Orkoral

Jo'no Screaminghawk's page

276 posts. Alias of Kor - Orc Scrollkeeper.


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Surprise Round:

Jo'no releases two missiles of force at the doll: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Round 1:

Spellcraft check: 1d20 + 11 ⇒ (3) + 11 = 14

Surmising what the magical doll has done, Jo'no taps his staff on the ground and calls forth a divination.

Jo'no casts see invisible.


Unsure of what kind of construct it is, Jo'no draws his wand and prepares to give the doll a zap.

I'm unsure if I can draw and use it on a half action, so for now I will assume I cannot.


Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Initiative: 1d20 + 8 ⇒ (16) + 8 = 24


Jo'no will also make his way towards the commotion.


Jo'no examines the man's jacket to determine what the source of the magical aura is.


A look of concern shows across Jo'no's face as he realizes what it is. "Ghoul!" is shouted has Jo'no backs away from it on the surprise round. Jo'no nods his thanks towards Durik.


Sense Motive: 1d20 + 1 ⇒ (9) + 1 = 10
Knowledge (religion): 1d20 + 8 ⇒ (13) + 8 = 21
Knowledge (nature): 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge (arcana): 1d20 + 11 ⇒ (8) + 11 = 19

Jo'no will also cast Detect Magic to determine if the ailment's source is magical in nature.


Jo'no has no interest in being at the executions, so looking into helping the wanderer is of greater interest to him. After being explained his vexing ailments, Jo'no will use his magic to determine if there are any magical auras eminating from the man.


Tania:

Whispered to Tania. "My mind was thinking the same thing Tania, but I'm unsure if the boy would have wanted to live as an outlaw being hunted by the hellknights. Hopefully the judge may be able to consider our request, otherwise I fear there really is only 1 other practical alternative for us."

Jo'no stands beside Tania, nodding as she speaks her plea.


Tania:

"I'm really not sure what we can do. I understand the importance of ensuring that the punishment must act as a deterrent to others. I also accept that the Creedy's were not the holiest of saints either. People did die from the results of their actions."

Jo'no sighs.

"Despite all that, the sentences just really don't sit well with me as it feels like I am the one wearing the executioner's hood. Sadly I think that boy is no different than Nuala. Simply a young impressionable soul that simply needs guidance in life, and perhaps he could make better decisions. I would rather have seen him indentured to a monastery or a temple."

Jo'no shakes his head.

"Perhaps I will have to rely more on my instincts in the future, even if it goes against the collective will of the group."

Jo'no shrugs.


At the announcement of the sentences, Jo'no frowns a little. He says nothing, and leaves the room as he quietly contemplates the events which led up to this.


Sorry I haven't had a chance to post Jo'no's testimony. It has been a very busy couple of days for me. I also have a bit of a bad memory, and I don't have the time to go through all the past posts and figure out what Jo'no would have said. He would have been very factual and literal in his account of the events. He would have tried to present the testimony in the most accurate legal terminology he would know. (Since there is no knowledge-legal, I think -local is about he closest?)

[ooc]Knowledge (local): 1d20 + 8 ⇒ (10) + 8 = 18


Wrath wrote:
Jo'no Screaminghawk wrote:

At the end of the 2 weeks, Jo'no would have given Tania the 2 spellbooks he has to sell them for distributing funds to the group.

I'll work out the value of them tomorrow... late night for me right now.

Don't forget that Idrian has some spell casting now too, he may want to look over those books before they're sold

They are all in one master book now, called "Jo'no's Spellbook". He is free to copy anything he wishes.


At the end of the 2 weeks, Jo'no would have given Tania the 2 spellbooks he has to sell them for distributing funds to the group.

I'll work out the value of them tomorrow... late night for me right now.


Jo'no will gather his friends and will share some of the highlights of Nuala's diary. See above info in Wrath's story for Jo'no.

"I feel honor bound to seek out this blooded judge in Magnimar and ensure that he is..." Jo'no pauses slightly, but clear his mouth seemed poised to speak the word of "kill" next. "... is brought to justice."


Jo'no would be interested in the amulet, but only if no one else would prefer to use it.


Jo'no will continue his studies into the unnatural things they encountered. He will also spend time copying spells into his spellbook.

Jo'no pretty much isolates himself to keep a focus on his studies... only leaving his house when he runs out of food.


Jo'no approaches Nuala's body and drops to one knee, and hangs his head down. Deeply saddened both by her death and by the path she had chosen.

The young wizard sees how disraught Tania is, and in a hugging grasp holds her and tries to console her.

"The poor naive girl was always getting herself into trouble, but something like this I did not anticipate. Poor Nuala. She didn't deserve to be misled like this. Someone is responsible for taking her down this dark path, and that is something I intend to pursue."

Jo'no sighs.

"We should take a quick look around to see if there are any journals or documents which might help us assess who is behind this. Then we will need to return her body to her family so that the proper arrangements can be made."


Jo'no will try out his new wand, release a 2 bolts of force at the flying beast.

Magic Missile: 2d4 + 2 ⇒ (3, 2) + 2 = 7


Given the close fighting quarters, Jo'no stays out of the way.


Will Save DC 16: 1d20 + 4 ⇒ (10) + 4 = 14
Will Save DC 12: 1d20 + 6 ⇒ (11) + 6 = 17

Greatly drained of health and shocked at Nuala's transformation, Jo'no casts an enchantment at her. If his spell seems to take effect, then he will remain in place, otherwise he will withdraw back around the corner to allow the martial-minded more room to work.

Hideous Laughter - Will Save DC 16


If there is room for Jo'no to advance up and see what is going on, he will. If he sees its Nuala he will first attempt to Daze her.


Jo'no watches his companions examine the area for traps. He remains behind everyone having little talents to offer in this task. Upon hearing Tania's query, "I can summon a creature with the power of my staff. If we are at a loss for any other option then I could call forth a creature, but I suspect Mikka might be the better person to summon a creature for this type of experiment. Perhaps an ape?"


If you are telling someone not to run from you or you will kill them... it is a threat. It can also be called a warning or a factual statement, but they are all the same thing. Now, given the scenario, I actually thought it was an appropriate threat and I like how Idrian worded it -- gritty yet still somewhat cordial.


DM Wrath wrote:

1st level - comprehend languages, detect secret doors, floating disc, identify, obscuring mist, sleep.

2nd level - locate object, minor image, mirror image, see invisibility, spider climb

Okay, swapping out sleep for Ear-Piercing Scream (UM), and see invisibility for Cushioning Bands (UM).

With the gear quickly gathered, Jo'no is anxious to press on to see what sort of mischief Nuala is up to.

While holding out the wand and the spell tome and addressing the group in general, "do you mind if I make use of these?"


After waiting for the man's responses to Tania's questions, Jo'no will cast a spell and peer at the two enemies. Detect Magic. If no one else seems interested in going into the pit to examine the body of the fallen mage, Jo'no will. He is most curious to see if perhaps she is carrying a spellbook.


Oops. Well I sure would not have dumped all my spells to save her then. If its not too late, I would like to not cast web, and would rather just target the woman (or more likely an image) with a magic missle from the wand.


Concentration check: 1d20 + 11 + 6 ⇒ (10) + 11 + 6 = 27

Jo'no completes his casting and pauses slightly to see its effect. If Nuala does not drop into a slumber then Jo'no follows with casting another spell which fills the area behind Nuala with webs.

Jo'no will target the burst of his sleep spell so that only Nuala is in the area. If the sleep spell does not work, then Jo'no will fill the room behind Nuala with webs which will also include the area that Nuala and her friend are standing in.

Sleep DC: 15
Web DC: 16


Spellcraft check to identify Mikka's spell: 1d20 + 11 ⇒ (1) + 11 = 12

Unaware of what Mikka's spell is, Jo'no continues his incantations yet frowns as he sees Nuala getting injured by Mikka's spell.


Jo'no will shout out "Nuala, stop this!"

Jo'no will then begin casting sleep.


Jo'no begins recalling a spell to his mind and then looses focus as he hears the name Nualia spoken. "Oh no, what has that poor naive girl gotten herself into this time?"


Perception check 1d20 + 1 ⇒ (11) + 1 = 12


"Yes, that hobgoblin carcass is the tentamort's handiwork. It has a nasty acidic-like poison. Always best to keep your distance with them."


"Oh crap, a Tentamort. Try to keep away from it and don't let it sting you."

Jo'no will summon up a small orb of fire and drop it on top of the creature.

Flaming Sphere fire damage: 3d6 ⇒ (6, 3, 2) = 11 (Ref DC 16 to negate)


Knowledge (dungeoneering) check: 1d20 + 10 ⇒ (13) + 10 = 23


Perception check: 1d20 + 1 ⇒ (6) + 1 = 7


Perception check: 1d20 + 1 ⇒ (9) + 1 = 10

Jo'no squints to see what Durik is seeing, but just can't make anything out.


"Thanks Durik. I feel much better now."


Jo'no nods at Durik, "Yes, my wounds are taking a while longer to mend than I had hoped. We have many people here that tend to fight on the front line though, so I dislike draining potential heals away from them. Perhaps just one small healing spell would suffice for now. Thank you."


Jo'no begins his day with magically armoring himself.


"Well, I was thinking of tying the rope on both sides. Well, unless I can think of a quick way to repair it..."

Knowledge (engineering): 1d20 + 8 ⇒ (12) + 8 = 20


"Although I do have a cantrip I could have mended the bridge with, sadly I did not prepare it this morning. I do have a spell that will make me light as a feather should the bridge give way. We could secure a rope on this side and I could take the other end across and secure it there."

Jo'no looks towards Feldspar and asks, "what should we do with the sleeping goblin when we reach her? "


Jono moves 30' closer to the bridge.

M41


DM Wrath wrote:
A note of full round spells - Spells like sleep and summon X spells take one full round to cast. In my games, I generally take this as requiring free, swift, move and standard actions to complete. I allow the breaking up of that across rounds, but sometimes that becomes cumbersome to handle. In PbP it's not so hard since I have time to go back and read a players actions again.

I decided to double check the rules on this, as I believe in 3.5 this is how this worked. I have played with many different groups in different geographical areas and the GM's also allowed splitting the 1 round action. (Usually for summon spells is when this came up).

Interesting enough, I decided to do a search to nail down the rules (either for 3.5 or Pathfinder). Instead all I found was forum posts both for and against it. I was suprised by this as prior to this, the ability to split up a 1 round action has never come up in game discussion for me.


Jo'no Screaminghawk wrote:

HP roll: 1d6

So, half it is.

+1 Int

+1 HP
2, 2nd level spells


Initiative: 1d20 + 8 ⇒ (5) + 8 = 13

Jo'no rushes forward towards the bridge, while calling forth "Wake up!". On the virge of having a vantage point, the Shoanti calls upon his inner power to teleport himself closer. Jo'no then calls forth a spell to put the goblins into a slumber.

Move 30' towards the bridge and as a swift action teleports 10' closer to a vantage point of the end of the bridge (R44). Jo'no then cast Sleep on the 4 goblins at the end of the bridge (DC 15).


HP roll: 1d6 ⇒ 1

So, half it is.


Jo'no nods positively at Idrian's response. "Perhaps it just comes down to a difference in cultures. When you refer to people as being foolish, or their ideas being foolish, some people take this as a great insult. My concern is certainly not in our differing viewpoints, but only a concern in how you have attacked my suggestions. I think we understand each other better now, and I believe we can continue working amiably together."


Jo'no will need some time in the morning to prepare spells, so he suggests that he can take last watch with someone else, although his primary focus at that time will be memorizing spells and infrequently watching for threats.


"Irdian, I am doing my best to be patient with you, as my people have taught me. However, there is also a time when a stand must be taken, and I feel that time coming close. Although I have noted that your manner is abrupt, insultive and rude, it seems that it is mainly with when speaking to me that these traits are dominant."

"I could just as easily suggest that you are foolish, uncaring and perhaps lacking of intelligence for thinking that offering surrender to a foe who is greatly outmatched is not humane or even logical. I accept the fact that you greatly hate these creatures, but you need to learn temperance if you wish to continue to work with adventuring groups. More-so, I suggest not insulting those, whose viewpoints differ from your own, especially if those viewpoints cross into religious doctrines."

"I suggest that you consider my words with wisdom as I fear failure to do so will find this group short a member very soon."

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