
John Dickens |
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If I'm not too late...
Love
1. 3 Action System.
2. Ancestry concept(but NOT current implementation.) There's something really cool about your elves getting more elfy as they level.
3. Monster abilities are super neat.
Hate
1. Martial options in combat. Both in terms of having options in combat for each individual action, and having different combat styles to choose from. (Not that core 1e was any better.) I'm used to playing PoW/Spheres, and having choices as a martial. PF2 takes a couple small steps in that direction, but not nearly enough. It also takes a giant leap backwards by locking combat styles into classes.
2. The equipment tables. Weapon and armor traits are a cool concept, but both tables need to be looked at and rebalanced. The armor more so than the weapons. I would also love it if we could get rid of some of the weird immersion breaking stuff, and rename most of the armors.
3. The math. The math as written is tight, but it's uncomfortably so. Proficiency bonuses are too small to feel worth anything, +level just isn't fun for me, etc.