Beltias Kreun

Jester of the River Kingdoms's page

3 posts. Alias of Wolfspirit.


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Yeah, sorry, I hadn't meant to cause confusion. I was originally going to say "Time for the obligatory questions" in a mock-serious way. but didn't want to imply that they were required. Hence the "non-obligatory obligatory questions."

Foiled by trying to be clever.

Anyway, those are pretty valid questions for a Kingmaker style campaign. I've run a tabletop KM campaign once that ran off-rails a bit when party members really didn't make good leaders / rulers. While watching a Kingdom fail can be fun, most GMs that are drawn to Kingmaker probably want to see a Kingdom expand and watch as a rag-tag team of adventurers grow into successful leaders.

Having the seeds established and being able to deal with "So, you want to turn your fledgling River Kingdom into a slave empire...? Yeah, we should talk..." early is a good idea ;)


Now for the obligatory non-obligatory questions!

Why should the swordlords trust you with this important job?:
Quite frankly, he is one of the best trackers and guides the River Kingdoms has to offer and has started to establish a bit of a reputation for himself for bandit bounties claimed. With a mix of survival skills, knowledge of local customs, and indigenous threats, he would be a strong asset to ensuring the success of such an expedition

How do you plan to set up a new nation and establish the trust and loyalty of the people?:
After establishing a defensible home base, Jester would work tirelessly to ensure that um-repentant banditry was not tolerated within his territory, proving to the people that they were safe within their own border.

Plus, he's a reasonably good comedian.

What sorts of religious and legal strictures do you think should be part of a new nation?:
Jester is a follower of Erastil and sees the fostering of a community as part of Erastil's teachings. As the nation grew he would ensure that even as the land was tamed there was still a sense of respect to the natural order.

Do you have particular plans and goals? Why should the swordlords support those goals?:
Once the immediate threats of bandits was dealt with, Jester plans to work with and train others in woodcraft and keep a semi-regular network of woodsman for mutual protection and reconnaissance.

Do you have a criminal background? Is there anything we should know now that might cause problems later in your political future if it were to get out to the public?:
Jester has a past that involves being shuffled from one bandit band to another (though never of his own accord) which could possibly be twisted against him.

It should be noted that Jester would have the non-social skill-monkey role covered with a mixture survival, Knowledges, Disable Device and the like. He's more than just a smiling face with a bow ;)


Welcome to the River Kingdoms:
"Organizing a trip into the Stolen Lands? Have a fancy writ signed by the Sword Lords of Brevoy themselves authorizing it? Well, before you get too excited about what all to pack for this little expedition of yours, let me tell you about my first venture into the River Kingdoms."

"You see, it all started with my parents. Decent sorts from what I remember of them, other than that they decided it was wise to bring me with them down the Sellen on one of their jobs. I'll never know if my Dad didn't pay his protection money or if we just got caught by some overly ambitious river-rats. I do know that Dad never did teach me to haggle like he promised after he got two arrows stuck in his chest."

"I was both born and orphaned on that same day, you see."

"'Stop that cryin' you sot!'" one of the bandits bellowed as they dragged me screaming from my mother's corpse. "'Make him smile!'" another jeered as they pawed through their plunder, already drunk off stolen wine. They made me smile, alright..." Jester pauses his tale to trail a finger along the long scar that runs from his lip to his right cheek, leaving him with a permanent grin. "Apparently they thought it all hysterical, which earned me my name. Can't even remember the name I was born to, Erastil have mercy."

He shrugs and continues. "Slavery may be an Abomination, but that didn't stop them from selling me to another bandit crew, that sold me to another, and so on, until I was strong enough to take my freedom back from the merry band that held me. And that's how I lost my parents, my name, my childhood to the River Kingdoms. So that brings me to my point."

"Greedy men will tell you 'You have what you hold', to justify what they drag from your very fingers. I give it as a warning. Don't venture into the River Kingdoms with anything you're afraid to lose. Especially your life." His ever present grin seems an ill-match to the seriousness in his eyes.

Jester is an insufferable comedian that laughs at the pain in his life, though he's also one of the best guides and experts in the River Kingdoms that one can find at 1st level. For a time he's satisfied with the coin a job like this Charter will earn him as well as the chance for vengeance on the bandits that will inevitably be encountered. But he can barely admit to himself how much it means to him to have a chance to carve a home out of the lawless land that devoured his past and prevent the same fate from happening to someone just like himself.