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It’s for Pathfinder 2e and its roll at the start of each encounter.


I’m my campaign the Lantern King will give one of my players his bow. They will be at lvl 5. I’m wondering If this bow is balanced or over powered?

Bow of the Lantern King (+1 weapon)
(Saving throws against DC of 10+your lvl+your key ability modifier)

At the start of each encounter roll a d20:
1- Your bow is disabled for the encounter
2- You take 1 point bleed damage when you shoot.
3- You have a 25% chance to miss
4- Minus 1 to attack and damage
5- Nothing happens.
6- Creatures you hit are deafened for 1 round (DC)
7- Creatures you hit are clumsy 1 (DC)
8- Creature you hit are encumbered for one round. (DC)
9- Creatures you hit are flat footed for one round. (DC)
10 Plus 1 to attack and damage role.
11- creatures hit take 5 additional damage of your elemental choice.
12- Creatures you hit are slowed 2 (DC)
13- Creatures you hit are immobilized. (fortitude to break free each turn)
14- Creatures you hit are stunned for 3 rounds. (DC)
15- Teleport to where your arrow lands.
16- Your shots ignore damage reduction.
17- Your shots ignore concealment.
18- Critical hit multiplier increase by 1
19- Critical hit on +5 or more.
20- Pick any two powers of your choice.

At lvl 10 it will be a +2 bow

At lvl 13 a +3 bow

At lvl 15 the player will role twice and chose which role to take.


Never mind. I has no clue rods didn’t increase the caster lvl. Thanks man. Definitely something I will invest in!


That still raises the lvl though right?
Anything that doesn’t raise the lvl of the spell or is that just too much to hope for?


I’m playing a wizard/ranger (Wilder Mage) highbred class in a pathfinder game and I am wondering if there is a way to quicken spells without taking the meta magic feat quicken spell? Being only an up to 6th lvl spell caster, I wouldn’t be able to choose the quicken spell feat until very late campaign due to the 4lvl spell raise.
So is there any magical items or anything that can quicken spells?
Thanks


Sorry it’s a Player Character.


Also I’m not tracking hardness or hit points of armor.


I’m running my first campaign set in the inner sea region. One of my npc’s are a Dwarven Samari and has an adversion to magical objects. He is ok with ability enhancing items and the like but his character doesn’t want anything flashy. His character style is a true tank. The party is currently at lvl 6 almost 7 and I’m trying to come up with gear ideas to keep his character relevant. Any ideas would be appreciated.


Thanks


I’m thinking of multitasking my lvl 7 ninja with lvls in magus to get spell strike. Do my ninja lvls count towards the caster lvl of shocking grasp or do only the magus lvls count?


Thanks for all the help. That's a lot of great ideas. I'll probably stay away from 4 clerics and go for other classes.


I'm DM'ing an upcoming campaign and am in the planning stage. The final bosses I want are Clerics who worship the 4 horsemen. I want each of the 4 to embody aspect of each of the horsemen in their play style. I'm trying to stay way from multiclassing due to it potentially hurting their power but I'm up to any suggestions. What do you think?