1. No.
2. HUSH agent gets released from containment and is subdued by senior heroes.
3. No. Sorry. Just not having fun. The rp moments were great, but I think my unfamiliarity with the rules made the game seem like a chore. I'm happy to have tried the new system, and am thankful for a chance to play a superhero.
By Thoth's shiny beak, this is taking forever!
Spotting the crane controls in the back of the room, both Kaixin and Joe run to see to their operation.
While Kaixin waits for his opening, Wesker tries to break the illusion again.
Illusion: 2d6 ⇒ (3, 4) = 7 x 4 = 28
Quickly getting back up, Wesker barks at Jedi. "Hey! Telekinetic under illusion over here. Looks like control collar is key!"
Kaixin uses his senses to pinpoint the illusion-shrouded assailant, while Joe concentrates on breaking the illusion.
(Kaixin) Sense Supernatural: 2d6 + 2 + 2 ⇒ (1, 2) + 2 + 2 = 7] x 3 = 21
(Joe) Pierce Illusion: 3d6 ⇒ (3, 2, 6) = 11 x 3 = 33
DM Jubal wrote: Wait! What? The crates are an illusion, there's someone behind the illusion! Hearing Tank's exclaimation, both supernatural investigator and trusty foo dog rush to help.
Wesker rushes toward the superhuman dogpile, while Kaixin continues to harry Vitality.
Brawn: 2d6 ⇒ (4, 4) = 8 x 2 = 16
"Welcome back, Jedi." The supernatural investigator coughed. "Congratulations. You were just possessed. Now do us a favor immobilize Vitality."
The foo dog immediately lets go of the telekineticist, and runs toward the the speedster and pounces.
Brawn: 2d6 ⇒ (1, 6) = 7
Sputtering, Wesker drags himself off the floor, still trying to breathe easy.
Advancing toward the Predator X's battle with Jedi, the supernatural investigator laments about what has to be done.
Understanding, the foo dog begins to bite with considerable force.
Brawn: 2d6 ⇒ (4, 4) = 8
Wesker girgles, "Al..rigght. Thiss..iss.geatting..redic..ulose!"
Unable to break loose. the supernatural investigator begins to invoke angelic favor.
I invoke the presence of Archangel Michael, Relieve this poor man from his possession. Free his spirit so his mind will be made clear in the Name of Our Lord, Jesus Christ!
Mental: 3d6 ⇒ (2, 4, 6) = 12
As he chikes, Wesker is able sputter out,
The supernatural investigator reach deep within himself and tries to break free of his telekinetic vise.
2d6: 2d6 ⇒ (5, 3) = 8
Kaixin, snapped out of his bewilderment, runs up to Jedi, and attempt to drag him down, and break the psychic lock the mental marvel has on his friend.
2d6: 2d6 ⇒ (1, 6) = 7
Joe Wesker tries to break out of MJedi's telekinetic grapple.
Mind: 1d6 ⇒ 2 x 3 = 6
Wesker and Kaixin begin to skirt the wall, making their way around boxes and crates to get closer to the 3 large energy spheres in the middle of the warehouse.
Wesker looks down at his special canine friend.
The investigator opens the warehouse door and enters.
Wesker begins to search the warehouse's perimeter for a safe way in.
Startled, Wesker apologizes. "Sorry, Predator."
Looking to the highly confused family. "Pardon us."
Looking up to the spirit. "You're welcome to come along."
Joe Wesker quickly follows his teammate out the door.
The supernatural investigator removes his hat to tip the brim to the helpful spirit.
"Thank you, ma'am. Fancy an adventure? We could really further assistance finding Lamont."
With no traditional way of finding the missing boy, Wesker looks to the stricken family.
"I'm sorry. But this is gonna looks real insulting."
The supernatural investigator raises his hands and concentrates.
"I call upon the spirit of Jacob! Come in! We need your help! Your brother is taken and we corporeals need help to find him. Now is the chance to do some real good! Please come in!"
Mind (sense supernatural): 1d6 ⇒ 2 x 3 = 6
Hmm. His name is Jacob.
"You bet we'll help! Did they say why they took your boy?"
Adressing the stunned male, Joe implores him for information.
"Sir! Sir! What happened? We are with URGENT!"
Mind check: 1d6 ⇒ 4 x 3 = 12
Wesker burst in the apartment, running toward the injured man.
"Lay down! We need to apply pressure or you'll bleed out!"
Looking to one of the other heroes and he strips off his trenchcoat to put on the bleeding wound, the investigator barks, "Get on that phone! Convince them we are with URGENT and have them get us an ambulance ASAP!"
"I'm clearly not the fighter you are. Cloak." Wesker followed Tank into the ominous building, keeping his senses sharp.
Sense Supernatural: 1d6 ⇒ 3 x 3 = 9
Idk, some clarification please?
Wesker and Kaixin pull Tank into the shadows to avoid detection.
"What the hell is HUSH doing here?" The investigator whispers. "We're outnumbered. Let's observe. If anyone is getting kidnapped or hurt, we jump in and kick as much a$$ until we drop, I guess".
Kenny Harrison wrote: "Didn't we just lock him up?" "The body", explains Wesker, "but not the controlling spirit. It may still be close."
Sense Supernatural: 3d6 ⇒ (3, 4, 6) = 13
Sense Supernatural (Kaixin): 1d6 ⇒ 4
We could split up. That always works.
Looking to the others, Wesker states, "Kaixin and I are going to stick around, see if we can locate Locust, and if we're lucky Vengeance as well."
"Doesn't ring any bells. I'll have to do some research", ponder Wesker.
Wesker considers the possibilities.
Occult/Legend: 1d6 ⇒ 2 x 3 = 6
Thank you! I was hoping Wesker was gonna be a bit more "hardboiled".
Wesker receives his chin music from the green dot thug, slowly realizing he's outclassed, but knows he can't give up.
Brawn: 1d6 ⇒ 4
-------
Meanwhile, Kiaxin runs past his master, leaping over both South Paw and the Killer to flank the villain and attack.
Brawn: 2d6 ⇒ (2, 5) = 7
Wesker still continues with his life-and-death struggle with Green Dot Thug.
Brawn: 1d6 ⇒ 6
Kaixin runs past Joe to give support to Tank.
Wesker continues his brawl with green dot gang member.
Brawl: 1d6 ⇒ 5
Hearing the commotion caused by the discovery of the real killer, the supernatural investigator shouts to his cunning canine friend.
Kaixin begin his transformation into his true form.
Wesker springs into action, attacking the thug wiht a quick uppercut, while Kaixin barks aggressively at the gang member from the top of a barrel nearby.
Brawn: 1d6 ⇒ 1
Wesker and Kaixin move forward, ducking down behind some barrels to spring their attack.
Boy, moving 3 squares a round is so slow!
Joe and Kaixin keep to Tank's flank, waiting for an opportunity to attack.
Wesker and Kaixin make for the nearby wall to get out of harm's way and strategize what to do next.
Joe Wesker begins his climb up the building where Vengeance is currently talking with Livewire.
Wesker tries to close in on Vengeance before he skulks away. The supernatural investigator tries to get a supernatural bead on Vengeance.
Sense Supernatural: 2d6 ⇒ (3, 5) = 8 x 3 = 24
"Sadly, I've had some experience with possessions. I will keep an eye out for any telltale signs."
"Keep in mind all we want is to ask him some questions about the recent attacks. No need to make this into one of those ridiculous 'hero vs. hero' fights the media keeps blasting us about", reminded Wesker.
What does he/she look like?
Wesker looks down at Kaixin and nods.
"As good a plan as any, I suppose."
"I understand that all of Kirby Row is his turf", Wesker asked, "but is there any area in Kirby Row he appears to frequent the most?"
Standing up over the crime scene, Wesker puts in his two cents.
"Although I imagine we'll get much of the same from the two previous sites, I do wish to see the third crime scene. No need to get sloppy."
Looking up Wesker concludes, "both men were killed around the same time, perhaps 15 minutes apart."
Investigation/Gut: 2d6 ⇒ (2, 6) = 8 x 3 = 24
Indeed.
At the next crime scene, Wesker continues his investigation.
Investigation/Gut: 2d6 ⇒ (2, 1) = 3 x 3 = 9
Sense Supernatural: 2d6 ⇒ (4, 3) = 7 x 3 = 21
"Nothing has been proven", admonishes Wesker. "Nevertheless, let's be on our toes."
Turning to the old lady, Joe tips his bowler and says, "Thank you for your cooperation, ma'am."
Joe votes for options 2, 1, and 3, in that order.
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