| John34404 |
Hmmm, why did you not pick up the Empyreal archetype to solve your spell DC problem... theme??? But a Cleric Casting Sorcerer Spells that can fly on fluffy white wings... Or just pick up the Silver Dragon's "Can cast Divine spells as Arcane" trait for a drawback of some sort... I digress...
For Divine Spells: If you have Fate's Favored as a Trait I'd recommend Divine Favor and Power. I figure you already have the Broken Heal and Protection vs Alignment (mental control/compulsion portion) spells... all the others are situational or already listed.
For the Sorcerer spells... I'll add in the Metamagics (ignoring Sacrid Geomatry) since adding only makes it a full round action? (usually play arcanist)
Ignoring the Spell Research options for making element damage for spells change types...
1st: Liberating Command, Feather Fall, Mage Armor, Shield, and last but not least Snowball (5d6 SR ignoring, that can stagger)
2nd: Scorching Ray, Intensified Snowball 2nd (10d6)
3rd: Fireball
4th: Controlled Fireball, Intensified Fireball (15d6)
5th: Instensified Controlled Fireball (15d6), Maximized Instensified Snowball (60)
6th: Maximized Fireball (60), Disintegrate (40d6)
7th: Maximized Instensified Fireball (90)
8th: Maximized Instensified Controlled Fireball (90),
9th: Maximized Disintegrate (240)