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6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy tends to her garden.
The beans that she found by chance continue to produce incredible harvests of huge produce. Joy works with her many contacts to ensure that Crossings builds granaries to stockpile extra food once the hungry have been taken care of, and to send shipments to stricken areas of the anarchic Empire.
Before she knows it, Joy has attracted would-be apprentices and finds that she is able to guide them in the ways of the potent fey-derived magic.
The matter of her unchanging form is one she leaves aside, for another day...
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy feels incredibly happy despite the grim surroundings.
"We did it together! We'll keep Crossings safe, no matter what!"
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy - with Tabog - flies down to Sel.
"Sel! Are you okay!?"
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Whooping as Katandramus meets his doom, Joy sees Sel leap out the window.
She turns on her broom and flies after him!
Fast move out, good advice to Sel or anyone who can hear her who needs it
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Slow init
Feeling much better after Dramm's healing magic flows back through their bond, Joy heeds his words, and moves - right before vanishing while launching witch fire at Katandramus!
Move perpendicularly (?) to spread out. Then launch witch fire at the big K!
Triggered action on Katandramus's next attack roll or challenge roll: Nasty Tricks for 2 banes on the triggering roll
General thing that doesn't need an action AFAIK: Pratfall: When a creature within short range of you gets a 0 or lower on an attack roll or a challenge roll, you causethe creature to fall prone
Witch Fire vs Katandramus Agility: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 2d6 ⇒ (3, 3) = 6

6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Agility Challenge vs First Fireball: 1d20 + 3 - 1d6 ⇒ (4) + 3 - (4) = 3 15
Agility Challenge vs Second Fireball: 1d20 + 3 - 1d6 ⇒ (14) + 3 - (1) = 16 10
Joy at 6/31 HP
Joy cries out as she is scorched by Katandramus's fireballs!
Then, she recalls the healing syringe that she has been strapping on by rote for some time now - and injects it!
Triggered Action: use healing syringe
Joy at 13/31 HP.
@Dramm: You heal 3 damage thanks to Lasting Bond
Slow init
Joy stubbornly keeps moving up and concentrates, though able to draw on lesser power than before. Still, seeds erupt into vines from seemingly nothing to bind the corrupt madman and his enslaved genie!
Move, casts Ensnaring Vines p134 on Katandramus and genie.
Vines erupt under the targets. Each target must get a success on an Agility roll or become immobilized for 1 minute. It can use an action to remove the affliction by tearing off the vine.
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Revision to make up the distance
Slow initiative
Joy on her broom flies part of the way up the stairs, so she can catch all three foes with her magic!

6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Before moving on, Joy draws upon more power, largely restoring her arcane abilities!
Improved Spell Recovery to get back Bramble Hedge and Wrath of Nature
*****************
Will Challenge vs Fear: 1d20 + 3 ⇒ (18) + 3 = 21
Joy is revolted by Katandramus's corruption but he does not frighten the young witch!
"We're going to stop you, Katandramus! Your end is very near!"
With that, Joy begins a magical assault of her own, drawing upon seeds blown in by a fortuitous breeze!
The very faintest tittering of tiny fairies somewhere in the distance might be heard by the very aware.
Initiative: fast
Reaction: Good Advice for 2 boons to anyone who needs them for a fear challenge or for another test. If no one uses those, then Confounding Tricks on the snake or another creature.
Wrath of Nature, targeting the snake, flames, and Katandramus! Each must make an Agility challenge or be moved 6 yards to the left (by Joy's reckoning) and immobilised for one minute.
Damage from the whiplike wines: 3d6 ⇒ (6, 3, 5) = 14
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy looks about at the ruin that was once a quartet of potent demons.
"We did it!", she whoops!
"Let's go get Katandramus!"
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
2 boons for tests if someone needs them!
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy concentrates, trying to protect the others as best she can - by helping to burn away this demon!
Unfortunately, its defenses hold!
Fast init, witch fire vs crawler demon
Banes (spell, demon): 1d6 ⇒ 61d6 ⇒ 6
Hmm...
Witch Fire vs Crawler Demon agility: 1d20 + 3 - 6 ⇒ (8) + 3 - 6 = 5
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy focuses, eager to see these demons fall! The witch fire suddenly zips back towards the bronze demon and this time strikes!
Fast init. Two boons from good advice, going to the first person who needs them
Banes for spell attack: 1d6 ⇒ 11d6 ⇒ 5
Witch Fire vs Bronze Demon Agility: 1d20 + 3 - 5 ⇒ (20) + 3 - 5 = 18
Damage: 2d6 ⇒ (2, 1) = 3
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy is momentarily offput by the sudden jerk of movement but quickly realises the signs of time magic.
Besides, there are demons to fight! Joy vanishes as she launches witch fire at the bronze demon to stop it hurting her friends even more.
Fast init. Two boons from good advice, going to the first person who needs them!
Banes for spell attack: 1d6 ⇒ 51d6 ⇒ 1
Witch Fire vs Bronze Demon Agility: 1d20 + 3 - 5 ⇒ (1) + 3 - 5 = -1
"Fiddlesticks!", Joy's voice comes from nowhere as the witch fire is easily repelled by the demon, "I'll try again!"

6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy focuses hard on keeping the broom in the air and then returning, while encouraging Eldren.
"We did it! Let's get back to the others."
2 boons to Eldren's will save vs otherworldly horror
Banes: 3d6 ⇒ (5, 4, 1) = 10
Joy Will vs Otherworldly Horror: 1d20 + 3 - 5 ⇒ (16) + 3 - 5 = 14
****************
Joy sees the demons...and glares at them!
"Get gone, demons! Out of Caribdus' tower and out of this world!"
As she speaks, every loose seed tracked into the nearby parts of the tower suddenly explodes with vigour, a mass of vines rushing for the demons!
Fast init. Wrath of Nature on the four demons! Damage automatically and an agility challenge. If they fail that, 6 yards into the nearest wall and immobilised.
2 boons to whomever needs it for fear!
Will with bane: 1d20 + 3 - 1d6 ⇒ (18) + 3 - (3) = 18
Automatic Damage from Wrath of Nature to keep order : 3d6 ⇒ (2, 4, 5) = 11
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy takes a look at the rift then to Eldren - and Imedren.
"Absolutely!"
She draws nature's power into her broom and it rises above the ground.
"Hop on board, Eldren! Let's do this!"
0 level spell so 5 hours of flight time
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
"That sorts that! To Wizard's Peak!"
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
"Unless Imedren has something up his sleeve, Caribdus is our best bet for doing this quickly!"
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy turns to Nutmeg.
Tabog would surely say the same, might as well get on with it!
"Nutmeg, this is Lucretia. We're going to work together to put a stop to all this trouble. You should stay here with Father Gregory."
She turns to the others:
"Moore House sounds like our best bet! Lucretia, how often can you cast that spell?"
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy does not hide her displeasure at the situation.
"I don't trust you very much. But Katandramus will kill us all if we don't do something, so we'd better get going after him."
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
"Who *are* you, Lucretia? And how can we trust that *you* won't just use the Eye?", asks Joy, eyeing Lucretia with suspicion, along with the all-too-familiar "dwarves".
Intelligence: 1d20 + 2 ⇒ (5) + 2 = 7
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Cheers for the heads up, Brainiac. Take care.
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
"No time to waste! To Father Gregory!", calls Joy as she rushes along with her friends.
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Will vs Fear: 1d20 + 3 ⇒ (13) + 3 = 16
"Drop those arms where I can see them! No more chewing!", Joy shouts as she disappears and green fire strikes at the nearest monster! However, it sails past!
2 boons to anyone who needs them
Fast init. Witch fire.
Witch fire vs ? Agility: 1d20 + 3 ⇒ (3) + 3 = 6
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Academic (Nature): 1d20 + 2 ⇒ (6) + 2 = 8
Joy knows that this is something outside of her expertise.
"Dramm, you should offer Lawrence the option."
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
"Go!", adds Joy, happy to not wait any longer as she jogs to the door.
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy thinks.
"I recall horrible dwarf-like creatures that we fought before. We should follow this lead!"
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy speaks up, matter-of-factly.
"I might be able to get the mayor to reincarnate. But that is for afterwards. Inquisitor, do you have any leads on either the creature or the Brotherhood?"
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy keeps mum. But visions of the horrors that may visit Crossings - and the whole world - dance through her head.
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy lets the witch fire wink out and then enchants berries.
"Uruuna? Sel?"
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Will vs Whispers: 1d20 + 3 ⇒ (8) + 3 = 11
The whispers seem to grow closer, by Joy's reckoning. The young witch turns to glare at the demon. As she turns, the witch fire arcs past her. As she points, the witch fire hurtles!
Fast initiative
Witch Fire vs Demon Agility: 1d20 + 3 ⇒ (17) + 3 = 20
Damage with 20+ bonus: 3d6 ⇒ (4, 4, 1) = 9
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Will vs whispers: 1d20 + 3 ⇒ (19) + 3 = 22
"Aye, aye!"
Joy launches a ball of witch fire towards Fobb!
Fast init.
Witch Fire vs Fobb Agility: 1d20 + 3 ⇒ (19) + 3 = 22
Damage with bonus from 20+: 3d6 ⇒ (1, 3, 1) = 5
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy blinks then smiles.
"Oh hi, TaBog! It's been a while!"
**************
Will vs Fear: 1d20 + 3 ⇒ (8) + 3 = 11
Joy is able to think clearly but the whispers are frustrating.
When Fobb teleports, she tries to stop him by channeling power into vines growing on the wall outside.
"Oh, no you don't, Fobb!"
The vines infused with torrents of nature magic, they grow and change form, the window shattering as a bramble hedge grows across the carpet, blocking Fobb's escape in that direction!
Fast init - Bramble Hedge p78
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy feels a chill, one which has nothing to do with the temprature.
Then, she tries a gambit, perhaps inspired by the coin that she is rubbing without really noticing.
She simply says, slowly:
"Pentachus Katandramus."
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
"I have other ways to help besides finding. It's not my strong point.", replies the now much-calmer Joy.
She brightens up further at Uruuna's words.
"Luckily, we have a Lieutenant of the Watch right here!"
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy starts to calm down with Sel's assuring presence.
"Oh...that was *horrible*. I'll be okay now, I think. What's this about Fobb? We have to go to him! If he's victim or villain, he's surely next! Unless this is a trick..."
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Having being about to meet Uruuna, Joy is shocked at the news.
"Oh no! I'll go right away! Maybe I can bring him back, with some preparation!"
Before Uruuna can protest, Joy runs off, right towards the thick of things.
*****
Joy's boots cease their hurried movements.
All that the browncloaks she rushed past now can now hear is a wordless wail of horror.
Will: 1d20 + 3 ⇒ (2) + 3 = 5
Insanity 3

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6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy makes time to meet everyone she can. It's to encourage them, and to raise spirits, for sure. But it's also because Joy wants to be sure that people will remember her.
I hope this fear is just that - fear. That we'll beat Katandramus and keep Crossings safe!
She helps out with Father Gregory. She meets Regis and the others to help the newer members. She visits Commander Rena to make sure she has all she needs. She spends time with Uruuna, listening to her and helping on patrols for a bit.
Joy reaches out. Tilly Greens for example, whom she used to work with, in what feels like a long time ago.
While Joy has not taken down her mask for those apart from her close friends, the prospect does not frighten her, not very much.
She fears that time is growing short. So she tries to do good with it.
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Apologies for delay. This week has been tricky for me getting to update pbp.
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Level 10 Trickster
Characteristics Health +2 -> 31
Magic You learn one spell.
Bramble Hedge (OP p29)
Nasty Tricks
When you use your Confounding Tricks talent, you impose 1 additional bane on the triggering roll. In addition, when a creature triggers your Pratfall talent, the creature also takes 1d6 damage.
Rolls for random profession: 4, 18
Martial: soldier
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy begins to redirect the witch fire then events move incredibly quickly. The explosions and chaotic energy doom the demon but Joy realises that she is now looking at the Void itself!
3 banes: 1d6 ⇒ 31d6 ⇒ 51d6 ⇒ 3
Will vs the Void itself: 1d20 + 3 - 5 ⇒ (4) + 3 - 5 = 2
Insanity Gain: 1d6 ⇒ 2
New total: 2
She squeezes her eyes tightly, unable to keep looking at....IT.
***********************
"I can hang onto the sign. The other things I think would best be kept by others.", Joy says, still just a little shaken.
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Agility: 1d20 + 3 ⇒ (13) + 3 = 16
Realising that brambles won't be much help now, Joy resorts to tried and tested witch fire to scorch the demon!
Fast init
Witch Fire vs Demon Agility, bane: 1d20 + 3 - 1d6 ⇒ (15) + 3 - (1) = 17
Damage: 2d6 ⇒ (1, 1) = 2
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Will vs Fear: 1d20 + 3 ⇒ (16) + 3 = 19
Joy steeled herself with Sel's description of the awful, awful thing.
She was ready!
"Drop dead, you monster!", she calls, as she draws nature's anger even into the heart of this corrupted place!
Fast init. Wrath of Nature (SotDL p134) vs Agony of the Rotten Molar and any other separate enemies she sees! Reaction is either Guidance for two boons (SotDL p75) or Confounding Tricks (OP p183) for 1 bane vs an attack.
Damage: 3d6 ⇒ (1, 4, 5) = 10
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy looks at Shen, at Dramm, then Shen again.
That was quick, for Dramm!
"Mister Reed, I can understand not telling us everything at once. But at least we know now and won't just leave you behind if you, you know, die."
She turns to the newly-arrived "Sel!" and listens to his report.
"We need to stop that thing! Sera sounded tough, I'm sure she can take care of herself. But we need to act!"
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy looks at the risen Shen.
"So...how did you do that, Mister Reed? Im, you seem to know too. What just happened?"
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
"Thanks, Im!"
With that, Joy draws nature magic around her and through her flesh.
Casting Oak hide and using Improved Spell Recovery. I believe I used brambles and wrath of nature.
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy is happy to hand over berries, and pops one into her own mouth, grateful for a taste and smell apart from ogre vomit.
Heals 7 damage
"I wish that he had better luck," she adds, looking at Shen with a sad glance.
"Im, please do. Your divinations have helped us out so many times in the past. We can wait a little longer."
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Agility vs Vomit: 1d20 + 3 ⇒ (19) + 3 = 22
Joy deftly dodges the dominant division of the dire diaspora of digestion.
Though the surplus still stings and stinks.
Full Damage: 3d6 ⇒ (4, 3, 1) = 8
4 damage to Joy.
She pours some water on the worst of the smouldering splotches, trying to remove them.
Then, Joy pulls out a handful of berries from a secure pouch and pulls nature magic into them, albeit a touch more slowly in this place.
"I'll have healing berries ready in a moment for everyone!"
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy gratefully accepts Sera's help up and directs the witch fire to advance just beside the group.
Will: 1d20 + 3 ⇒ (19) + 3 = 22
Once she sees the ogres, Joy uses a thought to hurl the ball of flame at the closest ogre!
Fast init
Witch Fire vs Ogre Agility: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 2d6 ⇒ (1, 1) = 2
6 3 2 2 1 1 Master Magician/Witch/Trickster 10 (F) | S9, A13, I12 (w/coin), W13 | HP 13/31| Power 5 | Defense 14 | Insanity 3 | Fortune: No | Move: 10 | Status: Normal, definitely human
Joy picks herself up, brushes off the worst of the dust, and looks for her broom.
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