear and the "prisoners", I fade back to the rear of the group.
perception: 20 + 4 = 24
Depending on how we use scrolls etc. ... I could use some healing but most is a problem due to my failed addiction checks.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
Anna Tov wrote:

Woohoo!

I'm good for armor.

Things I think would be worth keeping:
- potions: CLW, Endure Elements, Remove Fear, Remove Sickness, Stabilize, maybe Magic Fang for Alruc's mount
- offensive scrolls (except Mirror Strike, just seems too specific) - are these useful for Cao mechanically, since spellbook is out of the picture? I have UMD and could probably make use of a few.

Thats my questions as well. How do we do the scrolls under spheres of power system? I'm neutral so all of it could be used magic wise that is.

Stones are relatively easy swap weight for coin carrying. So for carry purpose stones make more sense for money.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

Be back. I say as i jump until I reach the place I left the girls.
perception: 1d20 + 4 ⇒ (15) + 4 = 19

Upon finding them I will lead them to edge of camp, explaining in as few words as possible the are safe and my team will escort them back to town.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

I port in., prisoners hidden in woods. I then turn and walk out the front of the tent motioning for the others


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

I am lift the rock bruno threw and float it back into his out stretched hands but remaining hidden. stealth: 1d20 + 10 ⇒ (6) + 10 = 16
Ranged touch if needed to "put" rock in hand --- i'd guess a reflex maybe to see if he can grab it??
ranged touch: 1d20 + 8 ⇒ (3) + 8 = 11 I used roll to bludgeon for my ranged touch. Not sure what else would have worked. FEEL free to mod if needed


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

Thats what causes halfsies :)


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

dm:
I wanna see if there is anything on the floor that I can move under the feet of the goblins who are supposed to fight.perc: 1d20 + 4 ⇒ (8) + 4 = 12
If there is--- I have total of 20bs i believe max --- I wanna do so by "reaching"


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

dm:
I want to cut a small hole in the tent so I can see inside but not get caught / stay hidden. perc to find easy place: 1d20 + 4 ⇒ (12) + 4 = 16
stealth: 1d20 + 10 ⇒ (14) + 10 = 24
sleight of hand (assuming it will be a dex thing to cut carefully): 1d20 + 9 ⇒ (12) + 9 = 21

If successful I "reach" out and flip bruno's pouch to let him know I am nearby. I also "reach" out and levitate a small item behind krosk's head.
**Hopefully someone plays of this.***


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

new kid born on monday
mght still be patchy postss as I readjust to changes and my new job as well


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

headed to hospital shortly for new kiddo


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

I head back into the camp jumping from shadow to shadow outside tents and listening to see if I hear my comps.

roles:

perc: 1d20 + 4 ⇒ (5) + 4 = 9
stealth: 1d20 + 10 ⇒ (15) + 10 = 25

perc: 1d20 + 4 ⇒ (20) + 4 = 24
stealth: 1d20 + 10 ⇒ (3) + 10 = 13

perc: 1d20 + 4 ⇒ (17) + 4 = 21
stealth: 1d20 + 10 ⇒ (6) + 10 = 16

perc: 1d20 + 4 ⇒ (13) + 4 = 17
stealth: 1d20 + 10 ⇒ (20) + 10 = 30

perc: 1d20 + 4 ⇒ (3) + 4 = 7
stealth: 1d20 + 10 ⇒ (19) + 10 = 29


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

surv = 1d20 + 1 ⇒ (4) + 1 = 5

stea = 1d20 + 10 ⇒ (18) + 10 = 28


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

JUST fyi...due date for my kiddo was today..still no kiddo but anytime now so...if I am not posting for a bit ... thats why


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

dm:
Sure I am game to fly wit about anything. dont boher to ask most the time just throw it and see what I do. Could be fun for us both.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

gm:
Perception: 1d20 + 4 ⇒ (2) + 4 = 6I am looking for a spot hopefully big enough to hide all 4 of us if I jump us. If not I want to see if I can find one big enough to jump them one at a time til I can get them into the trees.
I'll give 4 so it works for all if all available --- if not I then will give 4 more to be used with moving them 1-1. LET ME KNOW If I need more

stealth: 1d20 + 10 ⇒ (15) + 10 = 25
stealth: 1d20 + 10 ⇒ (1) + 10 = 11
stealth: 1d20 + 10 ⇒ (2) + 10 = 12
stealth: 1d20 + 10 ⇒ (11) + 10 = 21
stealth: 1d20 + 10 ⇒ (9) + 10 = 19
stealth: 1d20 + 10 ⇒ (6) + 10 = 16
stealth: 1d20 + 10 ⇒ (9) + 10 = 19
stealth: 1d20 + 10 ⇒ (9) + 10 = 19
perception: 1d20 + 4 ⇒ (1) + 4 = 5
I am looking for somewhere mostly concealed to have the girls wait {hide} while I go back to find the group.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

dm request:

1d20 + 10 ⇒ (11) + 10 = 21
1d20 + 10 ⇒ (18) + 10 = 28
1d20 + 10 ⇒ (17) + 10 = 27
1d20 + 10 ⇒ (14) + 10 = 24


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

Spoiler:
I move enough to catch their attention and then immediately place my fingers in a "hush hush" motion on my lips. I approach and draw a knife to cut their bonds. stealth: 1d20 + 10 ⇒ (13) + 10 = 23 to approach not disturbing gob guard diplomacy: 1d20 + 0 ⇒ (17) + 0 = 17 [cc]to convince with shush[/ooc]
I move quietly to side of tent and examine it looking for a weak spot or seam that I can quietly cut. I need to see where I am "jumping to" thus the "window" slit i want to cut
perception: 1d20 + 4 ⇒ (13) + 4 = 17
stealth to cut tent quietly: 1d20 + 10 ⇒ (8) + 10 = 18
WhisperingHelp you escape;stay quiet.
assuming I was able to get a "window" so I can see outside tent I motion at one of the girls and "jump" her to the shadow outside the tent.

info for sphere use above:
may resist as per hostile teleport = will dc 13

addictive casting rolls = one roll per girl.
dc 10 fort 1d20 + 3 ⇒ (5) + 3 = 8 --gained a minor addiction ( -2 con til I beat the save...see addictive casting and addiction info)

DC 11 fort 1d20 + 1 ⇒ (7) + 1 = 8 (stacked penalty for addiction -2 con)

DC 12 Fort 1d20 - 1 ⇒ (15) - 1 = 14 [successful at not stacking again]


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

perception :
1d20 + 4 ⇒ (13) + 4 = 17 I am looking for a better view of the tent which the crying is coming from. then perception to see if there is anyway to move a flap or piece of tent or something to get a better view of the inside of tent. 1d20 + 4 ⇒ (15) + 4 = 19


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

staying hidden:
1d20 + 10 ⇒ (12) + 10 = 22

I am staying to the shadows hoping to have found somewhere inconspicuous to watch.
perception:
1d20 + 4 ⇒ (20) + 4 = 24 Looking for a tree branch or somewhere higher to hide or a shadow of a tent etc. Then "jump" there and use roll above for hiding


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

I jump to a closer location to the group. perceptio: 1d20 + 4 ⇒ (17) + 4 = 21
and try to stay hidden.stealth: 1d20 + 10 ⇒ (9) + 10 = 19


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

bluff: 20 + 0 = 20
Oh yeah the dice have spoken :)


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

As i watch the fiasco I grin with anticipation of what might happen in future adventures with Cao and his "people" manipulations and My object manipulations. hmm lets see if I can help a bit. Reaching out I jump a stone to right above the "winning" goblin and let it "wink" back in causing it to drop on/near him.

gm:
I intend to hopefully make the larger goblin think the smaller threw a stone at him and thus maybe re instigate the fight.
I am not directly attacking nor is my intent to actually cause direct harm. I am merely teleporting a stone to above the head and letting it return.

I'll flip Bruno's pouch so he knows I am still around. Hopefully he catches on when the stone "appears"


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

cool
just a heads up as well...my posting may be a bit erratic for the next 2 weeks or so. I have a new kiddo coming and we are hoping to have some of the house rearranged by time we bring them from hospital to here. Thus the need to do rather than to type must become most prominent.

Feel free to DM me in if needed.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

I wait still slowly making the rocks move towards bruno.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

I haven't done much but move rocks and hide so I am fine with letting it lie. Depends on group though.
It shall be interesting to see what happens if we play it out and they hear that "we" have another one nearby.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
DM-Salsa wrote:


What do you do?

I wait. Seeing the goblins move away, I flip the pouch of Bruno to let him know I am here. Then slowly begin to move the rocks one by one and inch or two at a time till they are almost all in somewhat easy reach of Bruno.

stealth to remain hidden: 1d20 + 10 ⇒ (20) + 10 = 30
perception to observe goblins responses to rocks moving if noticed: 1d20 + 4 ⇒ (12) + 4 = 16
sleight of hand if needed for moving stones unobserved: 1d20 + 9 ⇒ (5) + 9 = 14


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

From my perch in a tree at the edge of the clearing, I watch and listen. stealth stay hidden: 1d20 + 10 ⇒ (4) + 10 = 14
I scan the ground for objects I can"push" into others should the need arise. I also make note of where several stones are that are similar to the ones I have seen Bruno throw and make note to "help" them closer to him.

perception : push objects: 1d20 + 4 ⇒ (10) + 4 = 14
perception : movable stones: 1d20 + 4 ⇒ (12) + 4 = 16


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

will do though i doubt for me atleast it will ever get to that point.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

I bring up the rear so to speak by "jumping" to close to where the last person is as they move ahead. I'll give several perception and stealth checks as I am trying to do this "unobserved" and keep an eye on things as we go.
stealth: 1d20 + 10 ⇒ (6) + 10 = 16
perc: 1d20 + 4 ⇒ (7) + 4 = 11

stealth: 1d20 + 10 ⇒ (7) + 10 = 17
perc: 1d20 + 4 ⇒ (15) + 4 = 19

stealth: 1d20 + 10 ⇒ (7) + 10 = 17
perc: 1d20 + 4 ⇒ (13) + 4 = 17

stealth: 1d20 + 10 ⇒ (16) + 10 = 26
perc: 1d20 + 4 ⇒ (14) + 4 = 18


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

Third watch
perception: 1d20 + 4 ⇒ (18) + 4 = 22 darkvision 120

Staying in my tree.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

Seeing the group s preparing to camp and that they were on alert for something, I "move" the pouch on Bruno again to let him know I am nearby. I then "jump" into the tree at a large intersection of branch and trunk and settle down. Just loud enough to be heard, I'm Here


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

Observing the actions of the group, I stay back in shadows of a nearby tree. and keep an eye out while they search.
perception: 1d20 + 4 ⇒ (7) + 4 = 11 have darkvision 120
stealth: 1d20 + 10 ⇒ (9) + 10 = 19


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

just a clarification from my background....I donot avoid using maic as you can tell...I just try to avoid enhancing it (ie) spell point usage.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

horses indeed! why would i trust an annoying thing I have to feed. much better just to jump as we go. That way I don't have to clean or feed anything but myself. I wait, hanging back to the shadows, until everyone has cleared the gates and then "jump" to just outside the walls.
stealth check: 1d20 + 10 ⇒ (14) + 10 = 24


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

Grinning, I "send" the pitcher from the floor to the counter. Then see that the money hasn't been touched still. I "grab" half...that's more than enough left for poor service and lack of courtesy. I then gather what I have outside my "pocket" and follow.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

I will be usinng such phrasing as reaching out, shooting, grabbing etc. enclosed in quotations to identify when using my magic.
So far the abilities used are just the "cantrips/no cost" abilities supplied by sphere proficiency.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

"Reaching out telekineses" I grab a "towel/rag" from behind the bar and once it has moved with in my reach, I "shoot" teleport it to the hand of small lady whom has just been slimed by the now whimpering herald, Edward Blathermost. I move from where I am sitting and take a seat closer to the rest of the group.
I "shoot" the bucket of water kept behind the bar to clean up messes to roughly a foot over the whimpering fool. He momentarily goes quiet as the slop water drenches him. The bucket hits the floor just missing the unfortunate wretch. next drinks on me Bruno I say in a measured calm voice by means of apology. I "grab" the pitcher from behind the counter and float it to the counter with in reach of Bruno. Then taking the appropriate money out and setting it on the bar with the other money not yet collected, I settle back to wait and listen.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

kk thought it would be similar. That's what I do as well with my PBP.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

Smiling, I listen to Bruno debating the pros and cons of piston-mauls with a local miner. Wouldn't catch me in a hole playing with rock. I'd get it moving or just let someone else do the work. No use over exerting myself when there are those who will do it so I don't have to. Finishing my drink, I motion yet again to the keep to refill. When he ignores me as he did before, I pour myself another and replace the accoutrements behind the bar. Setting an appropriate amount on the counter, I turn on my chair and look over the room while I imbibe.

Glancing at the fairly large and loud orc asking for work, my interest is piqued further as a human about myself chips in, "I'm looking for that kind of work,too! We should team up! It's harder to get that kind of work alone."
Looks like an interesting duo. Their size is comparative to that of Bruno and I. Obvious what his skills are but I wonder bout her.
I look towards Bruno checking to see if he is still in conversation. I "reach" out and flick his pouch, a previously established signal I need his attention.

Turning back to my observations, I wait for Bruno to finish up before motioning him to come closer. those two I motion towards the orc and human, looking for work. I settle back having said the necessary.

1 to 50 of 59 << first < prev | 1 | 2 | next > last >>