Woman

Julania Livara's page

41 posts. Alias of Rosc.


Full Name

Julania Livara

Gender

AC 20-5, T 11, FF 19-5 | CMB 8, CMD 19 | HP 46/46 | Fort +9, Ref +6, Will +7 | Init +1 | Perception -1 | Conditions: mage armor

Languages

Common, Sylvan, Gnomish

Strength 17
Dexterity 12
Constitution 12
Intelligence 13
Wisdom 8
Charisma 14

About Julania Livara

Julania's Stats:

Julania Livara
Female Human Sacred Servant Paladin 6
LG Medium Humanoid (human)
Init +1; Senses Perception -1
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DEFENSE
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AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 46 (6d10+6)
Fort +9, Ref +6, Will +7
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OFFENSE
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Speed 20 ft.
Melee Masterwork Cold Iron Scythe +10 (2d4+4, x4) or Masterwork Silver Warhammer +10 (1d8+3, x3)
Ranged 5 Javelins +7 (1d6+3)
Spell-Like Abilities (CL 5)
At will – detect evil
Spells Prepared (CL 4)
1st (2/day) – feather step, divine favor, (D)true strike
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STATISTICS
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Str 17, Dex 12, Con 12, Int 13, Wis 8, Cha 14
Base Atk +5; CMB 8; CMD 19
Feats Fey Foundling, (B)Power Attack, Extra Traits (Fate’s Favored, Magical Knack (Paladin)), Unsanctioned Knowledge (Bard)
Skills Diplomacy +11, Handle Animal +7, Knowledge (Nature) +10, Knowledge (Nobility) +5, Knowledge (Religion) +5, Linguistics +2, Ride +0
Traits Fate’s Favored, Magical Knack (Paladin)
Languages Common, Sylvan, Gnomish
Combat Gear Cloak of Resistance +1, +1 full plate, heavy wooden shield; Other Gear Backpack, bedroll, belt pouch, cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, 10 torches, 5 days of rail rations, waterskin, wooden holy symbol of magdh, dagger.
SQ Aura of Good, Smite Evil (1/day), Divine Grace, Aura of Courage, Channel Energy, Divine Bond (5mins/day)
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ECOLOGY
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Environment Urban or Any
Organization solitary or with Xallis Livara
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SPECIAL ABILITIES
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Heart of the Fey Julania gains Low-Light Vision, A +1 racial bonus on Reflex and Will saves, and treats Knowledge (Nature) and Perception as class skills. This replaces Skilled.
Fey Foundling Julania was found (after being intentionally lost) in the wilds as a child. When Juliana receives magical healing, she heals an additional 2 points per die rolled. She gains a +2 bonus on all saving throws against death effects. She also suffers +1 point of damage from cold iron weapons.
Favored Class Bonus +1 skill point per level.
Aura of Good Julania has an aura of good equal to her paladin level.
Smite Evil Once per day, Julania may smite an evil target as a swift action. Against her smited enemy, she adds her Cha modifier (if positive) to attack rolls, her paladin level to damage, and gains a deflection bonus to AC equal to her Cha modifier against the target’s attacks. She also ignores the target’s damage reduction.
Divine Grace Julania adds her Cha modifier (if positive) to all saving throws.
Lay on Hands 5 times per day, Julania may heal 3d6 hit points to herself (as a swift action) or an ally within reach (as a standard action). Alternatively, it may be used as a touch attack that deals that much damage to undead.
Aura of Courage Julania is immune to fear (magical or otherwise). As long as she’s conscious, all allies within 10 feet gain a +4 morale bonus to saving throws against fear.
Mercy Julania’s Lay on Hands also removes the fatigued condition.
Spells Julania gains access to the luck domain. Her effective cleric level for this domain is equal to her paladin level –3. In addition, she also gains one domain spell slot for each level of paladin spells she can cast. Every day she must prepare the domain spell from her chosen domain in that spell slot.
Channel Energy (Su) Julania gains the supernatural ability to channel positive energy like a cleric. Using this ability consumes two uses of her lay on hands ability. She uses her level as her effective cleric level when channeling positive energy. This is a Charisma-based ability.
Bit of Luck (Sp) Julania can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, they may roll twice and take the more favorable result. She can use this ability 3 times per day.
Unsanctioned Knowledge Julania adds the following bard spells to her paladin spell list: feather step, mirror image, haste, dimension door
Divine Bond As a standard action, Julania can bind a celestial spirit to her holy symbol for up to 5 minutes. During this time, she may gain one of the following bonuses: +1 caster level to any paladin spell cast, +1 DC to halve the damage of channel energy against undead, +1d6 to channel positive energy, or +1 use per day for lay on hands.

Auto Pilot (combat):
Julania bravely (and perhaps foolishly) maintains the vanguard for her allies. She relies on Lay on Hands and her Fey Foundling feat to keep herself up on the front lines, but isn't afraid to use it to help a downed companion. Divine favor is saved for the start of fights that look especially dangerous from the outset. She saves her Smite Evil ability for obviously dangerous commanding monsters, but otherwise relies on Xallis to call out a suitable target.

Auto Pilot (out of combat):
When not in immediate danger, Julania usually allows her allies to speak for her, especially her brother. She lends her expertise, mostly in matters related to nature and animals, though she can be a competent diplomat when needed to deescalate a situation.

Since her favored weapon does not allow her to easily wield her holy symbol, Julania's Divine Bond is usually used out of combat, where she can boost her ability to heal allies with Channel Energy if need be.

Resources Remaining (Play by Post):

Smite Evil: 1/1
Lay on Hands: 5/5
Bit of Luck: 3/3
Divine Bond: 5/5 minutes
Spells Prepared (CL 5)
1st (2/day) – feather step, divine favor, (D)true strike