Chain Mauler

-Jing-'s page

1 post. Alias of GM-Gathrix.


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You Are Hereby Invited/To Plunder
(Or Die Horribly Within)
The Grande Temple of Jing/As My Honored Guest
Follow the Map-Come to the Front Door
And Take What You Can Carry
(For As Long As You Survive)
Doors Close 3 Jing Days After Entry
Happy Looting!
(Unless I Loot You First)
PS: Please Bring a Donation and Remember:
Donate Generously and Often.
(On Entry Please Make Your Way Straight To the Welcoming Chamber or Else Risk Being Marked As A Trespasser)

Recruitment for Grande Temple of Jing This will be presented Theatre of the mind style with no maps. I have decided to place the temple in Jalmeray in the Segang jungle in the south part of the island.

Jing:
Jing is the God of: beggars, robbers, cutpurses, mischief, pranks, fools, gamblers, fortune and misfortune.
Appears as a hooded figure. Holy Symbol is a hooded face same as printed on the Jing Coins.
Alignment: CN
Domains: Chaos, Charm, Knowledge, Madness, Magic, and Trickery
Favored Weapon: Urumi

The Cult of Jing:
- The cult of Jing is a fractured group of missionaries that claim to visit the temple regularly and keep the legend of Jing alive. The cult has no real doctrine or hierarchy and followers seem to try and live life as Jing would, carefree and mischievous, a life of trickery. The only thing they seem to have in common is reciting the Canticle of Jing.

The Canticle of Jing:

Jing is the God of the prank
And Jing is the go of the trick
Jing is the one that can walk through walls
That are forty inches thick

Jing is the god of the coin
And Jing is god of the gold
Jing is what serfs work for each day
But landowners always hold

Jing is the god of good fortune
And Jing is the god of good luck
Jing can make lords of common men
And raise them from the muck

Jing will take coins from beggars and
Jing will take jewels from lords
Jing is he reason that kings have vaults
And that dragons guard their hoards

Jing is the reason for locks
And Jing is the reason for doors
Jing is the reason for deathtraps
On the ceilings, walls, and floors

Jing is the god of dungeon
And Jing is the god of the maze
Jing is the god of the labyrinth
Where everybody stays

Jing is the god of the beggar
And Jing is the god of the bum
Jing is the god of the urchin, scamp
And under-gutter scum

Jing is a rag-picker black
And Jing is a rag-picker bold
Jing will take rings from a dead man’s hand
Before he is even cold

Jing is the mountebank skilled
And Jing is a charlatan brave
Jing is a scoundrel, cheat and crook
And unrepentant knave

Jing’s Favor:
– The campaign has a mechanism included called Jing’s Favor, this works very similar to Pathfinder Hero Points so it is my plan to incorporate the two. In addition to the normal way you gain Hero Points, this campaign grants them for the following reasons.
• Tithe to Jing
• Embrace the true spirit of the temple (Take Risks)
• Avoid defacing, sacking, or dishonoring shrines and statues to Jing
• Show Piety to Jing (Indulge in his games and Riddles)

You can lose Jing’s favor for doing the opposite of these things.


Blessings/Boons granted with Favor (Hero Points):
: In addition to the normal things you can do with Hero Points the campaign allows these additional things you can do with them.
• Blessing to use the Great Central Elevator –Allows movement to next level of temple
• Blessing to use the Grande Jing Highway- Allows access to move back and forth through temple
• Blessing to Come and Go- Allows the players to leave on NON-JING days when the temple is otherwise close.
• Boon of the Keyed Jing Enchanted Item- One time use after Rite of Initiation for a magical item that grows in power as the player does.
• Boon of Keyed Jing Block- Become Keyed to a Jing Block so that it is not out of phase to you.

Additional Rules used:
- The Grande Temple of Jing also has many Arenas within it, and I intend to use them as this is also fitting with the flavor of Jalmeray. To that purpose I will use Performance Combat from the Advanced Player’s Guide.
No Guns- Jing doesn’t like them
Jing Days- Jing days are roughly 1 day to every 6 normal calendar months. So there are only 7 days in a “Jing” month. Every Jing day a bell will sound in the temple and all traps reset, some monsters reconstitute, and most importantly any door you have earned access too reopens including the front entrance allowing you to leave the temple.
Jing Blocks- Unique to his dungeon are Jing Blocks, a kind of strange block that can block anything and everything and can allow only certain keyed people from perceiving and passing through them and other unique properties to be discovered.
DFM- Die of Fortune/Misfortune is a d5 used for specific triggers in the dungeon. Will be rolled as 1d6-1 to give a value of 0-5, 0s are bad or really good, but then so are 5s, the trickster god is tricky.

CHARACTER CREATION:

Point Buy 25 points (No Score Less than 8 or Greater than 18 after racial)
• Races Allowed: Any Core Race, Any Paizo Race that is 12 RP or less.
• Classes Allowed: Any Core Class, Inquisitors, Witches, Oracles, Alchemists, Magus, and Cavaliers. Archetypes found in APG/UM/UC only.
• Traits- 3 traits, one is a campaign trait, no Drawbacks for traits.
• Alignment- I view alignment as a tool for players to RP their character. Unless you are taking something with an Alignment Restriction (Clerics, Paladins, Monks ect) than I probably will not come down on you too bad for alignment infractions. Let’s not have any evil alignments, unless you present a very good reason as to why and vow to be a team player.
• Starting Wealth 150gold


CAMPAIGN TRAITS :

There are no official campaign traits for this, so I have created some using the concepts of the campaign. Many offer a rumor which may or may not be true about Jing.
Templer- You live or have lived on the temple grounds. Gain +1 to all Jing related Knowledge Tests and begin the game knowing one rumor.
Native of Sillumi (Elves Only) - You are from the Elven Community of Sillumi in the Segang Jungle. Gain any Knowledge Skill as a class skill. You can trade with the Sillumi elves at 1% reduce cost from standard prices on all non-magical gear. Specific quests will open to you regarding the Sillumi.
Cult of Jing (Worshipers of Jing Only) - You are a member of the Cult of Jing. You start the game with the blessing to come and go, but you can lose this privilege just like anyone else. Start the game with one rumor, and you know it to be true or false.
Seeker of Perfection (Monk Only) - You have come to the temple to challenge a Djinn to a race, or to wrestle a Shaitan, or outwit an Effretti as a means to your initiation into the Houses of Perfection. You have been training for the event. Choose one- Djinn Race (+2 Initiative) Wrestle Shaitan- (+1 CMD vs Grapple) Outwit an Effretti (+1 To any Int based skill of your choice). Start the game with one rumor.
Agent of Nex- Archlords of Nex have long wanted to gain access to the temple and its secrets and of all the agents sent, you were the only one accepted in to temple. Use Magic Device is a Class skill for you with a +1 trait bonus. Start the game with one rumor.
Citizen of Vudra (Humans, Half-Elves only) - You are a citizen of Vudra and native to their customs. +1 to all Charisma based skills in any city of Jalmeray and start the game with one rumor.

I will close recruitment Feb 25th. Jing will allow 6 characters into the temple at that time.