Loris Raknian

Jervaise Toppington's page

243 posts. Alias of Luke_Parry.


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Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise shakes his head.

"I agree, we should not take the stones with us. Thus, I think we should put them back in place. However, if we are to do so, we *cannot* leave the one who removed them here, alive. We need to finish what we started, bees be damned!"


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

*waves*


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

I agree, it *can* provoke, but it is also possible to move there without provoking - H14 to I14 to J14, to K14, to L15 (1st diagonal), to K16 (2nd diagonal) - is 30', which is Jervaise' movement speed, and is what I intended.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Muttering a curse redolent with the salty charms of a sailor, Jervaise moves out of the swarm.

Moving to K16.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Hey, I am patient - *everything* in the module can't possibly be flying ;-) I do have potions of Fly, but I am saving them for an emergency.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Everyone is flying? Yeah, put Jervaise on delay again.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Sense Motive: 1d20 + 7 ⇒ (11) + 7 = 18.

Jervaise raises an eyebrow.

"Master Gnome, we oppose her, because we cannot allow her crimes to stand, unanswered. We will not go quietly to the fate she desires for us, and there are many who feel the same way. We intend to see that, at the very least, she is locked away in here once more, and all of her troops which are polluting our land are returned to the corruption from which they were birthed.

Surely you can see how you have been used, abused, and bullied into becoming naught but a puppet on a string? How can you bear to let that happen? Stand up for yourself; prove that you are a better Gnome than that, prove that there is still a shred of backbone left in your body! Stand aside, and let us deal with her."

Intimidate: 1d20 + 19 ⇒ (7) + 19 = 26.
Diplomacy: 1d20 + 10 ⇒ (15) + 10 = 25.

Whichever you feel is more appropriate.

Initiative: 1d20 + 7 ⇒ (19) + 7 = 26.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise nods.

"Agreed."

He then sets about assisting with the replacing of the wardstones.

If it looks like we won't be finished by the time the spell wears off, why don't we just 'coat' it with another one?


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Quietly and deliberately, Jervaise draws his sling, and loads it, moving closer the the revealed enemies...

Moving to E6.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

I am good with staying on delay.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

I am perfectly happy *not* moving - I have no intention of going anywhere near the swarm. So, I go back to my previous stand-point; delay until something happens ;-)


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise looks around, actively perceiving for whomever, or whatever, is casting spells...

Perception: 1d20 + 15 ⇒ (20) + 15 = 35.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

A little incredulous at first, Jervaise at least attempts to take Caelin at his word, and begins to probe at the wall with his sword...

Will: 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise groans in annoyance when he sees a wall of thorns appear around him once again.

"I will let the rest of you gentlemen deal with these foes..."

Sorry, my dot disappeared. Just put him on delay.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Once the trolls are truly dead, Jervaise checks-over Avormeigh's body.

I know that she at least had a bow ;-)


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Shall we have a merry little sing-a-long as well? ;-)


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1
Spark wrote:
You can make an unattended Fine flammable object catch on fire.

So, no. However, you could use it to ignite a bonfire to burn the corpses on ;-)

Failing that, we could just dismember the bodies, to make it *very* difficult for the trolls - headless, legless, armless torsos would have difficulty doing pretty much anything...


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Well, we are, effectively, a party of fighters ;-)

I guess that I am used to running with an arcanist... :-/


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise kicks the downed troll, and then charges to Caelin's aid.

"Does anyone have a way to finish these damn things off?"

+1 Merciful Cold Iron Greatsword: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32, for 2d6 + 16 + 1d6 + 1d6 ⇒ (6, 4) + 16 + (5) + (2) = 33 non-lethal damage.

The target is also Sickened for 2 rounds.

Free Intimidate check (to demoralize): 1d20 + 18 ⇒ (9) + 18 = 27 Vs DC 10 + target's HD + Wisdom modifier. If successful, the target is Shaken for a number of rounds equal to 1 + the damage dealt to it.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise eyes the troll in front of him, carefully.

"You're a big fellow. Still, you will fall just as easily as a smaller foe..."

He then takes a series of measured swings.

+1 Merciful Cold Iron Greatsword: 1d20 + 15 ⇒ (4) + 15 = 19, for 2d6 + 19 + 1d6 ⇒ (1, 3) + 19 + (2) = 25 non-lethal damage.

Miss chance (high is good): 1d100 ⇒ 25.

Free Intimidate check (to demoralize): 1d20 + 18 ⇒ (9) + 18 = 27 Vs DC 10 + target's HD + Wisdom modifier. If successful, the target is Shaken for a number of rounds equal to 1 + the damage dealt to it.

+1 Merciful Cold Iron Greatsword (iterative): 1d20 + 7 ⇒ (20) + 7 = 27, for 2d6 + 19 + 1d6 ⇒ (2, 4) + 19 + (4) = 29 non-lethal damage.

Miss chance (high is good): 1d100 ⇒ 24.

Free Intimidate check (to demoralize): 1d20 + 18 ⇒ (6) + 18 = 24 Vs DC 10 + target's HD + Wisdom modifier. If successful, the target is Shaken for a number of rounds equal to 1 + the damage dealt to it.

Crit Confirmation (iterative): +1 Merciful Cold Iron Greatsword: 1d20 + 7 ⇒ (17) + 7 = 24, for 2d6 + 19 ⇒ (4, 4) + 19 = 27 *ADDITIONAL* non-lethal damage.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Cool. So if you *don't* have Low Light Vision, there are *two* sets of miss chances versus the trolls.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Moderately puzzled here; Jervaise, as a Half-Elf, has Low-Light Vision. Do the trolls have concealment, or don't they?


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise laughs.

"Why, so there is, Goodluck! Shortly there will not be, though..."

He then charges one of the trolls (G19), and takes a swing!

+1 Merciful Cold Iron Greatsword: 1d20 + 15 + 2 + 1 ⇒ (14) + 15 + 2 + 1 = 32, for 2d6 + 19 + 1 + 1d6 + 1d6 ⇒ (2, 3) + 19 + 1 + (1) + (2) = 28 Magical Cold Iron Non-lethal damage.

Free Intimidate check (to demoralize): 1d20 + 18 ⇒ (10) + 18 = 28 Vs DC 10 + target's HD + Wisdom modifier. If successful, the target is Shaken for a number of rounds equal to 1 + the damage dealt to it.

Regardless of whether or not the Intimidate succeeds, it is still Sickened for two rounds (assuming the attack hit, of course).


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

"Well then, lads, we should probably head in that direction..."


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise shivers unconsciously for a moment, then nods to the others.

"Well lads, the Evil Queen is not going to defeat herself; our allies are fighting, and dying, even as we speak - we owe it to them, and to ourselves, to finish this as quickly as possible! Let's get started..."

So, for clarification, those with low light vision are therefore fine, as dim light = normal light for them?


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise nods.

"We will do what must be done. the Fellnight Realm must not be allowed to merge with our reality!"

He then checks all of his weapons and equipment, securing the former for easy retrieval, and goes through a series of limbering-up exercises in preparation for the planar crossing.

I am sure that we will have the fight of our lives on the other side of that portal...


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise nods his agreement.

"Very well. We shall travel with the army, and then split off once a distraction has been produced."


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Fair enough :-)


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

After careful consideration, I would like to get the following potions, instead of a cloak:

Fly x2 (325 x 2 = 750) *due to the 50% off from Devarre.
Youthful Appearance x5 (50 x 5 = 250)
Spring-loaded Wrist sheath x2 (10)

link, Youthful Appearance

link, wrist sheath

I was not aware that I was using obscure sources; I take everything from the PFSRD...


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Sorry guys, it took me a while to notice that this thread was active again :-/

Throughout the day of preparation, Jervaise wrestles with his conscience; that nightmare truly shook his confidence; if it was any indication of what the actual Queen would do, he was truly concerned. Normally, as a soldier, he accepted death as being part of his lot in life, but he was confident that he would be judged favorably when his time came to stand before Pharasma in the Boneyard... Yet, this Queen seemed to threaten the sanctity of his very soul!

Still, he could not in good conscience abandon these people; the indigenous Fey, the local Andoran settlers, even his old campaigning buddy Meycho - they would all expect him to carry on, to live up to the ideal of the Eagle Knights...

Swallowing his fear, Jervaise vowed to do better.

------------

By the following day, Jervaise was back to his normal self, laughing, joking, and telling old war stories, his resolve reaffirmed.

When the Conclave reconvened, Jervaise is impressed with the range of gifts they provide to the chosen warriors, but in particular, an appreciative gleam appears in his eyes when he is given the helm.

He grins at the Centaur.

"Oh, I dare say it is not quite as powerful as that of one of your folk, but I reckon I will be able to make good use of this. Thank-you."

EDIT: Comment in the Discussion thread.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Level 8:

+1 level of Chevalier

+1d10 + 1 ⇒ (7) + 1 = 8hp

+1 BAB

+1 Fort, +1 Will

Skills: +1 Intimidate, +1 Perception, +3 Survival

Class Features: Aura of Courage, Recklessness

I am going to spend the meagre amount of money that I have recovered going from level 7 to level 8, purchasing a Cloak of Resistance+1 :-P


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Here is a list of everything (non-healing related) that we have collected thus far:

MW Cold Iron Hand Axe (156)
MW Blacksmith's Tools (27.5)
66 pp
564 gp
1273 sp
two diamonds worth 250 gp each
a sapphire ring worth 500 gp
a pair of ruby earrings worth 250 gp
a carved ivory statuette of a rampant stag worth 135 gp
dust of dryness (425)
MW Longsword (157.5)
+1 Hand Axe (1153)
Potion of Cat's Grace (150)
Potion of Levitate (150)

Which comes to a total of: 4955.3gp

Split 5 ways, that comes to: 991.06gp each :-/


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

So... time to level up?


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise sighs, obviously more than a little shaken.

"That fell creature sought to twist our minds, remove our souls, and make us forget what we are, rendering us into nought but crude beasts. Seeking to enslave Fey and Mortals alike would be crime enough in my book, but she has gone oh so much further! I will do what must be done to end her threat!"

He then tosses a mischevious smile in Caelin's direction, and becomes a bit more like his old self again.

"Throw in a decent lunch, and you have a deal!"

Jervaise then becomes a tad more serious, when he turns to address the Fey.

"Whilst I appreciate what has been done thus far to aid us, do you have anything that could be used to ward off transformative magic, or make the invisible, visible? I am sure that none of us have any desire to end our days as a bird..."


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Unable to see where the party's opponent is, and with two PCs turned into animals, Jervaise makes a regretful decision.

"Lads, a wise warrior knows when it is foolish to continue a battle. A tactical withdrawal is indicated!"

He then withdraws from the combat.

Run action, to get as far away as possible; I ain't coming back :-/


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

*grumbles* "How is an honest soldier meant to operate in conditions such as this? Back in the day, it was so much simpler - a straight-up fight between two opposing forces, with none of this invisibility and Flying nonsense."

With a sigh, Jervaise sheathes his sword, and draws a sling.

Apologies, but as in so many of these fights, I am going to be essentially useless; I am not a primary 'ranged' combatant :-/


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Never one to mince words, Jervaise charges the Queen!

Moving to F8.

+1 Merciful Cold Iron Greatsword: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27, for 2d6 + 16 + 1d6 + 1d6 ⇒ (2, 2) + 16 + (4) + (4) = 28 non-lethal damage.

The target is also Sickened for 2 rounds.

Free Intimidate check (to demoralize): 1d20 + 18 ⇒ (5) + 18 = 23 Vs DC 10 + target's HD + Wisdom modifier. If successful, the target is Shaken for a number of rounds equal to 1 + the damage dealt to it.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

"It is not my body that will be added to the pile... Your crimes will not go unpunished!"

Initiative: 1d20 + 7 ⇒ (18) + 7 = 25.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Sorry for the prolonged absence, guys; for some reason, this game dropped off my 'active' thread :-/ Thank-you JaceDK for PMing me :-)

Jervaise nods in agreement.

"From what I have seen, the forces of the Fellnight Queen seek only to consume and destroy, whether mortal or Fey alike. We should put aside our differences, and work together, to avoid our common peril."

Diplomacy: 1d20 + 10 ⇒ (9) + 10 = 19.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise nods gravely.

"Between us, we have a lot of military experience, and a fair bit of experience of the depredations of this 'Queen's' forces. I still think it fair to point out ahead of time, though, that I at least will be urging for action to be taken. From what I have seen, she simply seeks to destroy, and I doubt will make much distinction between the Fey and non-Fey who get in her way..."


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise has the grace to look more than a little uncomfortable in the face of these gathered Fey creatures, unconsciously making sure that his cold iron weapon is properly sheathed...

"When will this conclave take place? I do not hink we will be given much time..."


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise shakes his fist in the direction of the Nixie's voice.

"Next time, Nixie, Next time..."

He then jumps over the edge.

Acrobatics: 1d20 + 4 ⇒ (18) + 4 = 22.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

"I said she could not be trusted..."

Jervaise glares at the Nixie.

"Lass, by coming back, you have sealed your doom. Your 'friends' might kill me, but I will make certain that I sever your head from body first. I would never surrender to a craven beast such as yourself!"


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise shrugs.

"Perhaps we should go back to that Druid, and see what he suggests?"

I will 'archive' the potions, if no-one else wants them.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise hefts his greatsword uneasily.

"I said that that Fey beast could not be trusted... We should leave. Now."


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise continues to wait patiently, and warily, on the shore...


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise frowns.

"Very well. Show us what is hidden in the pool. Of course, if you betray our trust, I will see to it that you are killed, and your body burned..."

He then watches impassively as Taecuss cuts her bonds, tightening his grip on his sword.

Just to clarify, I am happy to untie her, but she will be divested of her equipment *first*; we can table the subject of returning it for when we are ready to leave.


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1
JaceDK wrote:
Caelin Nyndel wrote:
It's gotta be bad karma to whack a Neil-Spicer-played NPC. Must...control...urge to kill....favored enemy....*grunt*

One of his favorite NPC's, by his own admission, no less...oh no..probably best not to harm her.

Then again...she's one injured fey against five armed and experienced adventurers. How dangerous could she possibly be?

*groan* Now you've done it; with that sort of provocation, we have to kill her ;-)


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise regards Avormeigh warily.

Sense Motive: 1d20 + 6 ⇒ (5) + 6 = 11.

"True names have power. I am reluctant to give mine to a self-confessed 'reliable servant' of the Queen. Still... I am unwilling to murder you in cold blood."

Hot blood is another matter entirely.

"Nonetheless, this is not your pool; you said that you were hoping to make it yours, when the Queen claimed this area, and we intend to make sure that that does not happen."

He then turnjs to Taecuss.

"What do you think? Shall we take her back to the Fey? I fear that it is too dangerous to leave her here... alive, at least."

Jervaise then waits patiently for the result of Goodluck's search of the pool...


Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1

Jervaise keeps an eye on the water...

"That elemental is still out there, and we want to explore the water; Goodluck, what do you suggest? Do you think you can lure back to the shore, where we can deal with it?"

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