Female Half-elf Oracle / 5
Jillian looks out the door and finds herself almost face to face with one of the giant wasps, stabbing at Sandara. Closing her eyes and blocking out the drone of the wasps, she focuses on the sounds of the waves in the bay, drawing from them the energy of generations of sailors who have succumbed to it's watery depths. Shaping this energy in her mind, she opens her eyes and sends it shooting out at the wasp, hoping the creature will not be immune to its doom. Moves to L31 and casts Doom on Wasp 2. Will Save DC17 negates, or becomes shaken
Female Half-elf Oracle / 5
Jillian fights her way through the tide of people fleeing into the pub and emerges to find one of the gigantic wasps hovering just outside the porch area. Beyond, she sees another wasp bearing down on one of the village people. She wracks her brain to try and determine what the natural enemy of wasps are. Move to O33. Casts ghost sounds, centered at U32. Attempting to confuse/distract, wasps 1, 2 and 4. Will disbelief. DC 16 Knowledge Nature: 1d20 + 7 ⇒ (8) + 7 = 15
Female Half-elf Oracle / 5
DM Mothman wrote: There's about three actions in there - movement, diplomacy check and casting; do you want to drop the movement or casting? Either way, Jillian successfully encourages Sandara to help, so she will roll initiative and act next round. Sorry! Let's go with the diplomacy and movement, and drop the casting for now. Jillian will move as far as she can towards the door, placing her somewher near Baldrick
Female Half-elf Oracle / 5
Sorry about the delay - I didn't see the thread had ticked over to a new page until just now. Rookie mistake! At the first screams, Jillian's attention darts over to the windows of the pub, but she takes a moment to work out what the threat is. When she sees the wasps charging down, she stands and scans the bar for sign of allies. Seeing the Besmaran Priestess, she yells out to her crew mate. 'Sandara, the villagers and our crew need your help. Mind your own safety, but see what you can do for them.' Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30 Moving over to the door, she calls on her own mystical powers, calling for protection against the giant insects before venturing out among them. Casts Ice Armour revelation
Female Half-elf Oracle / 5
Sorry about the delay - I didn't see the thread had ticked over to a new page until just now. Rookie mistake! At the first screams, Jillian's attention darts over to the windows of the pub, but she takes a moment to work out what the threat is. When she sees the wasps charging down, she stands and scans the bar for sign of allies. Seeing the Besmaran Priestess, she yells out to her crew mate. 'Sandara, the villagers and our crew need your help. Mind your own safety, but see what you can do for them.' Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30 Moving over to the door, she calls on her own mystical powers, calling for protection against the giant insects before venturing out among them. Casts Ice Armour revelation
Female Half-elf Oracle / 5
Jillian takes a break from her work on the boat to accompany Baldrick to the bar. As they walk together, she discusses with him what she has learned of Water Nagas. Attempt to aid another: Knowledge Nature: 1d20 + 7 ⇒ (1) + 7 = 8 At the bar she asks her own questions of the locals, seeking out those that were there at the fight Diplomacy: 1d20 + 12 ⇒ (14) + 12 = 26
Female Half-elf Oracle / 5
Seeing Baldrick head towards the taproom, Jillian glides back over to the dry dock where there ship is being worked on. Bringing some cool water to some of the men working there, she enquires about things of interest in the lands surrounding Rickity's Squib while they drink Diplomacy: 1d20 + 12 ⇒ (9) + 12 = 21
Female Half-elf Oracle / 5
'I think you are right about Chubbs, Urgoth,' Jillian agrees. 'Short of killing him, the only other option to keep him from spreading news of our squib is to keep him close to us. But there are others here who might speak of what happened; particularly the crew from The Man's Promise.' She shrugs. 'So word is going to reach Harrigan eventually. The real question is, will Chubbs damage crew morale and try to undermine us if we keep him on the ship, or are we best to leave him here, or at the next nearest port?'
Female Half-elf Oracle / 5
Jillian walks lithely over to where the others are lounging in the shade of a palm tree. Her hair rustles endlessly, moving despite the lack of breeze and the sweat plastered through it. She pulls of her gloves and wipes her brow, smearing dirt across her face in the process. She grins despite the heat. 'The boat is coming along well. Harrigan will have to get close enough to see the smiles on our faces before he realises it's his boat.' 'We do need to start thinking about our next steps though,' she cautions. 'We've got a good crew but they're going to want action and the chance at loot. Some of them might want to go home.' She turns to Urgoth. 'Any thoughts, Captain?' Good to go |