Sandpoint Devil

Jonathan Kressin's page

Organized Play Member. 51 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.




Please cancel my adventure path subscription. I'd like to sit the next one out.

Thanks!
Jonathan


Hello,

Could you please cancel my adventure path subscription? It doesn't look like this is a campaign I'm going to want to run, and that is money I can put to better use with other paizo products until the next AP comes out.

Thanks!
Jonathan


I have been waiting patiently for book four of the adventure path, and it finally showed up at my door yesterday.

Unfortunately, the envelope was filthy/cracked/torn/taped and covered with the stamp 'Damaged in Handling in the Postal Service At Milwaukee 53203-9997 Please accept our apology'.

I took photos of the envelope before opening if needed. Inside, the book is torn across the middle of the spine thru the book. The book is a mess.

I know this isn't paizo's fault, but it is pretty disappointing to have this happen to one of my books. Is there anything we can do with you or the post office to get this book replaced?

I can provide pictures if needed.

Thanks for your help!

Jonathan Kressin


Hello,

As much as the new adventure path looks amazing, finances dictate that I need to stop subscribing to the adventure path again. Could you please cancel my subscription including the upcoming order #1790946.

Thanks!
Jonathan


I love my monthly paizo fix, but cannot continue to justify the expense. Hopefully some point in the future, I will resume my subscriptions, but cannot at this time.

Thanks!
Jonathan


We have just started The Infernal Syndrome.

Spoiler:

The party was dealing with some in game stuff at a tavern when the explosions happened in the city. They are desperately trying to get thru the crowds to the Mayor's manor. As they are getting the idea the roads are not going to work, they have decided to use the sewers to bypass the roads.

I don't think any of the players has a really good survival check to navigate the sewers. I was wondering how hard people think it would be to get moving in the right direction, and what type of chaos is happening below the sewers. My thought is to have swarms of rats moving north away from the explosion, but other suggestions would be appreciated.

I don't think the party is going to want to give up, and would like them to wait a bit so that they can actually hear all the rumors of what is happening in the city.

Thanks for any suggestions!

Jonathan


Earlier this month, I requested a hold to be put on my subscription. Finances have returned to normal. Could my subscriptions for this month be resubmitted in a new order and things return to normal?

Thanks for your help with everything!

Jonathan


Hi,

I was wondering if it is possible to put a hold on my subscriptions for a month. A few things are a bit crazy/tight right now. I'd rather not cancel my subscriptions - but pushing back the current order until next month would help us keep on top of things.

Thanks!
Jonathan


The package just arrived. I'm very happy it made it ok.

Thanks!

Jonathan


Hi,
Could you please remove my 'Pathfinder Roleplaying Game' subscription. Seeing as most of my gaming is done thru Fantasy Grounds, I really don't need a DM screen. Plus, that is more money I can dedicate to all of my other subscriptions.

Thanks!
Jonathan


So, our group is about halfway thru performing the Trials, and I think we are all having a great time with it. I do admit some of the players want to physically hurt me by forcing them to read thru scripts and to *gasp* act. More so after trial 2 and especially 3.

Fortunately, we play on Fantasy Grounds online, so I am safe for the moment (except for what I did to my wife in Runelords, but that's another story).

I had a few questions regarding the upcoming parts of the adventure:

Spoiler:

1.) Under 'The Rebel's Joy' section, it states that the Children of Westcrown have gathered info regarding the Mayor and his home, and those details are detailed below. There is however, no information regarding what they do or don't know about the manor. Any suggestions on what to give out to the party?

2.) As far as I understand, most of the manor is all open, and the PCs have a lot of free rein. Will the guests be kicked out of the servant areas, or is the staff so overworked - they can be in and out without notice?

3.) In A45, is the DC to unlock the door 30 or is it 35 as specified in the A51 area.

4.) For the runecurse: my understanding is the curse itself is not magical, it is just part of a prior contract that can be incorporated into a magical item. Am I correct in understanding that the runecurse in this module does not radiate magic?

5.) The howlers in B2, is there 1 or 3? The text describes three of them waiting, the stats only list 1 at a CR3.

I am still wrapping my brain around the structures, pits, etc in this Knot. This stuff is crazy! I guess if the characters have -2 to their dex checks when perceiving these rooms, it is no wonder I'm going insane trying to figure it out.

Overall, I'm enjoying this book so far. It is definitely a challenge for the DM to run, as much as for the characters to survive it.

Thanks for help with my questions.

Jonathan


We are currently running Skinsaw Murders using the PathfinderRPG rules, and I'd like to just get someone elses thought on something.

One of the characters in our group is a half-orc paladin of Iomedae. I've really regretted that the church took in this paladin. His intelligence score is really low, and he is played in a very non-paladin sort of way.

In the latest adventure:

Spoiler:

The group reaches the room with Iesha in it. They only see that it is a female form, and move into the room around her. I've had some fun with this module, as one of our other characters is Varisian, was an orphan, dresses in scarves, and description closely matches that of Iesha. So I'm going with them being related and looking very much alike. Iesha sees this other character, approaches her, touching her face, eyes are drawn to the scarf, she yells out for Aldern and tells the character to move. Our paladin's action on his initiative is to use 'detect evil' as a free action and start hacking at the revenent without it doing anything at all offensive. The 'sister' character, and everyone else moves out of the way, so Iesha screams (getting most of the party to draw back) and leaves the room. The Paladin who is unaffected by the scream takes an attack of opportunity as she leaves. He then on his turn follows Iesha out and continues to attack her. Iesha finally starts attacking back, doing a ton of damage. The 'sister' uses her bladed scarf to trip the Paladin and the revenent heads away to the basement to deal with her real target.

Second instance in this game: one of the other characters fails their save against the haunt that forces her to go upstairs and protect her children. The Paladin happens to be between her and the door, and she thinks he is Voral. The paladin's response is to grapple and tie up this cleric of Pharasma. In the process of doing this, there were quite a few vulgar jokes about what he was doing while grappling this character. He then proceeds to carry the tied up character down into the caverns, with the character sobbing and terrified the entire time. He even spent a round trying to further terrify the character to see if that would somehow make things better.

Anyway, I'm debating at what point this character looses their Paladin abilities. This character has been singing the 'I'm a Paladin, and I'm ok' song for quite some time now, but I've seen little in the way of worship to his deity. Reading the recent large writeup on Iomedae, I don't see Her as putting up well with a lot of the ongoing behavior (the last two items being just recent examples).

I'm a much more experienced player then DM, I've never had to worry about taking away a characters abilities. I hate to do it, but I just don't see a way around it. I've recently had the Paladin notice that their sword was starting to look really tarnished, but I think the player just assumed that this was due to some affect in the house. The player is an experienced player and DM. I'm amazed she is playing this character the way she is.

What do you think? Should Iomedae give him a chance to redeem himself in the pit of evil he is currently in, or cut him off?

Thanks for your thoughts on this.

Jonathan


Seeing that it doesn't look like 'Seeker of Secrets' is going to be available for some time, and I don't want my whole order to wait until next month (with the ton of stuff scheduled to be released then), can I please have 'Seeker of Secret's' split off this order?

That way, I can get the Bestiary and Princes of Darkness now.

Please let me know. I hadn't had any notification that things got delayed due to SoS, and just checked message forums to see what is going on.

Thanks!
Jonathan


Our group is enjoying making use of their generous reward of horses by their local noble friend in this part of the adventure. I assume they will be taking their horses with them to the Misgivings. How soon after the group enters the manor do you think the horses will be attacked by the swarms?

Thanks,
Jonathan


Hi. I know this question has been answered before, but I can't find the thread and the search function is disabled.

My party is getting ready to experience haunts for the first time. We have a Cleric, a Cleric/Rogue and a Paladin in the party. We just converted from the beta rules to the final pathfinderrpg rules.

If none of the divine folk pick up the 'Turn Undead' feat, are they pretty much out of luck at driving off the haunts? I seem to recall that we can give the haunts a certain number of hp based on the HD, and if the channel energy does enough damage, that will disable them. However, with the HD most of the haunts have, even if all three characters gets off a healing burst at a total of 5d6, I think it is pretty unlikely to match those hitpoints.

Of course, this is more fun for me to torment the players- but they might get a bit upset having that many divine characters and no way to stop the haunts.

In my email to the group about converting their characters to final rules, I did include the info that their channel energy ability has changed and if they want to swap out an existing feat for 'Turn Undead', they are welcome to do so. I think the general response I got was that they'd rather hurt the undead then make it run away. If someone doesn't take it before those encounters, I'm pretty positive it will be on the wish list in the future.

If I'm thinking this through wrongly, please let me know.

Thanks!
Jonathan


The Core Rulebook arrived! It is beautiful! It is the best gaming book I've purchased in probably the last 10 years if not longer!

Thank you Paizo Staff! Thank you Jason!

Paizo Rocks!

Jonathan


I was reviewing my sidebar, kinda impatient for the last book to get into stock so I can get everything, and I realized that the 15% adventure-path discount is not being applied to all my subscriptions. Will this happen automatically when the books are charged/shipped, or does this need to be fixed now?

Thanks!
Jonathan


I recently added the Pathfinder Companion and Modules to my subscriptions. Looking at the 'my subscriptions' screen, the sample bundles do not list the July companion/modules. Could you check and make sure that I am getting Qadira and 'Beyond the Vault of Souls' along with my Adventure Path book for July?

Thanks!
Jonathan


I've been running Burnt Offerings for a group of 4 players (at 4th level). They just took out all of the top level of Thistletop. They then decided to lock themselves in a room and sleep for the night... Without setting watches.. Common sense, not so much..

So, I'm trying to get opinions of best way to handle the other residents reactions in Thistletop without completely killing off my party.

Spoiler:

I rolled percentages thru the night to see if anyone wandered up - as the initial combat went fast and didn't make too much noise. In the middle of the night, someone did wander up. They witnessed the dead bodies, tried the door to Ripnuggets room where the party was sleeping - waking up one of the light sleepers and headed back down the stairs.

My initial thought was that it was one of Ripnuggets wives.. She saw him dead, doesn't know who did it - and fled back down again. She could

a.) Stay in the harem with Bruthazmus in hopes she stays safe - as he is most likely the new leader of Thistletop.

b.) Return screaming, alerting everyone of what is going up above so they can shore up their defenses and have everyone waiting on the first dungeon level for the adventurers to show up.

c.) Same as b. except that Nualia is busy on the lower level and nobody wants to disturb her.

I am really concerned that if I throw everyone at my party at once, I'll kill them off and although they are pretty crazy to camp out where they did - I'd like them to have a slight chance of survival.

What do you think would be a good compromise between rewarding them for bad decisions and outright overpowering them?

Thanks!
Jonathan
(who is really enjoying running this campaign)