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Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() The only thing I'm considering would be changing race, I really wanted to play a Dhampir, but it would be better for the AP if I played a race t different race unfortunately. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() John has been completely entrenched by his Spellbook and the latest information. I'm sorry who are we looking for again?. John will cast Detect Magic constantly, and use his staff as a walking stick. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() John scans the room as he enters the bakery and a painting catches his eye.
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Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() Im in, whatever the case may be, they have my crew and they aren't going to let me board my ship, so I have no choice in the matter. I must learn all I can about this place and House Thrune, study their strengths and weaknesses, then maybe we can start changing this place.... John is clinching his staff tight and seems lost in thought. We all have our own motivations, but I need you, I've seen what you can do. If you help me to get my ship and crew back, when this is taken care of, I'll take you where you want to go. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() Wishlist: potions of inflict light wounds or repair undead would be nice. Wand of magic missile later on too. Right now I'm just concerned about healing. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() I'll lend you that 2 gp, but it will cost....your soul! Lol jk Can I sell the scrolls after I scribe them? DM: I adjusted my spells and opposing schools, also decided to be a Curomancer in stead of core wizard are my changes ok with you? I was trying to make John more versatile for the party. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() Appraise: 1d20 + 7 ⇒ (4) + 7 = 11 I would like the bracers of armor, scribe the two scrolls, and the silver dagger. Sinclair you can have the Cloak. I'll recap my level up here in a bit as I'm going to alter some things to try to help my character be more useful. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() John casts detect magicYes indeed we should break, these papers my prove valuable. knowledge Arcana: 1d20 + 7 ⇒ (1) + 7 = 8 Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23 Extraordinary, those figurines Harold they could be very useful I'll explain more at the Tavern. Perception: 1d20 + 2 ⇒ (3) + 2 = 5 DM: I am not opposed, so would be interested in what you had in mind ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() John will send a crossbow bolt at the closest blob. Attack: 1d20 + 4 ⇒ (2) + 4 = 61d8 + 1 ⇒ (3) + 1 = 4 ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() Knowledge Planes: 1d20 + 8 ⇒ (10) + 8 = 18 Look out! Those are lemures, the lowliest of the infernal ranks, but given our current situation very dangerous. From what I remember they are immune to fire, poison, and mind affects, and resist acid and cold. I fear we are in grave danger my friends. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() DM: It's at the bottom of my page in Homepage/Url section, but I have 0 lvl: Detect Magic, Read Magic, Mage Hand, Ray of Frost and 1st lvl: Repair Undead, Urban Grace, Chill Touch. Plus my Arcane Bond which can be any spell. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() John casts detect magic on the cloak Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21 knowledge Planes: 1d20 + 8 ⇒ (9) + 8 = 17 That cloak in your hands Sinclair is a Cloak of Resistance, try it on and feel it's power. However there is more grave news, these runes were an attempt to open a portal to Hell. While it's not active, and hasn't been for a long time, we may want to ask those rats if we see them again. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() Well my little friends, it seems we are having trouble coming to an agreement so let me propose this, we will give you some of our dog meat, and help you to return home in exchange you let us down below. It is more than fair, and judging by what's taken place on the streets, do you really think anyone else would be this reasonable? Diplomacy: 1d20 + 3 ⇒ (13) + 3 = 16 John will use mage hand to hold the food just out of the rats reach and tantilize them. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() John will load his crossbow and take another shot at any dog he sees. Attack: 1d20 + 3 ⇒ (2) + 3 = 51d8 ⇒ 3 ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() John will 5ft step down and to the left and shoot at dog 1 with crossbow. Attack: 1d20 + 3 ⇒ (20) + 3 = 231d8 ⇒ 4 Crit Confirm: 1d20 + 3 ⇒ (5) + 3 = 81d8 ⇒ 3 ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() Perception: 1d20 + 2 ⇒ (9) + 2 = 11
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Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() Thank you for your kindness and hospitality in these strange times, before we head out, do you know what the guard seems to be doing with captured sailors and those who have broken their ridiculous laws? ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() "Seeing as how most my crew is captured, or worse, and I can't leave without being captured by the guards, i dont really have much choice in the matter. I'll join you on this adventure and hopefully find some of my crew." ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() DM Beckett: Yep all those corrections I planned on making anyway, I guess John's views are that he strongly believes all Necromamcy is not evil. He hunts those who abuse the power of Necromancy. His biggest rivals are the followers of Pharasma for obvious reasons. He sees his "Curse as a gift to bestow on only the few who are worthy. He holds true death as a special gift that he hopes one day he will receive. Pretty much he holds Necromancy in high regard, those who are able to wield it have a responsibility as well. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() DM Beckett: Hey as part of my planned build when I hit level 2 I'm retraining lvl 1 to Cleric, no Deity and I wanted to know if you would ok my domains. I'm leaning towards Night and Undead. So I'd be Cleric 1/ Wizard 1 Lemme know thanks! ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() Ya think I found it for medium it'd be 2000xp? I wasn't saying its your job to track GM just that I'd never actually tracked by exp before. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() Haha that's a nice combo! "No...don't think I've heard of you. John Harker, pleasure to meet you." John extends a welcoming hand. "It would seem I've caught myself up in a bit of a situation here. You see I captain a vessel and I ported here to pick up a shipment and give my men a chance to..."refresh". Now they created this ridiculous law and have stranded me here and captured most of my crew; seeing what has taken place here I fear I may have lost some really good men. Excuse me I know we've just met I'm just trying to gather my thoughts it's all happened so fast. Tis' a pity." ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() Ya I've only done one and it was table top and we were told when we leveled, so pardon my noobie question but what is the target exp value to know when you level up? I've always just figured it as a module gives you 1 lvl and 3 scenarios give you 1 lvl, but never actually broke it down to a number system lol ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() Perception: 1d20 + 2 ⇒ (12) + 2 = 14John turns and runs as the guard heads his way, knowing the fate of some of his men, refuses to be detained. He eventually makes it to an alley way and runs up on a man, likewise out of breath and sees him attempting to save someone. "Stop!!! He screams as he fires his crossbow! Attack: 1d20 + 3 ⇒ (14) + 3 = 171d8 ⇒ 1 ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() Just out of curiosity how do you get the DC for Intimidate checks? if John won't provoke he will cast Urban Grace as a standard and then move 30ft away, alternatively he will full withdraw trying to put as many people between himself and the angry guard as possible. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() John will ask around about current affairs and the powers that be, meanwhile trying to keep an eye out for the white gloved man. Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23. Perception: 1d20 + 4 ⇒ (11) + 4 = 15 ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() Things have happened a lot quicker than we expected, I'll see how things play out tonight but I may not have to quit, thanks for the prayers guys if I can just have a couple days to get some things lined out I'll be able to play. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() DM: I spent a lot of time coming up with that backstory, so I dunno how to alter it for your liking, that's gonna alter my campaign trait, I'll have to think about it more, if you have some ideas to assist me I'd appreciate it thanks. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() These are the spells I plan to prepare: Chill Touch, Repair Undead, Urban Grace, (Arcane Bond)-open. I plan not to prepare anything in that slot b/c it says I can recall any spell from my spell book from it. What do you guys think? ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() I do not "plan" on Raising the dead. I'm playing a wizard that has access to Necromamcy spells, most of which I find interesting. If those aren't an issue then we're good. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() I only have three traits the other thing in there is the reason you are at the protest so I put it on the list for why my character is there. The play test says everyone should have a reason. It's not a trait I just didn't know where else to list it. I do plan on using necromancy spells: Chill Touch, Ghoul Touch Ray of Emfeeblement, Repair Undead to heal myself. So if someone has an issue i need to know now cuz I'll have to create a new backstory. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() The only problem I see with the Paladin is Im a Dhampir and I use necromancy, now if the group just all in all doesn't want me to play this guy, which would suck, then I guess the paladin would be fine. The Brawler sounds pretty cool and I think the Urban Barbarian is cool too. But I personally don't like telling people what they should or shouldn't play. Play what you think fits how you want to play best, and we should be able to plan accordingly. I think you have three good choices there. ![]()
Male 14/14HP, AC: 15, T: 14, FF: 12, CMD: 14, F: +1, R: +5, W: +5, Init +4, Perception +9, Diplomacy +9 CG Male Human Wizard 1/ Empiricist 1 Sword Cane +1(1d6, x2), Light Crossbow +4(1d8, 19-20x2)
![]() This is just a rough look at what I'm building, never done a wizard build before and not sure how the party feels about necromancy so as of now I'm school of transmutation. Also I was once a follower of Asmodeus but am now rebelling against them as they were responsible for the death of my wife. The Eggplant Wizard has not participated in any online campaigns. |