John34404's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


RSS


Hmmm, why did you not pick up the Empyreal archetype to solve your spell DC problem... theme??? But a Cleric Casting Sorcerer Spells that can fly on fluffy white wings... Or just pick up the Silver Dragon's "Can cast Divine spells as Arcane" trait for a drawback of some sort... I digress...

For Divine Spells: If you have Fate's Favored as a Trait I'd recommend Divine Favor and Power. I figure you already have the Broken Heal and Protection vs Alignment (mental control/compulsion portion) spells... all the others are situational or already listed.

For the Sorcerer spells... I'll add in the Metamagics (ignoring Sacrid Geomatry) since adding only makes it a full round action? (usually play arcanist)
Ignoring the Spell Research options for making element damage for spells change types...
1st: Liberating Command, Feather Fall, Mage Armor, Shield, and last but not least Snowball (5d6 SR ignoring, that can stagger)
2nd: Scorching Ray, Intensified Snowball 2nd (10d6)
3rd: Fireball
4th: Controlled Fireball, Intensified Fireball (15d6)
5th: Instensified Controlled Fireball (15d6), Maximized Instensified Snowball (60)
6th: Maximized Fireball (60), Disintegrate (40d6)
7th: Maximized Instensified Fireball (90)
8th: Maximized Instensified Controlled Fireball (90),
9th: Maximized Disintegrate (240)


Derklord wrote:

Let's take a look.

Power Attack: "You must choose to use this feat before making an attack roll, and its effects last until your next turn." No seperate action stated. PA is independent of everything else you do this turn.

Vital Strike: "When you use the attack action, (...)" That's a triggered ability. You declare you use the attack action, and then you can use Vital Strike to modify your damage roll.

Overhand Chop: "when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, (...)" That's also a triggered ability. You declare you use either the attack action or the charge action and then you apply a higher strength modifier on the damage roll if you meet the condition.

Power Attack can be used with anything, so that's save. Vital Strike and Overhand Chop both only modify an existing action, (and different enough parts of that to not have some interaction issues).
Conclusion: Yes, it all stacks if you use the attack action. Power Attack + Overhand Chop stack on a charge, but you can't use Vital Strike in that case.

On a side note, conditions/requirements are generally inclusive in Pathfinder, and thus the 2xStr modifier still qualifies for Power Attacks 3:1 ratio.

Making a new thread would have been better than reviving a seven-year-old thread, by the way.

If I've read correctly if you use Pounce it fully stacks with a charge... Charge + Full attack action (vital strike, power attack, and Overhand Chop)?


1 person marked this as a favorite.

The most underrated class i have seen is Monk. All Monks even Unchained seem to be underrated. I find that with Ascetic Style (unarmed damage on all monk SQ weapons) +Ki steal is more than most GM's I've ran into can handle.

On a side note, though it allows it in the rules never allow the Monk weapon quality to any Bows... a Unchained monk with a potential of 5 -2 BAB/-12/-7 (before haste) at lv.11 gets broken.


I know I'm necroing here:

Personally I would treat the undead raging as per Unliving Rage spell APG 2014, as it is the rage spell for undead and in retrospect an exact equivalence.

I mean in reality, all it does is the GM has more 'fun' things to throw at a player.