Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Maverick was extremely unimpressed by any attempts the captives made. He did listen and talk to them, though. He had the feeling, they do know more...
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Did I wound her? If she is bleeding, I would like to provide aid
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Simultaneuasly, Wes and Maverick move from the raft and release a shot at the bandit leader. John's revolver is of a smaller caliber, but he does have some godly guidance on his side. Guidance, Point-blank vs touch: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
[b]"Hey-Ya! Maverick realease a weird shout and assumes a close combat fighting position, wherein the fingers of his left hand are tight together and this hand seems to protect his body from any incoming attacks. Swift action, Snake Style
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Let's see, what we've got. From the cover of his horse, Maverick looks at the pre-drawn cards. Draw from Harrow Deck: 1d6 + 1d9 ⇒ (1) + (6) = 7 The Vision
Now, what should that tell me? Knowledge (local): 1d20 + 3 ⇒ (15) + 3 = 18
"As I said, we're not here to harm anyone, but you don't look like you're complying!" Maverick shouts very loud in a demanding voice.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"Free of bandits?" Maverick repeated what the bandit said. He had to suppress a sarcastic laughter.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
I was hoping that Nat 20 on a bluff check would be worth a little bit ;) "Come on guys. Give our horses some space. They don't want to wait in the mud."
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"We don't want no trouble. We'll pay up, once our party is complete. And then we'll be on our way. Maybe you could give us and our horses some space and move back a few feet, how about that?
After his deceitful response, Maverick casually moves behind his horse appearing to reattach something. He's out of sight for now.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"I'm only stalling." Maverick whispers back.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Maverick doesn't blink or change his posture. He is seemingly unimpressed by the four guns.
With a loud sigh and a clearly annoyed voice he answers. "If you say so. But please let us disembark first and we also need to wait for our Treasurer who is still on the other side. Once she is with us, we can certainly pay you any toll required." While shouting, he secretly draws from his Harrow deck, but doesn't yet look at the cards keeping the result from himself. also activating Bit of Luck as a standard action on himself
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"I'll go first then, I guess." Maverick declares. He didn't see the problem and hesitance that the others did and went straight onto the raft.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"Well, Wes, why not? Hehe. I work for the National Gambling Association, routing out crooked tables and so. Some card knowledge and skill helps me blend in, ya know?"
Maverick, who had only arrived a few days ago, remembered the old lady, of course.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
So here we are. It can't hurt to stay a few more days, I guess During your conversations you noticed that John was struggling with the thought of becoming a permanent resident of the Cove. As you al know, he's a traveler by profession and by passion. "I do like that tin star, though. Goes well with my other one. Here look - I guess I can take this thing out now. No need to go all covert any longer." From under his cloak he pulls out a marshal's badge that identifies him as part of the Marshal Service. "I'll stick around a while and help you. Bur I can't make this a longterm thing, you know..."
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Nempura Babblebrook wrote: John and Eunice, did we lose you two? no. Well, sorta :) I'll try to come back! I haven't forgotten, just couldn't make it lately.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Maverick was surprisingly quite on the ride back and when the meet with sheriff started. They hadn't known him for long, but this didn't fit him.
I am somewhat of a lawman, but I don't do murder. So I have no advice for you here, sheriff, but I, too am interested in how you're going to handle this.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Maverick seemed slightly absent and his mind was trying to put the pieces together, but naturally someone else was faster. He didn't mind. He was thankful for that. "Quite the story. a Thassilonian sword in a vault in a forest stone house. I'm sure the sheriff will like this. And the girls and guys in the tavern, too.", he said with a smile. After a few minutes of ride, he thinks out loud. "Are we now working for the late Sir Roderick? Are we some ghost's henchmen?"
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"Can't be very skilled craftsmanship if the blade got loose and separated. Just saying..."
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"Hmpf. Catching a ghost would be difficult, I presume. But I didn't think getting him to talk would be." Maverick resigned. Then he looked down the hall where the others ran and slowly walks towards the building entrance that 4hey came through.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
will save: 1d20 + 7 ⇒ (19) + 7 = 26
"I'm sorry for intruding..., Sir. But may we have a moment with, aehm, you? " Maverick makes room for others to also enter, but not intrude.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"Arw you kiddin me? Giant insects, giant fungi." Maverick shouts while aiming his drawn revolver and shooting at the strange creature. attack: 1d20 + 6 ⇒ (9) + 6 = 15
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Maverick pushed on, leading the group into the next room. "Let's try our luck in the next room, before we go upstairs." Clearly, occult theories was not his favorite topic.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Maverick makes some impolite noises with his tongue and lips as he tastes the remains of the water. Then he turns to Myrandya. "Am I crazy, or does this water taste salty? I don't remember seeing an ocean put there."
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"Holy s&~~, that's a gamble I lost. Well played, Nivi, well played." Maverick straightens back up and examines his clothes. "I don't suppose anyone of you got that nifty clothes - dry spell?" He asks the group, looking at Nempura.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Ref: 1d20 + 7 ⇒ (6) + 7 = 13
Being the first one upfront there was no way Maverick could dodge the massive wave of water that someone had secured behind this door. It totally washed over him knocking him to the ground.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Maverick is astonished at the graceful elf's help in opening the door. So it was actually him as sting her with what pitiful muscles he had. He should really get some workout from time to time.
He makes it clear that he will go in first and face whatever should be waiting. "Everybody stay back, I'll have a look." Revolver drawn and in front of him, he slowly opens the door.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Since the boy explained he had never seen the ghost they are looking for, Maverick's motivation decreased noticingly. "Well, let's go on."
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Maverick reacted the fastest and confirmed Nempura's words. He did so in a very unempathic way. He wasn't used to talk to kids. "Yes. Big spiders. Don't go in there."
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
sounds like the boy fell asleep and had a bad dream that night, Maverick thought.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
it's fine John tried to stay in the back to not overwhelm the frightened boy.
I wonder what he saw that night in the circle
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"Nempura, you're OK? Sounds like you found company. So did we, but we try to avoid this spider nest for now. You seem less agitated than us. We'll be right there" Maverick shouts towards the elf and waits until everyone has cleared the infested room, his spell always ready to shoot. Then he will go look for the boy.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Maverick lowers the hand holding the revolver and raises the left hand. "I could splash them with some acid, if they come at us, but it won't stop them dead." ready action Acid Splash, if the spiders attack someone
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"I guess, we go room-by-room then?" Maverick answers and opens the door leading to adjacent room in the east. Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Nempura also has decent evocation spells. So we're not half bad against swarms.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"Well, we're not here to track kids, but a ghost. Where would the old man's ghost linger, I wonder?"
"Probably a place dear to him, before his demise. Any suggestions?"
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"It does seem like a good place for a dare..." Maverick agrees with Eunice and places his boot next to a print in the dust comparing the size. "Dis somebody think of bringing a torch?"
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"Thanks. Got lucky. I know your spell, too, by the way. But I don't think I've ever killed something with it." I already posted door actions earlier
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"Never seen these. Plus the fishes, this old building seems like an infested zoo." He quickly draws his revolver while moving a step closer and then giving away a shot.
crit confirm vs. Flat-footed Touch AC: 1d20 + 6 ⇒ (3) + 6 = 9
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
After taking a tour around and trying to peek through any unshut or broken windows (Perception: 1d20 + 9 ⇒ (4) + 9 = 13) Maverick follows the group onto the stairs and to the front door.
"No, I don't. But I'm a lucky guy." He answers to Nempura and tries to push the door open. First with his palm, then with his shoulder. strength: 1d20 ⇒ 9 If nothing moves, he'll give the group a questioning look.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Maverick was just startled at the suggestion. Looking around, he wasn't the only one. Then he looked Nempura in the face and realized what she was and meant.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"I don't know. Old houses give me the creep. How 'bout we walk around it first and check the perimeter. Maybe glance through a window, ya know?"
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Nempura Babblebrook wrote: Upon seeing the harrow deck, she gets very interested, and despite the conversation going on, she gives "eyes" to John, as if communicating to draw for her. John notices his companion's interest and continues the non-verbal communication, while listening to the main discussion. His facial expression makes it clear to Nempura that the draw he's going to make for her is not to be taken lightly. He draws the top card such that it faces away from him but towards her. Draw from Harrow Deck: 1d6 + 1d9 ⇒ (6) + (1) = 7 The RakshasaWhatever she drew, she better take it serious Later:
Later than that:
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Some good coin. I can afford to stay here a good while longer if needed with this... "That's very generous. I'll accept. Though, I wouldn't be sad if we did not run into the ghost." he said with a grin. To Myranda he answered "How about we sleep over this fine meal and meet up tomorrow morning. The last thing anybody needs is a visit to a haunted house at night." "Sheriff, is there anything we should know about the house? Known or unknown occupants and visitors? Is it a maintained or a run-down hazard?"
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Maverick raised an eyebrow. "Visiting a haunted house? Sounds like a carnival attraction to me. Except, it's not. The spirit world is not to be taken lightly." He pauses and draws a card from his harrow deck...
"Should we now anything more about that house, before you EMPLOY us to give it a visit?" he asked slowly for everyone to understand every single word. He also made it clear that he would like to be compensated for his time.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Myrandya, while I appreciate your devotion, I'd like to mention that as a non-native speaker I have a hard time reading this. If there is anything Maverick needs to understand, you need to write more clearly, I'm afraid.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Maverick smiled and sat down next to the sheriff, gratefully enjoying the offered cigar and the company. He put a small lounge table next to his chair and took out an unpacked deck of cards and also his Harrow Deck.
"I appreciate the history lesson. It's always nice to get to know the places you pass through. Why do you think, the tragic death is not the reason for his ghost still being around? I know, you're kind of an expert on the topic, but to a layman like me, this sounds like the perfect reason for a haunting. Do you want to ... explicate on the matter, or is that maybe too personal?"
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"I would never refuse a drink. Let's see where it leads us". He did take a very careful sip, just to taste for any strange effects, before pouring it down. Maverick was hoping Myrandya's flask contained a good punch, but was surprised by the magical effect. Weird stuff, but then again, look at her... --------
"That's really good" he complements with a half-full mouth. Manners have never been an issue in his circles...
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Maverick watches the slowly regrowing crowd for a while. He also carefully checked out the blue-skinned lady that was obviously more than a simple Creekside girl. As noon passed, he got bored and decided to take a large nap. There was usually not much else to do for him during the day. He woke up a few hours later and got ready for the evening. Which wasn't different from any other evening preparation, that is. At last he holsters the trusty revolver, to which he apologized once again for throwing it away, and two sets of fresh playing cards.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
"That is an intriguing offer, to have dinner with you. It was not the evening activity I had planned, but I am flexible and will be here for a few days."
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Maverick hadn't yet met the sheriff and watched him work for a while, while slowly strolling back to the Circle and picking up his revolver. Like everyone else apparently. He smiled as he noticed the accumulation of derelict firearms.
Human Gunslinger 1 / Inquisitor 2 | HP: 28/28 | AC: 19 (19 T, 15 FF, +2 vs. firearms) | CMD: 16 | Fort: +7, Ref: +7, Will: +7 | Init: +7 | Perception +9 |
Spells and Abilites: 1st: 3/3, Bit of Luck 6/6, Grit: 3 Buffs:
Will Save: 1d20 + 7 ⇒ (10) + 7 = 17
Like everyone else, Maverick drops his revolver and retreats in fear.
|