Tweiford Shenk

Jose Delgado's page

27 posts. Alias of Uriel393.


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Realizing that his hopes would soon be dead in the water , Jose leaps out of the nearest porthole, landing on a lower deck, fights his way through the now forming hordes of ZOMBIES (And wondering just why he had been avoiding calling them that in his brain), and to a lifeboat.
Launching it, he smiles and waves Adios to this Ship of the Damned, heading for the nearest landmass.

OoC: Later folks, it would have been fun to play this one out.


OoC:Sorry, Laptop still down, posting from the LFS.

Smerg&Geofrey

Spoiler:

STAGE 1
Perception 1d20 + 6 ⇒ (1) + 6 = 7 *Fail*

Running ahead of his new companion to spot for Infected, Jose completely misses a group of them gathered near an elevator. "The coast is clear..." he whispers, right as the scream wildly and charge.
It is by sheer Luck that the pair escape.

STAGE 2
Athletics 1d20 + 9 ⇒ (7) + 9 = 16 *Pass*

Staying just ahead of Geoffrey, Jose manages to open a bulkhead, and Geoffrey barely gets it closed in front of the ravening horde.

STAGE 3
Stealth 1d20 + 8 ⇒ (7) + 8 = 15 *Pass*

While Geoffrey rummages through the contents of the room, Jose tip-toes around, keeping his movements minimal, so as not to attract any more attention. At one point, he barely ducks down underneath a porthole, as an Infected lumbers by on the deck outside...

STAGE 4
Mechanics 1d20 + 8 ⇒ (15) + 8 = 23 *Pass*

As Geoffrey blunders into a group of Infected, Jose thinks quickly, running to a nearby valve for the fire-prevention sprinkler system. Deftly opening it, he laughs as he grabs his friend, escaping, as the Infected slip and fall all over the floor.

"This is just like dodging Federales back home...Well, if they were trying to eat us, eh?"

STAGE 5
Thievery 1d20 + 8 ⇒ (4) + 8 = 12 *Fail*

Athletics 1d20 + 9 ⇒ (4) + 9 = 13

Trying to grab a holstered Pistol from a now-Infected Security guard as he lumbers by, Jose fails, but at least the thing didn't grab him as he dodged away...(Well, he hoped not...)


Hank Macon wrote:
DM & Vic: ** spoiler omitted **

OoC: So, puns aside, is this game Dead in rhe Water?


DM&Geoff

Spoiler:
Perception 1d20 + 6 ⇒ (1) + 6 = 7 Awesome...Haha

Gathering a taser,refill,pepper spray and ammo, Jose looks around for anything else that might be useful.

Perception1d20 + 6 ⇒ (7) + 6 = 13

' I fear that we may have trouble reaching the bridge at this point. If things really are going to Hell... escaping the ship might be the best option.

Jose will pull up his Ship's layout app on his iphone to point out where the nearest lifeboats might be.


Geoffrey Whittaker wrote:
** spoiler omitted **

DM &Geoffrey

Spoiler:
"Well, try and keep up, friend. Sounds like things are going to Hell around here."

OoC: I have the Run feat, but I doubt that it will come into effect, as we are dragging the poor nurse along.


DM & Geoff

Spoiler:

OoC: A little unsure of things...We ran out of the room, now in the hallway, correct?

Jose does a quick take on things. Turning to his new companion he quickly says 'My friend, I think we should get away from here as soon as possible. Le's head towards the ship's security room/' (Or whatever one would call where the 'law' of the cruiseliner is stationed...security guards, etc...).
As soon as the other man replies or agrees, Jose will takoff at haste for somewhere more secure.


DM & Geoff:

Spoiler:
Jose follows the man yelling, running through the door, closing it behind him. Hopefully, it will hold.


DM

Spoiler:
Initiative 1d20 + 3 ⇒ (9) + 3 = 12 Jose will move as far back as possible from the crazed people, making sure that the way out isn't blocked.
OoC: Funny how none of the people ina ZA scenario have ever seen a Zombie flick... Haha


DM & Geoffrey

Spoiler:
'Yes, friend... I have encountered that very problem. Somthing mor serious that a Flu is going on here. It's like something out of a Horror movie...'


DM & Geoff

Spoiler:

Jose approaches one of the tied-down people, saying to the attendant nurses [b]'Are they in Pain?' [/]
bending down a bit. he gets close enough to see if this one, too, was trying to bite him...


Geoff

Spoiler:

'Hola... Er, Hello. Something is going on that is not part of the Ship's planned Activities, I think. Where did you say you were taking this person? The Theater is the other way, and already filled with bod... with ill passengers.'

Jose then moves over to the nearest wall-phone, trying to get the Ship's operator to see about sending some security to his location. That crazed old woman had shaken him up quite a bit.


DM

Spoiler:
Jose jogs us 'careful, the last woman I tried to help was crazy...she tried to bite me!'
Jose then tries to help, opening doors,etc... H then asks [b]'Where are you taking this person?'[b]


DM

Spoiler:

Jose shakes off the shock of his encounter, though he is still haunted by the strange attack. keeping at a respectable speed, he jogs through the halls, looking for any of the ship's security guards, to inform the of the possible new development in the sick people's condition...


DM

Spoiler:
Jose jumps up, shaken by the crazed old woman, sprinting for the open door/hallway (Full Retreat), trying to distance himself from the batty senior.


OoC:Sorry, Net has been down for a day and a half.

DM

Spoiler:
CMB 1d20 + 1 ⇒ (2) + 1 = 3


DM

Spoiler:

Perception 1d20 + 6 ⇒ (10) + 6 = 16
Initiative 1d20 + 3 ⇒ (11) + 3 = 14
Treat Injury 1d20 + 1 ⇒ (8) + 1 = 9


DM

Spoiler:
Jose will listen politely, and then volunteer to help with stretcher duty, finding and transporting sick passengers.


Spoiler:
Jose will quickly approach the nearest officer, waiting until there is a break in any conversation and then offer to help.
"Sir, I have some small experience helping in such situations. When Swine Flu swept through Vera Cruz, I did some time as a volunteer orderly at a local hospital. I am off-duty now, Is there anything that I can do to help?'

Looking around,Jose tries to get a closer inkling as to why the passengers are tied/bolted down (If I read that correctly), just the roll of the Ocean...? Or , something else...


DM

Spoiler:
Perception 1d20 + 6 ⇒ (14) + 6 = 20
Jose follows the other workers into the Theater, curious as to what exactly is being done with these passengers.


DM

Spoiler:

Curious as to where these workers are bringing the bodies,Jose will follow along beside,offering to help carry.
Untrained Heal
1d20 + 1 ⇒ (6) + 1 = 7 Am I sure that they are dead?


DM

Spoiler:

Perception 1d20 + 6 ⇒ (17) + 6 = 23

Keeping his eyes peeled for any help,as well as for anything 'wrong' in general, Jose makes his was along the current level, trying to spot any EMTs or other people capable of helping. If he spots a maid's cart, he will try and pick up some clean towlets,etc,to help, as well as digging into his pack for a facemask (Assuming that there are some, for when grouting and/or otherwise sanding,working at the machinery).

Edit:I keep accidentally posting as by base Profile, sorry.


(Comp has been on the fritz, fixed now)

DM

Spoiler:
Frustrated at the attitude (It did strike Jose as just a bit too like that of doctors back home, when the very poor needed help), Jose says to those sick that he has encountered 'I shall go and find somebody to help me take you to the infirmary, hold tight, folks...' before jogging off, in search of some co-workers,or even another helpful passenger.


Smerg

Spoiler:

Perception
1d20 + 6 ⇒ (12) + 6 = 18

Finding some passengers and/or crew ill, Jose will go for the nearest Wall-Phone, to try and ring the sick bay.
"Are you folks OK? I will get someone from Medical down here quickly,don't worry...'

Initiative
1d20 + 3 ⇒ (3) + 3 = 6


Vic Foster wrote:

My crappy straw hat ensures my insides stay my insides!

(I have already ranted, somewhere, about the avatar selection - I pretty much gave up because headwear was something I wanted and frankly digging through pages of really ugly guys and Valeros in various states of panic is no way to waste time).

Again, good move in a Zombie game!

There sure are a lot of bald guys and Valeros pics...


Vic, I was going to poke a bit of fun at you for using that Avatar...then I realized that yours is the only one with any sort of head protection...In a Zombie Game.

XD


DM

Spoiler:

Laughing at Rodriguez' dry humor, Jose nods and chuckles. It has always been so. No overtime, no proper breaks, no vacation... That's how it seems to be for people who do the real work in the World.
Fighting the unease that begins to assail him whenever unscheduled changes in the Ship's routine happen...(Maybe Calderone has finally found him? Paid off someone on the SHip for his location...Perhaps..?)
Shaking off such thoughts. Still...it might do to try and get a look at this 'survivor'. It wasn't above his old enemies to use such a ruse. Perfect way for an Assassin to get to him.

Cleaning up as best he could, and grabbing his tool-pack, Jose then makes his way to the mess hall.

Perception
1d20 + 6 ⇒ (4) + 6 = 10


Jose Delgado , reporting for duty...

-Uriel