hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
tried didnt fix it. btw I am presenting my new kiddo to the church for a naming this weekend so my posting until wed will be very sparse if not nonexistent.
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
As the group gets situated with the new gear and the "prisoners", I fade back to the rear of the group.
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
Anna Tov wrote:
Thats my questions as well. How do we do the scrolls under spheres of power system? I'm neutral so all of it could be used magic wise that is. Stones are relatively easy swap weight for coin carrying. So for carry purpose stones make more sense for money.
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
Be back. I say as i jump until I reach the place I left the girls.
Upon finding them I will lead them to edge of camp, explaining in as few words as possible the are safe and my team will escort them back to town.
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
I am lift the rock bruno threw and float it back into his out stretched hands but remaining hidden. stealth: 1d20 + 10 ⇒ (6) + 10 = 16
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
dm: I wanna see if there is anything on the floor that I can move under the feet of the goblins who are supposed to fight.perc: 1d20 + 4 ⇒ (8) + 4 = 12
If there is--- I have total of 20bs i believe max --- I wanna do so by "reaching"
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
dm: I want to cut a small hole in the tent so I can see inside but not get caught / stay hidden. perc to find easy place: 1d20 + 4 ⇒ (12) + 4 = 16
stealth: 1d20 + 10 ⇒ (14) + 10 = 24 sleight of hand (assuming it will be a dex thing to cut carefully): 1d20 + 9 ⇒ (12) + 9 = 21 If successful I "reach" out and flip bruno's pouch to let him know I am nearby. I also "reach" out and levitate a small item behind krosk's head.
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
I head back into the camp jumping from shadow to shadow outside tents and listening to see if I hear my comps.
roles: perc: 1d20 + 4 ⇒ (5) + 4 = 9 stealth: 1d20 + 10 ⇒ (15) + 10 = 25 perc: 1d20 + 4 ⇒ (20) + 4 = 24
perc: 1d20 + 4 ⇒ (17) + 4 = 21
perc: 1d20 + 4 ⇒ (13) + 4 = 17
perc: 1d20 + 4 ⇒ (3) + 4 = 7
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
gm: Perception: 1d20 + 4 ⇒ (2) + 4 = 6I am looking for a spot hopefully big enough to hide all 4 of us if I jump us. If not I want to see if I can find one big enough to jump them one at a time til I can get them into the trees.
I'll give 4 so it works for all if all available --- if not I then will give 4 more to be used with moving them 1-1. LET ME KNOW If I need more stealth: 1d20 + 10 ⇒ (15) + 10 = 25
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
Spoiler:
I move enough to catch their attention and then immediately place my fingers in a "hush hush" motion on my lips. I approach and draw a knife to cut their bonds. stealth: 1d20 + 10 ⇒ (13) + 10 = 23 to approach not disturbing gob guard diplomacy: 1d20 + 0 ⇒ (17) + 0 = 17 [cc]to convince with shush[/ooc]
I move quietly to side of tent and examine it looking for a weak spot or seam that I can quietly cut. I need to see where I am "jumping to" thus the "window" slit i want to cut perception: 1d20 + 4 ⇒ (13) + 4 = 17 stealth to cut tent quietly: 1d20 + 10 ⇒ (8) + 10 = 18 WhisperingHelp you escape;stay quiet. assuming I was able to get a "window" so I can see outside tent I motion at one of the girls and "jump" her to the shadow outside the tent. info for sphere use above: may resist as per hostile teleport = will dc 13
addictive casting rolls = one roll per girl.
DC 11 fort 1d20 + 1 ⇒ (7) + 1 = 8 (stacked penalty for addiction -2 con) DC 12 Fort 1d20 - 1 ⇒ (15) - 1 = 14 [successful at not stacking again]
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
perception : 1d20 + 4 ⇒ (13) + 4 = 17 I am looking for a better view of the tent which the crying is coming from. then perception to see if there is anyway to move a flap or piece of tent or something to get a better view of the inside of tent. 1d20 + 4 ⇒ (15) + 4 = 19
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
staying hidden:
1d20 + 10 ⇒ (12) + 10 = 22 I am staying to the shadows hoping to have found somewhere inconspicuous to watch. perception: 1d20 + 4 ⇒ (20) + 4 = 24 Looking for a tree branch or somewhere higher to hide or a shadow of a tent etc. Then "jump" there and use roll above for hiding
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
As i watch the fiasco I grin with anticipation of what might happen in future adventures with Cao and his "people" manipulations and My object manipulations. hmm lets see if I can help a bit. Reaching out I jump a stone to right above the "winning" goblin and let it "wink" back in causing it to drop on/near him.
gm:
I intend to hopefully make the larger goblin think the smaller threw a stone at him and thus maybe re instigate the fight.
I am not directly attacking nor is my intent to actually cause direct harm. I am merely teleporting a stone to above the head and letting it return. I'll flip Bruno's pouch so he knows I am still around. Hopefully he catches on when the stone "appears"
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
cool
Feel free to DM me in if needed.
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
I haven't done much but move rocks and hide so I am fine with letting it lie. Depends on group though.
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
DM-Salsa wrote:
I wait. Seeing the goblins move away, I flip the pouch of Bruno to let him know I am here. Then slowly begin to move the rocks one by one and inch or two at a time till they are almost all in somewhat easy reach of Bruno. stealth to remain hidden: 1d20 + 10 ⇒ (20) + 10 = 30perception to observe goblins responses to rocks moving if noticed: 1d20 + 4 ⇒ (12) + 4 = 16 sleight of hand if needed for moving stones unobserved: 1d20 + 9 ⇒ (5) + 9 = 14
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
From my perch in a tree at the edge of the clearing, I watch and listen. stealth stay hidden: 1d20 + 10 ⇒ (4) + 10 = 14
perception : push objects: 1d20 + 4 ⇒ (10) + 4 = 14
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
I bring up the rear so to speak by "jumping" to close to where the last person is as they move ahead. I'll give several perception and stealth checks as I am trying to do this "unobserved" and keep an eye on things as we go.
stealth: 1d20 + 10 ⇒ (7) + 10 = 17
stealth: 1d20 + 10 ⇒ (7) + 10 = 17
stealth: 1d20 + 10 ⇒ (16) + 10 = 26
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
Seeing the group s preparing to camp and that they were on alert for something, I "move" the pouch on Bruno again to let him know I am nearby. I then "jump" into the tree at a large intersection of branch and trunk and settle down. Just loud enough to be heard, I'm Here
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
Observing the actions of the group, I stay back in shadows of a nearby tree. and keep an eye out while they search.
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
horses indeed! why would i trust an annoying thing I have to feed. much better just to jump as we go. That way I don't have to clean or feed anything but myself. I wait, hanging back to the shadows, until everyone has cleared the gates and then "jump" to just outside the walls.
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
Grinning, I "send" the pitcher from the floor to the counter. Then see that the money hasn't been touched still. I "grab" half...that's more than enough left for poor service and lack of courtesy. I then gather what I have outside my "pocket" and follow.
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
I will be usinng such phrasing as reaching out, shooting, grabbing etc. enclosed in quotations to identify when using my magic.
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
"Reaching out telekineses" I grab a "towel/rag" from behind the bar and once it has moved with in my reach, I "shoot" teleport it to the hand of small lady whom has just been slimed by the now whimpering herald, Edward Blathermost. I move from where I am sitting and take a seat closer to the rest of the group.
hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)
Smiling, I listen to Bruno debating the pros and cons of piston-mauls with a local miner. Wouldn't catch me in a hole playing with rock. I'd get it moving or just let someone else do the work. No use over exerting myself when there are those who will do it so I don't have to. Finishing my drink, I motion yet again to the keep to refill. When he ignores me as he did before, I pour myself another and replace the accoutrements behind the bar. Setting an appropriate amount on the counter, I turn on my chair and look over the room while I imbibe. Glancing at the fairly large and loud orc asking for work, my interest is piqued further as a human about myself chips in, "I'm looking for that kind of work,too! We should team up! It's harder to get that kind of work alone."
Turning back to my observations, I wait for Bruno to finish up before motioning him to come closer. those two I motion towards the orc and human, looking for work. I settle back having said the necessary.
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