Jakaw Razorbeak

Josh Klingerman's page

Pathfinder Lost Omens, Rulebook Subscriber. ***** Pathfinder Society GM. Starfinder Society GM. 31 posts. 1 review. No lists. No wishlists. 51 Organized Play characters.


Grand Lodge

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Pathfinder Lost Omens, Rulebook Subscriber

Is the Core Deities list from Starfinder at all relevant to this? While I suppose anything is on the table, it does seem like it would be odd to kill a deity who is alive somewhere in this setting's future...

Grand Lodge 4/5 ****

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Pathfinder Lost Omens, Rulebook Subscriber
Ken'Thras Sunspell wrote:

Paizo I love you, but I really wouldn't mind some higher level scenarios

You'll probably be happy soon - there's a 5-8 next month and a 9-12 the month after.

Grand Lodge 4/5 ****

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Pathfinder Lost Omens, Rulebook Subscriber

There's a big difference between 'teaching' situations with consumables in 1-4's and that sort of thing in a 5-8 for example. You want new players to learn that things exist and consumables can/should be considered in budgeting.

By level 6 tho, you're 15-20 scenarios in and should have learned what to do and what not to do and shouldn't be expecting convenient consumables.

Grand Lodge 4/5 ****

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Pathfinder Lost Omens, Rulebook Subscriber
Darius Alazario wrote:

The reason I didn't include it as a quoted text was because it's not directly searchable or selectable as it is part of their image on the page.. why a table is an image instead of, well, a table I don't know.

Direct link to the image

Also, if Common rarity means not needing to gain access would that not also mean Learn a Spell is moot as it simply gives you access. If you don't NEED to gain access then gaining access is unnecessary by definition. But that, I think, is moot as my link points directly to the image in which it states verbatim: Your character has access to this option.

The magus just says: You choose these from the common spells on the arcane spell list or from other arcane spells you gain access to.

The summoner says the same thing: You choose these from the common spells from the tradition corresponding to your eidolon, or from other spells from that tradition to which you have access.

Oracle and Witch in the APG are similar. The restriction is Common Spells.

That text combined with the transitive chain of access/commonality regarding Cleric/Druid STRONGLY suggests that the interpretation we have now regarding paying to Learn A Spell for Common Divine spells with Divine Casters is the wrong interpretation. We now have a second non-CRB sourcebook with Common classes that have access to Common spells across all books. For CRB classes to be treated differently is nonsense.

Grand Lodge 4/5 ****

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Pathfinder Lost Omens, Rulebook Subscriber
TOZ wrote:

Even then, you tend to fall into one of two camps.

1) The museum is only as bad as it is because of Nigel.

2) The museum is only as bad as it is because of Nigel.

I haven’t decided which side of the argument I’m on yet. Maybe this new adventure will help me decide.

Easy!

In the first case, the museum would've been better off without him in charge.

In the second case, the museum would be far worse off if he wasn't in charge.

Or was it the other way around?

Grand Lodge 4/5 ****

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Pathfinder Lost Omens, Rulebook Subscriber

This strikes me as an offhanded comment by someone who didn't understand the context of the question.

And it /still/ doesn't answer the disparity between CRB classes and APG (and presumably future classes in other books). The Witch and Oracle have no such limitations on having to buy access to Common spells in the APG. It makes no sense that CRB classes would have that limitation on Common spells. They're common for a reason.

Grand Lodge 4/5 ****

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Pathfinder Lost Omens, Rulebook Subscriber
Mike Bramnik wrote:
KingTreyIII wrote:
Wait, so to learn a non-Core common spell you still need to pay gold? I feel like I’m missing some of the nuance of that whole thing, but isn’t the common trait supposed to mean that it’s available to anyone? So a 1st level Occult witch could get summon instrument for free (because 10 free cantrips at level 1), but a cleric would have to pay 2 gp AND make a check to be able to prepare it?

It's a subtle few words added to Clerics and Druids in the Core Rulebook. I missed it myself when I first started playing 2nd edition.

Divine Spellcasting wrote:
At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list in this book (page 309) or from other divine spells to which you gain access.
Emphasis mine. Since Wizards and Witches have to pay gold to learn spells beyond what they start with, this still leaves Clerics and Druids better-off, since they automatically know all common spells from the CRB, but to get access to the ones in other books, they're now a bit closer to the rest of the prepared casters in the game, financially.

I take a slightly different view. Bolded for emphasis. You'd have access to the spells in the APG because their rarity is Common. Nothing changes in this regard, though the sentence can certainly be read in a more restrictive way.