M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Day Job: Perform (Oratory): 1d20 + 8 ⇒ (5) + 8 = 13
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
"Mon, ya got ta be kiddin' me. We kept her alive fa Torch ta kill her!"
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Auric, you can probably roll the DD on the lock and GMG can resolve it on the 26th.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Auric checked the doors and found them to be locked but not trapped. We'll need to have him open them.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Seeing that we are now in classic fireball formation, Jolly moves off to the side, knowing that his first action needs to be getting everyone else performing their best.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
"Let's hope we do. Otherwise, we need to go look for more secret doors or a clue to where she's gone."
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
"If you all are going to scout the passages, I'll help hold the center here where we rolled up that rug." Jolly positions himself where he can watch the door and the entrances to the passages.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
"Botosani? What's that? A code word of some sort? Are we going to check all of these passages first then? Or see what is behind the locked doors?"
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
"Clever. Somehow it has been hidden from our magic, but Auric's eyes are better than that. Let's roll it up." Jolly will help anyone else that wants to roll up the carpet or do it himself if Auric can direct how to do it without triggering the trap. Once clear he suggests, "Shall we check the doors here before exploring the hallways?"
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
"Well, if Auric is our expert, let's get him to have another look. I don't think we're in a hurry. Let's have him take his time and check things again."
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
"All right, let's draw straws and see what this thing does." Jolly produces a handful of straws and offers them to everyone.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
We're all in the wrong place on the map. I have repositioned us all to the same positions around the door that we're really at.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Someone is going to need to put those wicked good arrows on a macro :)
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
"Might be a bit of a problem. Any of you know how to dispel or disable a magical trap?" Is this door where we are all standing or up where you've got the red "S" on the map?
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
"Yes, that was a helluva battle and I'm sure there are more to come. I'd hoped to save my stirring tales about the Society for other foes, but we'll have to make do. At least we all survived." Jolly will help Valandil to look around further unless we hear more sounds.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Flag is out! +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects if you are within 30 feet and can see the flag. +1 competence bonus on attack rolls and weapon damage rolls. Note that for most characters you should wind up with a total of +2 on attacks and +2 on weapon damage.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Flag is out and Inspire Courage! +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects if you are within 30 feet and can see the flag. +1 competence bonus on attack rolls and weapon damage rolls. Note that for most characters you should wind up with a total of +2 on attacks and +2 on weapon damage.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Flag is out and Inspire Courage! +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects if you are within 30 feet and can see the flag. +1 competence bonus on attack rolls and weapon damage rolls. Note that for most characters you should wind up with a total of +2 on attacks and +2 on weapon damage. Jolly steps back out of the silent zone and begins a speech about the bravery of the Pathfinders in the face of hordes of demons in the recent efforts to reach Jormurdun. Standard action to Inspire Courage. No move action this round. Just the 5 foot step.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Flags and inspire are hard to remember at the tabletop. Even harder in PbP! I'll do my best to keep reminding you all!
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Flag is out! +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects if you are within 30 feet and can see the flag.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Flag is out! +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects if you are within 30 feet and can see the flag.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
FYI that I am running PFS for a local con this weekend. I'll try to keep up a once a day post rate, but if things get hectic please run Jolly so I don't hold things up. He'll rely on flagbearer to buff you all until we find our quarry, then he'll use his bardic performance.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
"I think Auric has a good idea since it sounds like there may be more than one. Let's finish looking around in here. Then we can try to see if we can catch one by itself and use Auric's spell to keep the other unaware."
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Jolly quickly unpacks a Pathfinder flag from his things and affixes it to his spear, then follows Scratcher to the south. He watches the corridor for any sign of traps.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
"Think big rats Auric. Not the ratter kind. Big rats need people that are heavily armed and capable." Jolly follows Auric through the door, "Heard they've got a big hole back in a corner someplace they keep coming in. Big things. Big as a dog and mean."
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Exactly :) I figure its a nice not too threatening threat for the poor work crew. Now we just need to get Auric through the door ;-) I'll go second since it sounds like a Bluff may be in order.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
"If its construction, we'll need to see if we can get them to leave us alone for a little while. Auric, maybe you should tell them we've been brought in to handle a big recurring rat problem in the basement and for their own safety, we need them to leave for a couple hours."
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
After having a chance to make a circuit of the gambling hall to try to see if anyone is watching more closely than an initial look indicates, Jolly suggests we send Auric to check the door and then all try to slip through quickly since sending one at a time over several minutes might be even more obvious.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
If I'm reading correctly, we need to show a total of 8,400 gp unless we can talk him down further. 2,500-ish from Telos, 180 from Jolly...
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Jolly laughes, "Of course mon, we keep da money with our bodygawds." he gestures to Telos (and Val if necessary).
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Jolly walks up with a big dumb grin on his face. "Greetings! Nothing like losing lots of money and having a grand time of it."
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
I think we have Auric take the lead (bluffing) with everyone else assisting. Most of you probably realize this already, but you don't hurt matters if you fail. I have 180 gp I can flash around as gambling wealth too.
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
"No problem mon. We just pretend we are wealthy gambahlahs from out o' town. I'll help Auric with his silvah tongue."
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
A bald Mwangi man with a wide smile pipes in, "Ah mon, I think Grandmastah Torch suggests dat she is a clevah one. Tell me Torch, is da Spidah a mage? What do we know about her talents?"
M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain
Jolly Janipani
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