Sajan Gadadvara

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Majuba wrote:
...snip-snap...

Thanks for confirming! Much appreciated!!


The below is a copy/paste from d20pfsrd. Does this mean a Fireball for example would require only 1 CL roll VS all affected creatures, and a Chain Lightning for example would get 1 CL roll VS each affected creature?

Targeted Spells

Spell resistance applies if the spell is targeted at the creature. Some individually targeted spells can be directed at several creatures simultaneously. In such cases, a creature’s spell resistance applies only to the portion of the spell actually targeted at that creature. If several different resistant creatures are subjected to such a spell, each checks its spell resistance separately.

URL: https://www.d20pfsrd.com/Gamemastering/special-abilities/#TOC-Spell-Resista nce


I am confused about out how Time Stutter works with Summon Monster.

Time Stutter gives the caster 1 round of time. Summon Monster takes 1 round to cast.

Example:

Turn 1: Time Stutter (standard action)
Turn 2 (free round): Cast Summon Monster (1 round action)

Questions:

If I cast Time Stutter, and then use the "free round" to cast Summon Monster...

1. Does Time Stutter 'freeze' (interrupt?) my 1st Turn and allow me to return to it after Turn 2 is resolved, so that my monster can attack?
2. When during the Turns does the summoned monster appear on the map?
3. When during the Turns can the monster attack? Do I need to wait for Turn 3 to attack?

Edit: I am happy to reply back if you have more questions. thanks!!!!