Emelia "Braxton von Hicks" Rothchild
Female Human (Taldan) Bard (Archaeologist) 2
NG Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 13 (2d8)
Fort +0, Ref +6, Will +5
Defensive Abilities uncanny dodge
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Offense
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Speed 30 ft.
Melee masterwork scorpion whip +5 (1d4/×2) and
rapier +4 (1d6/18-20/×2)
Ranged composite shortbow +4 (1d6/×3)
Bard (Archaeologist) Spells Known (CL 2nd; concentration +4):
1st (3/day)—sleep (DC 13), cure light wounds, feather fall (DC 13)
0 (at will)—open/close (DC 12), mage hand, detect magic, ghost sound (DC 12), light
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Statistics
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Str 10, Dex 16, Con 10, Int 18, Wis 10, Cha 14
Base Atk +1; CMB +1 (+3 trip); CMD 14 (16 vs. trip)
Feats Combat Expertise, Deadly Aim, Improved Trip, Iron Will, Piranha Strike, Weapon Finesse
Traits artistic dilettante (taldan), charming, the pathfinder's exile
Skills Acrobatics +7, Appraise +9, Bluff +7 (+8 vs. characters who could be attracted to you), Climb +4, Craft (alchemy) +9, Craft (traps) +8, Diplomacy +6 (+7 vs. characters who could be attracted to you), Disguise +6, Escape Artist +7, Knowledge (dungeoneering) +9, Knowledge (local) +9, Linguistics +8, Perception +6, Sense Motive +5, Sleight of Hand +7, Spellcraft +8, Stealth +8, Swim +1, Use Magic Device +7
Languages Azlanti, Common, Infernal, Kelish, Osiriani, Ancient, Thassilonian
SQ archaeologist's luck, bardic knowledge, clever explorer, hero points
Combat Gear Oil of magic weapon, Potion of cure light wounds, Potion of protection from evil, Potion of reduce person, Scroll of Cure Light Wounds; Other Gear Masterwork Lamellar cuirass, Arrows (20), Masterwork Scorpion whip, Rapier, Shortbow, Comp. (Str +0), Wayfinder (empty), Thieves' tools, masterwork, 2 PP, 184 GP
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Special Abilities
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Archaeologist's Luck +1 (6 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs.
targets who could be sexually attracted to you.
Clever Explorer +1 (Ex) Half time to use disable device.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Improved Trip You don't provoke attacks of opportunity when tripping.
Piranha Strike -1/+2 You can subtract from your attack roll to add to your damage with light weapons.
Scroll of Cure Light Wounds Add this item to create a scroll with spells on it.
The Pathfinder's Exile Receive a magic compass (+2 survival to avoid being getting lost, light on command)
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).