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So as part of my Kingmaker campaign a band of elves who had been living west of the Greenbelt essentially got driven back to the abandoned elven keep that is mentioned in the AP. The leader of the elves is a venerable Oracle that I imagined as about a level 6/7 Ancient Lorekeeper. For now the elves will sit in the keep and warn the adventurers/baron about any threats from the west but I was thinking of interesting spells or abilities that might be fun to weave in. Don't plan on this guy ever seeing combat but was just thinking of what spells an ancient elven Oracle would have, both in terms of on the Oracle list as well as from the Elven Arcana ability. I plan on him having the Nature Mystery but I also want to add Spirit Guide (the two archetypes should ABSOLUTELY stack since one gives two knowledges and the other gives ALL knowledges and the only difference is a little bit about elves), so any interesting wandering hexes and spirit magic spells would be great to suggest as well.


My Monster Tactician has been basically doing all the heavy lifting in CoCT (party is usually just me, the very unoptimized URogue Charlatan, and a Mesmerist ; Life Oracle has barely showed up and Vivisectionist can't usually make our dates). It's been fun but thinking about interesting backup characters. I've wanted to play a Monk and also an arcane caster, and thought this would be an interesting mix. We are about to hit level 4 so assume the build starts from there. I'm choosing Human, 15 point buy but feel free to change my mind if you think it would be more fun or flavorful.

STR 10
DEX 17 (15+2)
CON 12
INT 14
WIS 14
CHA 7

UMonk 1: Dodge, Weapon Focus (Kama), Piranha Strike
URogue 1
URogue 2: Crane Style
URogue 3: Finesse Weapon: Kama
URogue 4 (if I get there): Accomplished Sneak Attacker, Dazzling Display (B)

Planning on flanking with the other Rogue if possible (although tricky since heretofore I've been the main frontliner), using Crane Style and Mage Armor to bounce between 21 AC and 25 AC.

Reduce Person, Grease, (Charm Person) and Mage Armor were my planned L1 spells, and L2 really not sure.

Again, any suggestions or alternative builds that you think would be equally interesting, feel free to suggest.


So I'm running a modified Kingmaker campaign, and my players are going to encounter an orc tribe. I had the idea to create a Half-Orc Scarred Witch Doctor who has basically been treated like a slave, to the point where part of one foot has been chopped off and his tongue cut out so he couldn't cast spells on the orcs. Basically he'll be thrown at the party hopped up on a drug or something (~level 5 along with some mooks, while the party will be level 5 or 6), and hopefully the party will be able to realize what's up and save him. I would welcome some unique/left-field suggestions on how this guy might communicate with the party. I figure afterwards he could be a potion-brewer, home-base healer, etc if the party bonds with him.