Thief

Joseph Curwen's page

19 posts. Alias of Crisischild.


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HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

"Greetings, Ignaci. I am Joseph Curwen." Joseph did not have the best social skills, but he still needed to know what magics his fellows specialized in - if any - in case he needed assistance in his research. "And what is it you are studying here?" He asks the chelish man.


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

Knowing somewhat of what to expect from his previous semester at the school, Joseph wastes no time claiming a room that was as out of the way as it could be. The room had far too little shelving for books and scrolls, to little floor space for summoning circles, and no desk to speak of, but it would do for now. "A shopping trip is indeed in order, Mischief. Bookshelves, alchemical equipment, we need it all!" Joseph shouts to his familiar, wherever his familiar had gotten off to. The school itself had all the things Joseph needed for his research, but it was useful to have his own things in his own space set up the way he liked them. It had a window, at least, which would be useful for venting fumes from alchemy and brewing potions.

He leaves his pack and the things in it on the bed for now. Unpacking could come later.

I can't edit slides because I'm on mobile right now, but I guess Joseph will take 6 so his research is not bothered by people coming and going.


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

"I am not a new student." Joseph scoffs. "I am Joseph Curwen, and I have attended the academy before. I have returned, older and wiser, to continue my education." He looks Esi up and down. "And what is your position here?"


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

"I can show you the way to the dorms." Joseph offers, turning and marching for the dormitory. "I have already attended a semester here when I was fourteen. My parents were searching for a temple to Huehxolocoatl, the chicken serpent, some hundred miles south of here. They thought it was too dangerous for me to travel with them as they were trying to find the temple before some cultists did so. Planetary conjunction, resurrecting dead gods, destruction of the solar system, that kind of thing." He chuckles, as if doomsday cults were of little concern. "I thought them overcautious but, well, that is parents for you. I was the youngest student here at the time and finished the semester with top marks. I have found the resources available here to study magic are the best in the world, so I have returned to research my thesis on unified magic theory. How did the rest of you end up here?"


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

"An excellent one, I should think." Joseph says, examining the back of his hand. "I need only unlimited access to the resources of this establishment and I will change magical theory forever."


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

Joseph considers, unsure how to answer. He had always excelled at magic, which was why he was here to begin with. He needed only access to the expanded resources of the academy to advance his studies. He remains silent, but his feelings fall in line with Mischief's.


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

Joseph shrugs. "Keys are as good as anything - I would not want to break Mischief's heart." It may be too late for that, however, as Mischief wails in sorrow when he finds the keys to be illusory.


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

"Ahh, but you are no threat." Joseph says smiling.

Mischief, also a wildlife expert, chimes in. "Spikey tail! Spikey Tail!"


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

"Helping this community? Well, I have only just arrived here, but my family has built many bridges and dug many wells near remote villages to supply their excavations over the years." Mischief attempts to crawl into Teacher Ot's sleeve. "Many snakes have a deadly secret..." Joseph mutters. With so much time spent in desert and rainforest, Joseph was well acquainted with the things that slithered and crawled in the undergrowth, searching for a safe, warm tent or boot to shelter in. "A scorpion no bigger than a thumbnail can be just as deadly as a jaguar."

Nature: 1d20 + 5 ⇒ (11) + 5 = 16


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

Joseph lifts his cane, grasping it halfway down the shaft. With his hand removed from the handle, no one is surprised to discover that the handle of the cane is shaped like a raven. "I am Joseph Curwen. You may have heard of my parents, Rick and Evelyn. They have written many books on ancient and esoteric history. I am here to continue work on my thesis. I believe there is a way for any spellcaster to - relatively - easily cast spells from all magic traditions, not just one or two. The Cascade Bearers here at this school already practice something similar, only to a more restricted degree than I believe can be achieved, so what better place to continue my research?" His tone is casual and matter-of-fact, as if such a theory were rather mundane. "Beyond that, I suppose my primary fields of interest are ancient history and archeology."

"This is Mischief." He says as the raven alights upon his shoulder. "He is... Mischief. Knowledgeable about magic, but a troublmaker." The bir 'tuts' loudly and pecks the young mans earlobe. "As for feathers: Mischief, I belive the fowl of the air are your purview."


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

A ghost of a smile pulls at Joseph's lips. Summoning flame was likely to be the first thing a young mage would be taught after mastering simple light spells. He had a handful of defensive spells prepared, but the majority of his spell repertoire was dedicated to utility or magic research.

I believe in 2e, fire spells no longer can actually start fires unless they say they do... Is there a source of fire within 20 feet, which is mage hand range.


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

My posting might be a little sparse for a bit. I busted up my hands pretty good, the only unbandaged ones are my pinkies so typing is difficult lol


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

Joseph Curwen stands near the front of the crowd. Unlike many of the assembled, he does not look nervous. He had attended the Magaambya Academy for a semester a decade ago, but he belonged here, regardless. A wizard as skilled as he was in the arcane arts would naturally attend the most prestigious university in the world. Joseph is a human of ulfen descent. He is tall like most ulfen, but much leaner. His light blonde hair is sun-bleached almost white from time spent outside at archeological digs. He has sharp, grey eyes, always flitting about. His outfit doesn't seem to follow any style. The coloring is primarily red and black, with baggy trousers but a tight-fitting tunic. The left sleeve is missing entirely, exposing his left arm, which sports a somewhat crude tattoo of a tian sky dragon snaking its way down his arm. He wears a tattered, short black cape that is adorned with raven's flight feathers. He carries a cane made of black wood with a gold collar and handle. One that is obviously more style than function. A large raven sits perched on his shoulder, also surveying the crowd.

Joseph taps his cane on the floor and sighs, grimacing. He never understood the point of these welcoming ceremonies. There were more important things to do. Fields of magic to advance!

The raven spies something interesting and takes flight.


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

I post from my phone/tablet a lot and I can't edit google docs that way, so in combat I'll probably be asking someone to move my token a lot... If I have the time/energy to set up my laptop I can do it myself, but that won't always be the case.

I was a little worried we wouldn't have a solid frontliner when I saw our class composition, but Kijani looks like a beast so we're all good there.

Joseph has Medicine skill and he can prepare Heal in his druid slots once he gets 'em, so he can help on the healing front as well.


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

Yay! Thanks for the invite! I'm at work right now but I'm dotting in.


OK, here's my (Crisischild) submission. I made this profile for a game that didn't end up happening and the name is perfectly good so I am repurposing it. Versatile Human, Spell Blending Universalist Wizard, Magaambya Academic background. He is an exchange student!

Joseph Curwen:

Joseph as a child on one of his families many expeditions in Osira where he discovered Mischief masquerading as a scorpion.

Joseph and Mischief presently.

~~==========~==========~==========~~~~The Ten-Minute~~~~==========~==========~==========~~

Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character.
1. Joseph is the only child of Rick and Evelyn Curwen, well known -and quite wealthy- archeologists. The Curwens are from Absolom, but Joseph grew up traveling the world with his parents as they traveled the world, tracking down lost cities and forgotten tombs.
2. He has a ferocious appetite for magical knowledge, to the point of often being downright reckless in his pursuit for more.
3. From clay tablets found in sunken tombs off the coast of the Lands of the Linnorm kings, to books excavated from forbidden libraries buried deep beneath the dunes of Osira, to the oral traditions of the magic warriors of the Mwangi Expance, Joseph believes he has found evidence that the the four primary "branches" of magic can be unified under a single school of magic. This would allow any spellcaster to easily master all forms of magic, not just one or two.
4. He has already attended the Magaambya university for one semester, though that was when he was much younger. At the time, his parents felt it was too dangerous for him to travel with them on that particular expedition, so they left him in the care of the school.
5. Joseph is returning to the Magaambya academy to finish his education and advance his thesis on unified magic. Not only is the academy the most prestigious school of magic in the history of Golarion, Joseph has met mwangi wizards and druids that already seemed to draw freely from multiple schools of magic, making the mwangi academy the most logical place for him to research his thesis.

Step 2: List two goals for the character that you, as a player, think would be cool to see accomplished in-game.
1. Become a Halcyon Speaker, thus completing his thesis.
2. Joseph has had a life full of adventure and is naturally gifted in magic. He is not used to failure. Might be nice to see him humbled a bit.
3. Due to the nature of his childhood, endless travels with his parents and their team, he is not the most sociable or very good at making friends. He should learn to be more of a people person and have a social life. Life isn't just about books.

Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
Known: Joseph has a crush on Mikami!
Unknown: Joseph is adopted. When his parents were younger and childless, their adventures were often far more adventurous than something as mundane as outrunning a sandstorm. Their combined knowledge in the esoteric gods and rituals of the world was often called upon by the churches of Sarenrae, Iomedae and other good deities to help track down cultists intent on summoning unspeakable horrors and eldritch abominations to the material plane. On one such hunt for cultists, the Andoran Steel Falcons the Curwens were working with were able to interrupt a ritual to summon the Crawling Chaos - a ritual performed by insane followers of a dead god - on a small, rocky island off the coast of Osirion. Joseph, a newborn, was to be their blood sacrifice. The Curwens took the infant as their own, the fate of his biological parents unknown. Sometimes they worry that the nearly-completed ritual had marked their son, somehow, and that the Crawling Chaos would try to take his life again...

Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
1. Mikami Yayoi - A year Joseph's junior, Mikami as a Tian-Yae woman Joseph first met on a trip to excavate a temple dedicated to an imperial air dragon in the Valashmai Jungle in souther Tian Xia when he was twelve. A rambunctious girl, she forced friendship onto the unsocial Joseph. She gave him a tattoo in the style of her people - a long and sinewy sky dragon snaking its way down his left arm, its head ending on his palm. The tattoo is infused with arcane-saturated inks, and allows Joseph to channel some of the lightning the sky dragons controlled. His parents weren't particularly happy about it. Mikami traveled with the Curwens on a number of occasions. A tempest druid, Mikami is also attending the academy to study primal magic.
2. Mischief - Joseph's familiar. Joseph found Mischief, who was taking the form of a scorpion at the time, in an excavation in the Osiron desert when he was thirteen. Mischief was hiding under one of Joseph's spellbooks. Joseph was going to shoo the scorpion away, but something about the insect stayed his hand. Perhaps it was the way the scorpion spoke ancient Osiriani? The scorpion promised to help Joseph in his studies of magic in exchange for a home. Later, a small ritual converted the scorpion into a more usable form - that of a raven. Mischief is a troublemaker, but wise and knowledgable.
3. Tokugawa Hidekazu - A year Joseph's senior, Tokugawa is a Tian-dan man and a powerful shadow sorcerer. Met on the same expedition where he met Mikami, Tokugawa considers himself Joseph's rival for Mikami's affections, even though Joseph had never indicated he was interested in her. Tokugawa is a strict traditionalist, and they idea of a Tian woman being romantically involved with a Thassilonian infuriates him. He is also attending the academy, studying arcane magics.

Step 5: Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.
1. The first time Joseph entered a sealed, hidden room in a lost city that had sunk into the swamps in the River Kingdomes. A child, he was the smallest of the crew and, as soon as enough rubble was cleared away, he squeezed into the narrow passageway, crawling over mud and stone to find the mostly intact library on the other side. Taking one of the clay tablets from the stone shelves, he was in awe at the idea that he was the only living person on Golarion to have been in that room. Awed by the fact that, for a brief few minutes, he was the only one who know what information those tablets held.
2. The first time he attempted to cast a divine spell. Magic supposedly granted by the gods themselves, Joseph could not complete the spell, but he could feel the divine magic at his fingertips. That kindled in him the belief that all magic could be linked.
3. Frequent dreams of a tall, handsom, jolly-looking man walking across the desert of Osirion at night. As he approached a city or village, the people would joyously welcome him, but as he walked down the streets and through the city, the buildings and denizens would crumble to dust as he passed.
4. Strange, but positive feelings when he learned Mikami would be attending the Magaambya academy at the same time as he.

Flaw: Joseph struggles to accept that there are others that might know more than him.
Quirk: Joseph does even the most mundane tasks, like retrieving a bottle of ink, with magic when possible.

RP example.


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

I don't think I can mentally or emotionally handle seven gestalt PC's, and I'd rather the original players have change to finish their story.


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

Does the party have a CLW wand yet?


HP 15/15 Nonlethal 00/15 | AC 15 | F: +4, R: +5, W: +7 | Perc: +5 | Electric Arc◆◆: 1d4+4 Reflex DC 17 Electricity Damage (2 Targets, 30') | Speed 25/25ft | Active Conditions: *NONE* | Special Abilities Drain Bonded Item: 1/1 |
Spells:
0th: Detect magic, Electric Arc, Light, Mage Hand, Prestidigitation, Ray of Frost | 1st: Color Spray, Pocket Library
Skills:
Academia Lore +7, Arcana +7, Crafting +7, Library Lore +7, Magaambya Lore +7, Medicine +5, Nature +5, Occultism +7, Religion +5

Byoooooom. Introducing the skilled member of the party! Thanks for the invite Okita and GM =)

Lovecraft is one of my favorite authors. Tis all you need to know about me.

@The GM in Yellow:
1: What do you want us new players to use for gold? 3rd level WBL (3k) or something else?

2: Is pre-game crafting allowed? Nycholas can't fail the craft check for level 1 potions and other low-level alchemical items.

3: Is adding formula to the formula book allowed pre-game, and if so, what cost would you like to use?