Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"I'll check things out then. If they stick around, it'll be good to know em." John goes to the syndicate to follow the lead.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
John decides to quit bothering the guy and leaves. On second thought, these crooks can kill each other for all I care.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
Helping a bunch of crooked rich people sort things out doesn't sit well...but I figure I can pocket some things on my way out. "Who do you think is the most dangerous? Maybe looking at all the wills might help too. Do you know where they are kept?"
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"Your old man posted a job because he thinks his kids are out to get him. I figured since you're out doin' your own work that you don't care too much about the inheritance. Didja know if any of your family in particular might have it out for him? I know I'm just a stranger thats butting into family business...but the old man just wants his family to be good and happy. I...uh...had a lot of respect for my own da. I didn't get to do all that I wanted to do fer him so this is just my way of honorin' him by helpin' other folks out. Sorry, I got a bit off track there. Anything you can tell me would be great." Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
Viktor Vallyntine wrote:
I agree with Lemmy, plus they need to make sure he dies before he pays out this bounty otherwise that's another 1500 gold gone from the inheritance.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
Storm Dragon wrote:
Over my dead body. Without his cloak and mask on, John looks like a typical bounty hunter/street tough and presents himself as thus.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"I'll see what the relatives in the Wave District have to say. Maybe they'll have some ideas on who might be a little too eager for Lord Albizzi to breathe his last." John pulls his hood up and leaves the tavern for the Wave District.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"Should your master die, how will his inheritance be split? Generally whoever has the most to gain will be the most likely culprit. Also where does the great-grandson and his father stay and why do they live apart?"
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"Do his heirs live in the manor or elsewhere?" John's eyes scan the room and clicks his tongue somewhat annoyed. If we get too close to figuring it out, I'm betting something drastic might happen. Could be one of the heirs is keeping an eye on who will investigate. Perception, does anyone look like they're listening in?: 1d20 + 6 ⇒ (12) + 6 = 18
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
John has a soft spot for the elderly, an easy choice for him. Probably some s!++ty kids who want their inheritance. He spits on the street and adjusts his hood before walking to the man's home.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
Eh, these are the PCs, they're probably not gonna kill me. But yeah, redact that if it's not needed. The aside to Cesarina is still valid though.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
Taking 10 on Sleight of Hand for a 19. John reverse pickpockets a letter of introduction in the Nutcrusher's pocket for her to find later. It is simply a threat, join the guild, skip town, or get picked off until nobody is left. When we collect the stolen goods, John throws an offer in the air for everyone. "I ain't so keen on handing the goods back to the merchants right away. Here in the city, the Guilds and the Scepternians are the real power. You'll still get your cut, but the Guild will also recognize you as potential allies if you let me turn in the goods to them. Thieving is Guild business. These folks were not under their jurisdiction. So's they get the iron." To Cesarina: "You got messed up pretty bad there but you stuck it through like a champ. I know this ain't on the up and up but workin' for the Guard is going to get a good miss in the gutter. I'll ditch my cut if you're lookin' to rent a office and get outta there. I'd bet a few silver that you'd be better without em anyhow. I'm not really hurting for coin either."
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
Urban Barbarian gets no AC penalty while raging. "Drop the darkness and get your guys out of the way. I didn't want to fight to begin with."
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
John glares into the dark for a moment while holding a vial in one hand. He then lobs it into the darkness where he last saw a decent spot before the darkness fell. Attack Roll vs AC10: 1d20 + 7 ⇒ (7) + 7 = 14 Bomb aimed at a square. Splash damage for 7 fire, Reflex 14 for half damage.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"Just a reminder, that offer expires if we end up having to kill most of you anyways." John advances slowly and takes a shot at the dwarf flanking Amber. Pew pew: 1d20 + 9 ⇒ (11) + 9 = 20
Another 5ft step forward, aim and shoot.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
John advances slowly, lines up a shot on the thug still next to Amber and then fires. Aim, then shoot: 1d20 + 9 ⇒ (13) + 9 = 22
"Right so...I don't really care either way, but if you surrender the goods now, you don't have to die today. You've somehow managed to piss off everyone important in the city. Almost half your gang is gone already. If you do give it up, I can offer a bit of help as well." Diplomacy if you want it: 1d20 + 9 ⇒ (17) + 9 = 26
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
John nudges Kularg. "Bet you a copper they try to beat her up."
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
John hums quietly to himself as he checks out the trapped wall. He clicks his tongue in disapproval.
He'll try to take 10 for a 22 first before risking anything. Disable Device: 1d20 + 12 ⇒ (7) + 12 = 19
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"Every minute you waste lady the thieves will pawn off more of that stuff. If you're lookin to get the goods mostly intact, now is the best time. We can tie these chumps up and come back for them."
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
John searches the dead dwarves for anything of note. Perhaps a map of the sewer.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18 "She's a guardsman. And doesn't seem like a s%@&ty one either." If it kills her, that'll turn this whole job into a tavern where someone dropped a lit fuse.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
John narrows his eyes as they come around the corner and slowly squeezes the trigger while exhaling.
Point Blank Shot!: 1d20 + 9 ⇒ (7) + 9 = 16
Shooting at Dwarf 2
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
Stealth: 1d20 + 9 ⇒ (13) + 9 = 22 John shuffles up against the wall and aims his crossbow for the corner.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"Hey big guy, here's some food." John throws a hunk of bread to one side of the room so we can pass.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"F!@+ing called it. Every thug with a score always thinks of hiding out in the sewers." John lightly hops down into the sewer, his knees bend and he ends in almost a complete crouch to absorb the shock of the fall. He then fixes a smooth featureless black mask over his face.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"Even when it's your own blood to spill, you still end up with the short end of the stick. Let's swing by a few rings an' see if we can spot em. New money likes to gamble."
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"Good idea...uhh Big Guy, I bet there is an underground betting ring she's part of." John tries to recall the half-orc's name but realizes he never gave it. If he aid anothers me, we can get it to 18 or 17 if I aid him.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
Unsavory types, people who don't like outsiders like the toughs, urchins and beggers.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"Foren-what? Whatever, don't get stabbed lady before you get to the Bridge." John takes off and heads down to the Bridge district. "Anybody see anyone new 'round here?" Diplomacy, Gather Info: 1d20 + 6 ⇒ (15) + 6 = 21
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"On whose jurisdiction? Name's John by the by." Guard handing their authority out like candy, should have grabbed this lot and split. I wonder how many will just run off and start "requisitioning" from people.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"Let's get down to the Bridge District and ask around."
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"Depending on where we find her, a woman like that might stick out like a sore thumb in the poorer districts. Most folk can't afford the fat. I think we have enough details to get started at least."
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"She said its not his fault. And beating your guys ain't likely to have people lining up to work for you." John translates. "Any of the thieves happen to have any weird features? Tattoos, emblems...scars?" He mentally files away the enclave as trash to get rid of after the Scepternians.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
DM. wrote:
The life of a good cop in a bad city.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
John shrugs.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
"Did anyone quit their job recently or not show up to work since the robbery?"
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
John rolls his eyes.
He perks up slightly at the mention of a full inventory, but keeps the interest from reaching his face. "I think I have an idea where we can look for clues, but if the Guard wants to ask questions...the clock is ticking." John pulls out a shabby pipe and stuffs it before lighting it. He inhales deep before exhaling and taps his foot.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
They're in the g*!*@@n sewers aren't they? John nods slowly. "Thanks for the tip. I'll see if I can find them." John looks at some of the others gathered there. "We ought to team up and split the dough five ways. We'll get it done faster."
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
John looks back to Niadra, slightly surprised for her to push the job more than usual. He nods to the dhampir in agreement before slipping into the alleys. The man makes his way down to the Bridge District and begins checking around to see if any fences were offered magic items, ingredients or consumables in strange quantities. Somebody ought to have seen em. A haul like that can't disappear without someone knowing. Take 10 on Gather Information for a 16.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
John Tanneth hangs briefly by his fingertips before dropping down a hidden hatch into the next designated meeting place. The sequence of locations were about as random as you could get and the only reason he had any clue where to go next was because it had literally been beaten into him with a switch. Though he always endeavored to be first to arrive and leave before any of the others showed up, a woman with red eyes behind thick rimmed glasses nodded at his arrival behind steepled fingers. Niadra was his cell's patron. By day, she was an affluent moneylender in the Gem District and by night she was his contact for the Thieves' Guild. John didn't particularly like the woman, but her ability to grease palms and squirrel a man out from legal trouble was not to be ignored. She took a draft from a smoking pipe and gestured for him to take a look at the jobs listed. "Someone robbed some Tippies without a tithe to the Guild? Could be lucrative. Havin' the ear of a supplier will make lots of patrons happy." John mutters to himself before glancing to the next. Only a few words in, John was already grimacing. Seeing his reaction, Niadra laughed. "Thieves and Undead don't mix well I know. But before you knock it off darling, it might be a good thing to consider to get out of those drab leathers you've worn for years." John blinked and grunted an agreement. I've worn this set half to nothing. Magic leather'll go far and stop a shank too. "..." John stares hard at the last request. It hits a bit close to home, but he commits all the details to memory for each of the jobs before leaving from a different exit than the one he came in through.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
I'd rather do 1 or 3, but 2 has the best reward. sob.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
I hate nobles.
Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3
Hallo |