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Thanks for the details :)
What is "MAP" ? Something linked to malus on multiple attacks?
We did a lot of mistakes, we even forget to use our fighter shield block :s

Our group is :
-A fighter tank shield + longsword ( plan for a bastard sword to use it 2 handed if the shield is down ).
-A cleric of Sarenrae for healing and fire damage.
-A ranger with pet and bow.
-Me, hammering things :p


18 str 10 dex, no dex bonus ^^
I'm waiting for an heavier armor indeed :)

Took ranged reprisal indeed, to expand the usefullness to 1.5m reach :)

But still it's meh, I hoped for an active skill, not a reactive one. If the GM want to screw us the only thing he has to do is attacking me. I'm not the tank thefore I don't have the highest AC and Retributive is useless :/ But I will deal with it :)


Thanks ^^

14 AC, basic 10 plus 4 from chain mail.
I just realized we forgot masteries in our AC calculations, then +3 at level 1?


Hello there,

We are starting a P2E rpg campaign with friends.
We are all noobs to RPG, and P2E ( but I know most of P1E rules ).

I'm playing a 2 handed champion, a paladin with a 2 handed hammer. It's the closer to my favorite 2 handed hammer/sword divine smiter.

I really don't like the core feat, retributive strike but we will do with it. It would have been great to be able to use it on oneself to be like a sort of parry, because right now I have very low AC :(

I don't really understand the timing of this strike.

When my adjacent fighter tank ally is attacked, what is really happening (numbers for exemple):

- Mefit attacks, hits and does 6 slashing damage and 3 fire damage.
My fighter friend then gains 3 dmg reduction in fire and slashing for the next round.

or

- Mefit attacks, hits and does 6 slashing damage and 3 fire damage, but sustains only directly 3 slashing damage and 0 fire because it's instantly reduced.

Are the two effects of the strike required or not?
Can I reduce the damage taken by my ally even if I cannot strike back (very often)?

Can I strike back if this is the "map configuration" :

empty ally1 me
ennemy ally2 empty

If the ennemy strikes ally2, ally1 or 2 are blocking the tile I need to occupy to strike back.

Thank you ! :D