City of Gold and Shadows

Game Master Nicos

The Promenade

Npc Cast:

The Tiran's Enclave:
Azzin zin: 40-something yearsd old, tall, Slim white and blue eyed man. He is the representative of the enclave for the issues the true masters of the place don't bother to deal personally. He is soft spoken and calm

The authorities:
Paolo Viscari: 20-something years old wizard. He is scrawny, has lightly tanned skin, blue eyes and an unremarkable face. Paolo works as a freelancer spellcaster for the police.

Others:
Niadra Elberos: 37 years old damphir, tall and fit. She is A moneylender of moderate success in the gem district.


101 to 150 of 230 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Dices:
1: 1d20 + 5 ⇒ (5) + 5 = 10
2: 1d20 + 5 ⇒ (8) + 5 = 13
3: 1d20 + 5 ⇒ (16) + 5 = 21
4: 1d20 + 5 ⇒ (13) + 5 = 18

Four suspicious looking dwarves in light armor enter the otyugh room. D1 and D2 are too focused in feeding the otyugh and leave that they don't notice you. D3 and D4 do note that something is wrong and get prepared to be ambushed. If your attack benefits from stealth, check the rolls above

More dices:

1d20 + 1 ⇒ (9) + 1 = 10
1d20 + 3 ⇒ (17) + 3 = 20

You guys go first. The dwarves have an axe in one hand, and a cube full of garbage in the other. They wear light armor. Though I want to see if the agent of the law lethally attacks people she doens't know for sure are involved in criminal activities.

The Otyugh's room is 30 ft circular room. The dwarves just entering the room, and the otyugh is somewhat in the middle.


Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3

John narrows his eyes as they come around the corner and slowly squeezes the trigger while exhaling.
Armored, armed and in the sewers.

Point Blank Shot!: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 6 + 2d6 ⇒ (8) + 6 + (5, 1) = 20

Shooting at Dwarf 2


A bolt to the throat and he dies.


Half-Orc Invuln. Rager+Urban Barbarian 3 | [controlled rage: +2 STR] | HP 32/33, DR 1/- | AC 20, Touch 13, FF 18 | CMD 19[+2] | Fort +7, Ref +4, Will +3 | Perception +7, Sense Mot +5 | Darkvision

Kularg charges toward most unaware dwarf.

Charging at Dwarf 1, starting Controlled Rage [+4 Str].

Power Attack w/ Falchion: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d4 + 10 ⇒ (3, 1) + 10 = 14


Female Dwarf Hunter 3 | HP 29/29|AC: 22 TAC:13 FF:20|CMD:19|Fort:4 Ref:6 Will:4|Darkvision|Perception +8 Sense Motive +2|Ini +8 / WOLF: HP:30/30| AC:19| FORT:3 REF:3 WILL:1|low-Light| Perception +6|

"What, Not even gonna talk to'em? Guess we're doin this. Come boy!"

Amber runs up wielding her warhammer in both hands, scooting around the dwarfs that have already been attacked, and running at one of the unoccupied ones d3, Scooting around him so that she was flanking with Gray.

Taking her warhammer she swings it up to try and bash the dwarf in his gut. While Gray snaps at his feet.

2h Flanking Power Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Non Leathal Damage: 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11

Gray's Flanking Trip Attempt: 1d20 + 8 ⇒ (9) + 8 = 17
Gray's Flanking Trip Attempt: 1d20 + 8 ⇒ (13) + 8 = 21

Amber is acting without her shield so her AC is 20. Amber will soak the AOO as she scoots around the D3, I don't know the layout but hopefully I can maneuver around D1 so he does not get an AOO but if I can't I'll soak that too so Gray hopefully wont provoke, Amber has bludgeoner and Gray and her have Tandem Trip hence the two trip attempts and the full bonus for non lethal attacks.


As they are flat-footed they can't make AoOs. But also, as it is surprise round you can only make a move or and standard action, not both. So, if you want to move and attack you need to make a partial charge, and you can't maneuver to flank as you have to move in a straight line.


Female Dwarf Hunter 3 | HP 29/29|AC: 22 TAC:13 FF:20|CMD:19|Fort:4 Ref:6 Will:4|Darkvision|Perception +8 Sense Motive +2|Ini +8 / WOLF: HP:30/30| AC:19| FORT:3 REF:3 WILL:1|low-Light| Perception +6|

I guess I do the same thing but at the end of a charge then, and Gray does not get a flanking attempt. so he just rolls his regular attack after a charge. Does a 17 hit? if so there is the damage.

Gray's Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Trip: 1d20 + 8 ⇒ (20) + 8 = 28


Wounds: 0|Hero Points: 3|Dodge +5 (+15), Toughness +0 (+5), Fort +0 (+5), Will +10 (+15)|Initiative +0|Magic/Undead/Demon Sense

Rina readies an action to attack when one of them moves within range of her.

Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Lemmy delays, and can take an extra standard action next turn
Dwarves 1, 2 and 3 die.

D4: What are you doing you useless pig! - dwarf 4 shouts to the Otyugh - Defend us or no more food! - and then he proceed to swing at Amber

D4 attack vs Amber: 1d20 + 4 ⇒ (11) + 4 = 151d1 + 4 ⇒ (1) + 4 = 5

The Aberration slowly processes what the dwarve just said and decides to save its benefactor.

1. A, 2. C, 3. K, 4. V, 5. J, 6. G
Slam: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 4 ⇒ (5) + 4 = 91d6 ⇒ 2
Crit?: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 4 ⇒ (1) + 4 = 5
Grab: 1d20 + 15 ⇒ (14) + 15 = 29

Taking advantage of it 15ft reach, the Otyugh surprises Cesarina with a heavy hit (14 dmg). The disgusting tentacle surrounds the detective's body and drag her toward the otyugh (grappled). Cesarina tries in vain to retaliate.
=========================================
You guys turn. Kurlag, Amber and gray are adjacent to D4. The oytugh is still in the middle of the room, and have 15 ft reach.


Wounds: 0|Hero Points: 3|Dodge +5 (+15), Toughness +0 (+5), Fort +0 (+5), Will +10 (+15)|Initiative +0|Magic/Undead/Demon Sense

Rina cries in pain as the seemingly friendly monster suddenly betrays them.

Figuring there's no way she can stab it to death before it kills her, she decides to try bargaining.

"If you...let me go and turn on them instead...I'll give you anything you want to eat for the rest of your life!" she gasps.

"And I won't be... mean to you, either!"

Diplomacy: 1d20 + 7 + 1d6 ⇒ (10) + 7 + (2) = 19


That's a good try. Anyone can help a little bit to reach DC 20?, a little token of friednship could help too.


Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3

Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18

"She's a guardsman. And doesn't seem like a s&@!ty one either."

If it kills her, that'll turn this whole job into a tavern where someone dropped a lit fuse.


Half-Orc Invuln. Rager+Urban Barbarian 3 | [controlled rage: +2 STR] | HP 32/33, DR 1/- | AC 20, Touch 13, FF 18 | CMD 19[+2] | Fort +7, Ref +4, Will +3 | Perception +7, Sense Mot +5 | Darkvision

Diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18

"Hey, that dry meat I gave you is called jerky, and I'll give you more if you help us fight these dwarves! But not the girl one. The ones with beards."


You are all rolling diplomacy not bluff, so I guess you are going to keep your word

The Otyugh Thinks about it, and releases Cesarina.

D4: Oh, F~@*


Female Dwarf Hunter 3 | HP 29/29|AC: 22 TAC:13 FF:20|CMD:19|Fort:4 Ref:6 Will:4|Darkvision|Perception +8 Sense Motive +2|Ini +8 / WOLF: HP:30/30| AC:19| FORT:3 REF:3 WILL:1|low-Light| Perception +6|

Does D3 Die? My attack was non-lethal.

"Alright then, We got a few questions for you, You better answer them, unless you wanna end up like your friends here."

Intimate: 1d20 + 6 ⇒ (12) + 6 = 18
Gray's Aid Another: 1d20 + 4 ⇒ (9) + 4 = 13


Amber the Hunter wrote:

Does D3 Die? My attack was non-lethal.

I read it, but forget about it. D3 is prone, injuered but alive

what...What do you want? - Say D4, who seems quite nervous.


Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3

John searches the dead dwarves for anything of note. Perhaps a map of the sewer.


Half-Orc Invuln. Rager+Urban Barbarian 3 | [controlled rage: +2 STR] | HP 32/33, DR 1/- | AC 20, Touch 13, FF 18 | CMD 19[+2] | Fort +7, Ref +4, Will +3 | Perception +7, Sense Mot +5 | Darkvision

"We know you guys stole a bunch of magic stuff from a caravan. Where are you keeping it?"

Kularg glances at the dwarf corpses. "...Oh, and also, you're under arrest. I think we shoulda' started with that."


Without the help of the Otyugh the two surviving dwarves surrender, for now at least.

There is no map of the sewers, you have to basically follow the path from where the dwarves came. There will be a secret door camouflaged as a wall, and their lair is on the inside.

What do you do with the surviving dwarves?


M Human (Revised) Shifter 3 - 31/31 hp; AC 23 (tch 12; ff 22); CMD 23; Fort +7; Ref +6; Will +3; Init +2; Perception +6; Sense Motive +6; darkvision

Was there a battle map somewhere and I didn't see it?


No


So, what do you do with the dwarves?


Wounds: 0|Hero Points: 3|Dodge +5 (+15), Toughness +0 (+5), Fort +0 (+5), Will +10 (+15)|Initiative +0|Magic/Undead/Demon Sense

Rina gasps as the Otyugh drops her, and feels at her ribs, which she's pretty sure are broken.

"Let's haul these gents back to the precinct and I can grab a healing potion from the first aid box. Then we cna come back down here."


Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3

"Every minute you waste lady the thieves will pawn off more of that stuff. If you're lookin to get the goods mostly intact, now is the best time. We can tie these chumps up and come back for them."


Half-Orc Invuln. Rager+Urban Barbarian 3 | [controlled rage: +2 STR] | HP 32/33, DR 1/- | AC 20, Touch 13, FF 18 | CMD 19[+2] | Fort +7, Ref +4, Will +3 | Perception +7, Sense Mot +5 | Darkvision

"Why not just leave 'em tied up here? We can come back for 'em."


Nobody Have some healing to share?

You tie the dwarves and let them there with the Otyugh (Make any relevant roll).

Otyugh :Big friend...More food...more food - The creature seems to think he had make a good deal.

You go through the tunnel the dwarves came from, suspecting that if they had friends they will be waiting. The low ceiling is annoying, you (except amber I guess) thanks the providence that you didn't have to chase any dwarf in this tunnel.

You finally find the fake wall, and the observing Cesarina notes that it's trapped, a detail the dwarf forgot to tell.


Female Dwarf Hunter 3 | HP 29/29|AC: 22 TAC:13 FF:20|CMD:19|Fort:4 Ref:6 Will:4|Darkvision|Perception +8 Sense Motive +2|Ini +8 / WOLF: HP:30/30| AC:19| FORT:3 REF:3 WILL:1|low-Light| Perception +6|

"I agree We can manacle them to a beam or a pipe or something."

"You have two big meals right there, if that's to your taste?"

Amber said to the Otyugh, pointing at the dead dwarfs.

"If not I'll bring you something later, A Reward for being smart."


M Human (Revised) Shifter 3 - 31/31 hp; AC 23 (tch 12; ff 22); CMD 23; Fort +7; Ref +6; Will +3; Init +2; Perception +6; Sense Motive +6; darkvision

"Do you really want to risk giving him a taste of dwarven flesh?"


Female Dwarf Hunter 3 | HP 29/29|AC: 22 TAC:13 FF:20|CMD:19|Fort:4 Ref:6 Will:4|Darkvision|Perception +8 Sense Motive +2|Ini +8 / WOLF: HP:30/30| AC:19| FORT:3 REF:3 WILL:1|low-Light| Perception +6|

"Dwarfs are meat like everyone else."


M Human (Revised) Shifter 3 - 31/31 hp; AC 23 (tch 12; ff 22); CMD 23; Fort +7; Ref +6; Will +3; Init +2; Perception +6; Sense Motive +6; darkvision

"Well... No skin off my back... If we ever have to deal with a serial killer otyugh addicted to dwarven flesh, I'm not the one who'll be on the menu..."


Half-Orc Invuln. Rager+Urban Barbarian 3 | [controlled rage: +2 STR] | HP 32/33, DR 1/- | AC 20, Touch 13, FF 18 | CMD 19[+2] | Fort +7, Ref +4, Will +3 | Perception +7, Sense Mot +5 | Darkvision

"You guys're givin' him too much credit, I think. He seems to just eat whatever's offered to him. Even if dwarven flesh turned out to be way more delicious than any other meat, I don't think he'd even notice the difference."


M Human (Revised) Shifter 3 - 31/31 hp; AC 23 (tch 12; ff 22); CMD 23; Fort +7; Ref +6; Will +3; Init +2; Perception +6; Sense Motive +6; darkvision

Viktor just shrugs...

"Whatever you say..."


Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3

John hums quietly to himself as he checks out the trapped wall. He clicks his tongue in disapproval.
Amateur placement, I bet anyone bumping into the wall on accident down here ought to trigger it. I'd put a trap on the other side.

He'll try to take 10 for a 22 first before risking anything.

Disable Device: 1d20 + 12 ⇒ (7) + 12 = 19


The trap is indeed of amateurish craftmanship. And the way you overpowered the dwarves in the Otyugh's room tells you they aren't the strongest or more experienced fighters either.

The fake door is opened, revealing a dirty, wet and unlighted hallway. You can hear several deep voices at the end of the hallway. Several people arguing, more than 5 for sure. Some seem nervous and angry.

Unkown guy 1:He should have been here one hour ago. Something is not right, I'm telling you!

Unkown guy 2:He know how to take care of himself, relax.

Unkown guy 1:I'm not worry about him, but us!. This all seems fishy

Unkown guy 3:why would he betray us, you fool?, we still have the booty, he would get no money.

And they keep in the same fashion.


Female Dwarf Hunter 3 | HP 29/29|AC: 22 TAC:13 FF:20|CMD:19|Fort:4 Ref:6 Will:4|Darkvision|Perception +8 Sense Motive +2|Ini +8 / WOLF: HP:30/30| AC:19| FORT:3 REF:3 WILL:1|low-Light| Perception +6|

Amber signals to gray and the others to stay put, and she steps out around the corner, holding her warhammer in her hand.

"You boys say somthing about booty? That's odd, A few friends of mine recently lost some, any conections?"

She says up to them in Dwarven.


Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3

John nudges Kularg. "Bet you a copper they try to beat her up."


Really, nobody have healing?

Some of you are missing the CMD in your ministats

In a 30x30 room, Amber discovers 8 dwarves and a big burly female Human. Six dwarves are like the one you found outside, two seem to be better armored. They mostly use dwarvenaxes/warhammers and shield. The human is TWF brass knuckles.

Initiative:

Dwarven minion 1-3: 1d20 + 1 ⇒ (1) + 1 = 2
Dwarven minion 4-6: 1d20 + 1 ⇒ (5) + 1 = 6
Dwarven Clerics: 1d20 + 1 ⇒ (19) + 1 = 20
Gertrude: 1d20 + 2 ⇒ (7) + 2 = 9
Viktor: 1d20 + 2 ⇒ (1) + 2 = 3
Amber: 1d20 + 8 ⇒ (11) + 8 = 19
Kurlag: 1d20 + 2 ⇒ (2) + 2 = 4
Cesarina: 1d20 + 3 ⇒ (3) + 3 = 6
John: 1d20 + 3 ⇒ (2) + 3 = 5

John wins that copper coin bet. The two better armored dwarves cast spells.
First, Burning Disarm at Amber
Burning Disarm DC 14: 3d4 ⇒ (4, 1, 2) = 7
The Second cast Spiritual Weapon

Spiritual weapon attack: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 1 ⇒ (8) + 1 = 9 - Miss

Amber's Turn.

I'll add a map later, but basically you are in a 10 ft wide corridor, and Inside the room every enemy is close to each other. The closest enemies are D1, D2 and D3.


Female Dwarf Hunter 3 | HP 29/29|AC: 22 TAC:13 FF:20|CMD:19|Fort:4 Ref:6 Will:4|Darkvision|Perception +8 Sense Motive +2|Ini +8 / WOLF: HP:30/30| AC:19| FORT:3 REF:3 WILL:1|low-Light| Perception +6|

Reflex: 1d20 + 3 ⇒ (5) + 3 = 8

Clutches her weapons in her hand, and draws her shield.

"Get over here and fight me like a real dwarf!"

She shouts at them while banging her shield with her warhammer. Gray obeys the command and stays put.

I don't move, out of the corridor, my AC goes up to 22


The big and burly woman draws a potion and drink it. Cesarina turn.


Wounds: 0|Hero Points: 3|Dodge +5 (+15), Toughness +0 (+5), Fort +0 (+5), Will +10 (+15)|Initiative +0|Magic/Undead/Demon Sense

Rina slumps to the floor, broken ribs still burning, in excruciating agony as the thugs she's fallen in with essentially hold her hostage over the piddling bounty a few low level thieves that scored a haul above their paygrade will bring.

Rina delays.


That's a long sentence

D4 and D5 move and attack Amber

D4 vs Amber: 1d20 + 4 ⇒ (8) + 4 = 121d10 + 4 ⇒ (8) + 4 = 12 - Miss
D5 vs Amber: 1d20 + 4 ⇒ (17) + 4 = 211d10 + 4 ⇒ (9) + 4 = 13 - Miss

D6 move to protect the spellcasters.

Kurlag, John and Viktor turn.


Half-Orc Invuln. Rager+Urban Barbarian 3 | [controlled rage: +2 STR] | HP 32/33, DR 1/- | AC 20, Touch 13, FF 18 | CMD 19[+2] | Fort +7, Ref +4, Will +3 | Perception +7, Sense Mot +5 | Darkvision

Kularg tosses a copper piece past John, letting it land in the muck.

"All yours, fair and square!" he chuckles.

He begins raging [+4 Str] and charges at D4, hoping to give Amber some space.

1d20 + 8 ⇒ (18) + 8 = 26 2d4 + 10 ⇒ (3, 3) + 10 = 16
Confirm: 1d20 + 8 ⇒ (15) + 8 = 23 2d4 + 10 ⇒ (3, 2) + 10 = 15


Revised Rogue 3 Human 30/30 HP AC 19 (tch 14; ff 16); CMD 16; Fort +4, Ref +7, Will +3; Perception +6(+7 vs Traps); Sense Motive +0; Init +3

John advances slowly, lines up a shot on the thug still next to Amber and then fires.

Aim, then shoot: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 6 + 2d6 ⇒ (6) + 6 + (5, 4) = 21

"Right so...I don't really care either way, but if you surrender the goods now, you don't have to die today. You've somehow managed to piss off everyone important in the city. Almost half your gang is gone already. If you do give it up, I can offer a bit of help as well."

Diplomacy if you want it: 1d20 + 9 ⇒ (17) + 9 = 26


eh, You have to punish them a bit more to convince them to surrender


Let's say Lemmy delays

John kill the dwarf.
================0

Rearguard Dwarves are too slow to get to melee range and attack this turn. They move and throw axes
Trhowing axe vs Kurlag: 1d20 + 2 ⇒ (1) + 2 = 31d4 + 3 ⇒ (3) + 3 = 6 - Miss
Trhowing axe vs kurlag: 1d20 + 2 ⇒ (11) + 2 = 131d4 + 3 ⇒ (4) + 3 = 7 - Miss

Cleric A cast spiritual weapon against Kurlag. Both weapons attack.

Spiritual weapon vs Amber: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 1 ⇒ (5) + 1 = 6 - Miss
Spiritual weapon vs Kurlag: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 1 ⇒ (1) + 1 = 2 - Miss

Cleric B cast hold person against...

SpiritualHold person vs 1 K, 2 A: 1d2 ⇒ 2 -Amber. Amber is targeted with a foul magic (Will DC 15 or be paralized)


Female Dwarf Hunter 3 | HP 29/29|AC: 22 TAC:13 FF:20|CMD:19|Fort:4 Ref:6 Will:4|Darkvision|Perception +8 Sense Motive +2|Ini +8 / WOLF: HP:30/30| AC:19| FORT:3 REF:3 WILL:1|low-Light| Perception +6|

will: 1d20 + 4 ⇒ (19) + 4 = 23

Amber shrugs off the attempt to stun her, Whistles calling gray beside her as she heads towards the fool who just tried to stung her, her and gray both attacking their guardian D6 first.

Ambers Power Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Gray's Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Gray's Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Amber and Gray work in Tandem to finish another dwarf.
===========

The brawling woman moves to strike Amber with a couple of jabs

punch: 1d20 + 10 ⇒ (9) + 10 = 19- Miss
punch: 1d20 + 10 ⇒ (12) + 10 = 221d6 + 6 ⇒ (1) + 6 = 7- 7 hp damage.

Cesarina turn.


Axe vs Kurlag: 1d20 + 4 ⇒ (13) + 4 = 171d10 + 6 ⇒ (7) + 6 = 13 - Miss
Axe vs Amber: 1d20 + 6 ⇒ (1) + 6 = 71d10 + 6 ⇒ (2) + 6 = 8 - Miss
==================

Johan, Kurlag and Viktor Turn.


Half-Orc Invuln. Rager+Urban Barbarian 3 | [controlled rage: +2 STR] | HP 32/33, DR 1/- | AC 20, Touch 13, FF 18 | CMD 19[+2] | Fort +7, Ref +4, Will +3 | Perception +7, Sense Mot +5 | Darkvision

Kularg 5-foot steps diagonally and chops at the dwarf attacking him.

1d20 + 8 ⇒ (7) + 8 = 15 2d4 + 10 ⇒ (2, 1) + 10 = 13


Surprisingly, this time the dwarf does not fall after getting hit.

101 to 150 of 230 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / City of Gold and Shadows All Messageboards

Want to post a reply? Sign in.