City of Gold and Shadows

Game Master Nicos

The Promenade

Npc Cast:

The Tiran's Enclave:
Azzin zin: 40-something yearsd old, tall, Slim white and blue eyed man. He is the representative of the enclave for the issues the true masters of the place don't bother to deal personally. He is soft spoken and calm

The authorities:
Paolo Viscari: 20-something years old wizard. He is scrawny, has lightly tanned skin, blue eyes and an unremarkable face. Paolo works as a freelancer spellcaster for the police.

Others:
Niadra Elberos: 37 years old damphir, tall and fit. She is A moneylender of moderate success in the gem district.



.


yo


- 20 PB
- standard wealth
- lemmy's ABP

- Core races are the norm. Other stuffs is avaliable but don't be surprised if nobody wants to cooperate with your half ogre / half lizardfolk


Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3

Hallo


Are Lemmy's other houserules in play? The Sorcerer changes in particular are what I'm concerned with (same spell growth as Wizard, Bloodline spells come on at level new spells are gained).


Lemmy has like a ton of houserules, most of them, I'm not aware of. I would say no to that one since sorcerers are just fine. I do have the houserule that any non-int caster have at least 4 skill points per level.

Yes to free things like power attack and free scalable feets (like getting improved Iron will if you have Iron will and reached the correct level.).


=(

I hate getting spells a level late


You powergamer ¬_¬


It's just always been weird to me.

Sorcerers already get less spells known; more spells per day at the cost of flexibility. Why does their progression need to be nerfed too?

It's why I usually don't make Sorcerers at low levels because it's frustrating having to throw out nothing but 1st level spells until 4th level.

After level 10 it's not as huge a deal to me, but early on it sucks.

I have a second character idea though, so I'll make that instead.


As you wish. I don't have much problem with PF sorcerer, though I think that wizard specialization should have harsher drawbacks in exchange for the extra spell slot.


Honestly, I think it'd be probably be better to slow down prepared casting progression, rather than speeding up spontaneous... But generally speaking, I'd rather buff stuff than nerf...


'Ey.


Well, then...


Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3

I hate nobles.


Great! One of my character ideas is a noble who is legitimately LG, but arrogant, egotistical and kinda elitist...

We'll have so much fun together!


It would be cool if every PC comes with a personal long term goal. You know, something you can work on in between bounties.


Would you be willing to hosuerule this Investigator archetype so that it's usable?

It's so cool but a DC 40 check at 3rd level that SCALES FROM THERE is insane.


Male Pig CR 1/3 Pig |

dot


Female Dwarf Hunter 3 | HP 29/29|AC: 22 TAC:13 FF:20|CMD:19|Fort:4 Ref:6 Will:4|Darkvision|Perception +8 Sense Motive +2|Ini +8 / WOLF: HP:30/30| AC:19| FORT:3 REF:3 WILL:1|low-Light| Perception +6|

"You got anything more exciting than Debtors to hunt today, Chief?"


Link your mythweavers sheet in your alias mini-stats like scavion did, Darn.


Female Dwarf Hunter 3 | HP 29/29|AC: 22 TAC:13 FF:20|CMD:19|Fort:4 Ref:6 Will:4|Darkvision|Perception +8 Sense Motive +2|Ini +8 / WOLF: HP:30/30| AC:19| FORT:3 REF:3 WILL:1|low-Light| Perception +6|

Done


Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3

I'd rather do 1 or 3, but 2 has the best reward. sob.


Dilemmas, dilemmas.


Female Dwarf Hunter 3 | HP 29/29|AC: 22 TAC:13 FF:20|CMD:19|Fort:4 Ref:6 Will:4|Darkvision|Perception +8 Sense Motive +2|Ini +8 / WOLF: HP:30/30| AC:19| FORT:3 REF:3 WILL:1|low-Light| Perception +6|

In order of desire. 1 then 3 then 2


This is going to be a problem the entire campaign. So, let's implement a voting system.

Choose two options, your 1st one will receive an entire point, the second will get half-point. The option with more points in the end is the one you go after.


M Human (Revised) Shifter 3 - 31/31 hp; AC 23 (tch 12; ff 22); CMD 23; Fort +7; Ref +6; Will +3; Init +2; Perception +6; Sense Motive +6; darkvision

Hoq about the first choice get 2 points and the second one get 1 point... That way we avoid fractions!

On an unrelated note... Paizo avatars make me want to hurt myself. -.-'


M Human (Revised) Shifter 3 - 31/31 hp; AC 23 (tch 12; ff 22); CMD 23; Fort +7; Ref +6; Will +3; Init +2; Perception +6; Sense Motive +6; darkvision

How are we doing hp again? And are we using BG skills?


Full hp first level, average hp after that.

I don't remember what the difference with the regular skill system and the background skills.


M Human (Revised) Shifter 3 - 31/31 hp; AC 23 (tch 12; ff 22); CMD 23; Fort +7; Ref +6; Will +3; Init +2; Perception +6; Sense Motive +6; darkvision

BG skills are basically 2 extra skill points per level that can be used on "non-adventurous" skills, such as craft, heal, kn(history), kn(engineering), linguistics, perform, profession, sleight of hand, etc.

It's a cool idea, although, depending on the campaign, what counts as a "non-adventurous" skills can change. I ended up adopting the rule in my campaigns, as it's pretty fun and not much of a power creep...


Female Dwarf Hunter 3 | HP 29/29|AC: 22 TAC:13 FF:20|CMD:19|Fort:4 Ref:6 Will:4|Darkvision|Perception +8 Sense Motive +2|Ini +8 / WOLF: HP:30/30| AC:19| FORT:3 REF:3 WILL:1|low-Light| Perception +6|

To elaborate more on Amber associations, She's not employed by the city, she works independently and works both with the city and the criminal undergrowth, Depending on who's paying more at the time, She knows not to cross the guilds and may even have connections in both organisations but first and foremost she's independent.

I'll put this in the backstory.


Half-Orc Invuln. Rager+Urban Barbarian 3 | [controlled rage: +2 STR] | HP 32/33, DR 1/- | AC 20, Touch 13, FF 18 | CMD 19[+2] | Fort +7, Ref +4, Will +3 | Perception +7, Sense Mot +5 | Darkvision

'Ey again.


Female Dwarf Hunter 3 | HP 29/29|AC: 22 TAC:13 FF:20|CMD:19|Fort:4 Ref:6 Will:4|Darkvision|Perception +8 Sense Motive +2|Ini +8 / WOLF: HP:30/30| AC:19| FORT:3 REF:3 WILL:1|low-Light| Perception +6|

Are these survivors surviving attackers or surviving defenders.


Defenders.


I'm finishing writing an article, and as I don't get paid for doing research I have to do it in my spare time and it's in conflict my my posting. So, I'll post on another day.


DM. wrote:
Have you seen the movie Elite squad, Rynjin? That might (or might not) be a good representation of what Cesarina can expect from her superiors
Storm Dragon wrote:
Never heard of it. Summary?

You should watch it... It one of the very few Brazilian movies that are actually good.

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