Artemis Entreri

Judah Locke's page

601 posts. Alias of Doomed Hero.


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HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah reloaded with shaking hands and fired again. "C'mon..."

Ranged attack, into melee: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8
Damage: 1d8 ⇒ 6


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah fires his crossbow at the ooze.

Ranged Attack, into melee: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4

He had to jerk his shot to avoid his allies and missed completely.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Check for Traps: 1d20 + 9 ⇒ (18) + 9 = 27


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"Left?" Judah shrugged. He took point and moved quietly down the hall.

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23
Perception (search for hazards): 1d20 + 9 ⇒ (12) + 9 = 21


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"Glad I don't have to be the traumatized one for a change," Judah snarked. "What now?"


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"That's... not as many holes as I expected," Judah said, squinting at Lorant.

"You alright?"


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"Barely!" Judah moved to help Cass with the pry bar. "Lorant, push on three! One, Two, Three!"

Aid Another: 1d20 - 1 ⇒ (19) - 1 = 18


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"Lorant, can you hear us? Are you alive?" Judah shouted against one of the seams of the infernal thing. He was on the edge of panic.

I have a plan, but since there's been no communication with Lorant since he was locked in, Judah's not in a completely rational headspace, so I want to roleplay out.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor
Cassiel Hawke wrote:
I thought I did confirm that crit.

D'oh! I misread how you formatted your post. Ignore me.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah continues to try to figure out a way to open the thing.

GM?


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Cas, you need to confirm that crit. Good luck! :)

I'm going to be experiencing an extended power outage. Not sure how long. Estimates are up to four days. Bot me as needed.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Str: 1d20 + 1 ⇒ (2) + 1 = 3 I'm guessing that's not going to be enough.

Judah struggled against the torture device, but couldn't budge it. "Hold on, Lorant! Hold on!"

With the pry bar not working, he looked for anything he could break to disable the hinges or closing hasp.

Is disable device possible?


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

As tiny creatures, I'm pretty sure Crawling Claws don't threated squares and can't take AoOs. I'm hoping so, at any rate.

Judah was momentarily surprised, but then exasperation took over. After everything else they[d been through, disembodied hands barely phased him. He let out a noise of frustration, then rushed into the room to help Lorant, deftly stepping over the hands as he went.

I'm heading straight for the iron maiden and trying to open it. I have Disable Device, and my crowbar. What should I be rolling?


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"I'll just wait here then," Judah said, staying just outside the door to the tortre chamber.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"Was the Splatterman into torture? I don't remember anything int he stories about that," Judah asked, shining his lantern around the creepy room. "This doesn't seem like where he'd be."


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Solidarity from afar.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Looks like it.

Judah sighed with reservation, but took the lead and headed toward the last door.

I honestly don't remember the last place we need to go, but Judah knows so he leads the way and does his scouting thing.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"Yeah," Judah said, digging the book out and flipping it open.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah led the group back to the rope and gave it a gew good yanks to make sure it was still firmly attached.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"Knowing our luck, they'll be in the same place. If I have a choice I'll go with the badge. It sounds like a lower chance of being killed."

I'm traveling for the next ten days, please bot me. Someone else can take point. I'll still do my usual door checks. Just roll for me as needed.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah looked at his crowbar in surprise. "I really did not think that was going to work."

"Hey, how do we know he won't come back?"


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah pulled out his pry bar and ran to the table to help smash skulls.

Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 - 1 ⇒ (6) - 1 = 5


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Does damaging the skull do anything special?


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

I'm traveling until the 27th. Probably won't have time to post much.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Gonna wait to post until I see what happens with Lorant's attack.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Fear save: 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14

"AAAAAHHHHHH!!!" Judah yelled back mockingly. "That's what you sound like."

He eyed the skulls for a moment, thinking of all the ghost stories he'd heard and how all these ghosts seemed to obey unknown rules. "Lorant, try hitting the skulls instead." he suggested.

Casting Guidance on Lorant. +1 to your next skill check, save, or attack roll.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Sure.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah stumbled back in surprise but amazingly wasn't terribly afraid. These gristly scenes had become commonplace enough that being startled was all he could muster. The panic that would have gripped him a few days ago apparently had higher standards now.

Still, he wasn't exactly calm. An eldritch shield coalesced in front of him briefly illuminating the invisible runes that protected his skin. He barely noticed it. His mind raced and he swatted at his body, realizing in a matter of moments that Cass still had his axe... his axe? The Lopper's axe. He didn't have it.

He pulled his other weapon. A hammer. The Mosswater Marauder's hammer. The Marauder! This was the Marauder!

He tried to voice his revelation about who... what they were facing, but all that came out of his mouth in his moment of shock was "Ģ̮͇̳h̯os̩̲̹̬̬͘t!̗͈̝ͅ"

Casting Sheild, drawing hammer. AC currently 20


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"Looks pretty straightforward. Lets check the other room before messing with the winch.," Judah suggested.

It's unlocked. Lorant or Cas can open it.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"Clear," Judah said, stepping aside and gesturing to the door in front of him, letting Lorant and Cassiel take the lead.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Sighing with exasperation at the other portcullis, Judah went to check the two doors.

North door, Search for Hazards: 1d20 + 9 ⇒ (5) + 9 = 14

South door, Search for Hazards: 1d20 + 9 ⇒ (12) + 9 = 21


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah gave Edmund a flat look. "How about you go check again. Maybe just stay down there for a while. Take as long as you want."


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"What do you care about water?" Judah asked Ed. "Go check it out."


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"What's at the bottom of the oubliette?" Judah asked.

"Also, what's an oubliette?"


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"That's a great idea. Go ahead, Ed. Squelch your way through there," Judah said walking back to see what Eleanora had found.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah somewhat sheepishly pulled a crowbar out of his satchel, passed it over to the two stronger men, and then poured some oil down the track the portcullis slid through.

"Try again."


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"The bars it is," Judah said, heading to the hallway and checking the barred gate.

Same. I'll take 10 for 18 on Perception.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah looked nervous, but shrugged. "Alright."

He started scouting all the doors around the perimeter of the room.

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Just checking for locks/hazards, not opening them yet.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"So... back to Kendra's?" Judah asked, hoping no one noticed how completely useless he'd been in that fight.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah held out a potion in a trembling hand, "Cas!"

Draw and had off a potion of Cure Moderate to Cas.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah felt useless. He pulled out another flask and tried to splash it in such a way that the water rained through the ghost.

Ranged Touch: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 2d4 ⇒ (2, 3) = 5

Mostly he just got wet again.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"͎̗̞͕̜"̰D͕͔̝͉á͚͔̗m̩̟̘̤̘m̭̀i̦̣̫͙̪͉̗͝t̤͈̠̜ͅͅͅ..̣̻̕.̘̰͝ ̠̞͓̹̳͇̯͢f̤̞̻͟ụ̡͉͚c̵̜̜͔̺͓k̤i̺̲̝̗͓̺͞n͚̦̟̪̬̱͚͘g̥̦̹̺͔̜͔ ̻̼̣d̠̳͈͈a͏m̡̪m̗̦̦i̢t̤̞̙͖.̴͈̫̫͇͉̺͍..̩͞"̰͠ͅ"̼͘ Judah muttered, his voice dripping with inhuman energies and very human panic. He tried another vial of holy water.

Ranged Touch: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 2d4 ⇒ (1, 3) = 4


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah tried to use a vial of holy water to hurt the angry ghost, but in his fumbling panic he mostly just poured it on himself.

Ranged Touch: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 2d4 ⇒ (2, 2) = 4


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Mage armor is a Force effect, so it's effective against incorporeal attacks. His regular armor isn't.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah had a strong desire to keep the axe. He didn't know where it came from. He didn't even really like it, but he wanted to have it.

Luckily for him, he wanted to not die even more. He slapped the handle of the axe into Cassiel's hand. As he did the strange runes that faintly crawled on his skin surged to Cassiel and began to spread quickly.

"W͉̜̮̰͚̱h̼͇̖̟ͅa̞̘̙̮t ̟͚̯̺̠̳͇t̶̮͚͚h̞̖͝e̤̤ நரகம்?" Judah muttered, looking at his hand in confusion. Without any time to really think about it, he scrambled back away from teh murderous ghost.

Casting mage armor on Cas and giving him the axe. Then backing up 5 feet.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

"I got it!" Judah said. He was carrying all the weird serial killer relics.

He drew the axe and swung it at the ghost with all his panicked might.

Lopper's Axe: 1d20 + 0 ⇒ (2) + 0 = 2

His swing was all panic, and not much might.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

No, I don't think that changes anything for Judah.

"Dead guy." he said when he saw the skeleton. "Probably going to try to kill us somehow."

His deadpan attempt at humor belied the fact that he'd somehow gained a bit of confidence in the face of Harrowstone's constant horror. A few days ago, he'd have happily allowed Cas or Lorant to go first. Today, he continued to scout in spite of the body at the bottom of the pit.

"Looks like I was right about that other rope."


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor
Eleanora Olexina wrote:
Hey all. I'm still around, though I feel like I've been in and out of my games in a way that I don't really want to be. Sorry - I keep thinking I'm over the hump and then life rears its ugly head again. :(

That's ok. Real life takes precedence, and that shopping scene was pretty long. Maybe now that interesting things are happening it will inspire you more.

If not, take whatever time you need. I don't think this game is going anywhere.


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah rolled his eyes and climbed down quietly.

Climb (DC 5): 1d20 - 1 ⇒ (19) - 1 = 18

Judah wasn't a very good climber. It took upper body strength that he just didn't have. But, the knots int he rope made it easy.

Stealth: 1d20 + 7 ⇒ (13) + 7 = 20

He moved slowly and carefully, keeping as quiet as he could. His eyes and ears scanned constantly.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9


HP 18/18, TempHP: 5, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 3/4, Summon 7/7. ACTIVE EFFECTS: Mage Armor

Judah closed his eyes tightly, clearly exasperated.

"I want you to hold the rope for us while we climb down, make sure it does not come loose, and then follow us when we are safely to the bottom."

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