| Jn_henry |
I’m my campaign the Lantern King will give one of my players his bow. They will be at lvl 5. I’m wondering If this bow is balanced or over powered?
Bow of the Lantern King (+1 weapon)
(Saving throws against DC of 10+your lvl+your key ability modifier)
At the start of each encounter roll a d20:
1- Your bow is disabled for the encounter
2- You take 1 point bleed damage when you shoot.
3- You have a 25% chance to miss
4- Minus 1 to attack and damage
5- Nothing happens.
6- Creatures you hit are deafened for 1 round (DC)
7- Creatures you hit are clumsy 1 (DC)
8- Creature you hit are encumbered for one round. (DC)
9- Creatures you hit are flat footed for one round. (DC)
10 Plus 1 to attack and damage role.
11- creatures hit take 5 additional damage of your elemental choice.
12- Creatures you hit are slowed 2 (DC)
13- Creatures you hit are immobilized. (fortitude to break free each turn)
14- Creatures you hit are stunned for 3 rounds. (DC)
15- Teleport to where your arrow lands.
16- Your shots ignore damage reduction.
17- Your shots ignore concealment.
18- Critical hit multiplier increase by 1
19- Critical hit on +5 or more.
20- Pick any two powers of your choice.
At lvl 10 it will be a +2 bow
At lvl 13 a +3 bow
At lvl 15 the player will role twice and chose which role to take.