Jhavhul

Jerry Dove's page

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I'm starting a solo mythic character soon and thought it would be cool to play a demigod for the first time. As a solo I was thinking about a fighter or a cleric. I see alot of potential for either one as a demigod.

With the cleric, mythic guided hand and mythic warrior priest would make a good battle deity and combined with holy vindicator as a prestige class seems very divine. Obviously this would use the hierophant mythic path but I am confused about that paths divine surge abilities. Are those quick actions, standard, or move?

As a fighter I like the feats. I can do so much and use all points from advancement on strength and use feats and armor for defense and attack. Fighter was a pretty easy build after I decided on a weapon and shield style.

Aside from my question about the hierophant divine calls, I was wondering what path abilities do you think fit a demigod? Some gods like Thor would be a warrior type with the artifact mythic path ability at maximum and some gods would be more power based using magic directly. I am certain divine source should be apart of my build but to what extent? I saw where it says demigods can grant 4 domains but is that a maximum or a constant number? Also I am definately taking longevity. Some gods need to eat and drink and others don't. So any suggestions about a mythic path build that would make my new character a demigod in full by mythic rank 10? I need a solo build that also leaves no doubt as to the fact he is a god at it's apex. Well, demigod anyway. Any thoughts?


Along time ago there were the Sovrune, a primitive and savage race of subhumans. Of all the creatures on earth, none were as unevovled as they. Thousands of years passed as the Sovrune slaughtered eachother in endless warfare and constant strife.

One among them Vathuum, had a glimmer of intelligence and sought change. He was not the greatest warrior but he knew he must leave his people and travel to the Mountain of Shaoth (Gloom?). He had dreamt of a light within that shadowy mountain, that mountain which all Sovrune had feared since birth

Why he felt the need to seek this light or even if there was a light has been long questioned and all that is known is that after his return, he was changed. He was something else, something more. Was it an artifact or ambrosia? None could say. Vathuum took a wife among the Sovrune and time passed.

Children were born to Vathuum and they were as he. Yet, he never grew old and it is said he brought the storm that grew their crops. If this is true, none can say for he had gone shortly after his one son and daughter came to maturity and wed.

His sudden disappearance confused the rest of the primitive Sovrune but given their limited intellect, quickly went back to life as usual.. or so they thought. Everytime a child was born to the line of Vathuum, they were as he. Smart, ageless, and empowered.

Soon all Sovrune were as he was and all showed a great talent for power. As they travelled the world, the men and beasts of the land marvelled at there perfection and some even worshipped them as gods. It is how the word sovereign came to this world for none could oppose their power in those days. Those, the ancient Sovrune.

Sovrune Racial Traits:
*+2 to any two ability scores of their choice. - 2 to any one ability score of their choice.
*Medium sized
*Normal speed
*Free feat: Skill focus
*Immortality: Sovrune do not age mentally or physically after the age of 25.
*Languages: Sovrune begin speaking common. Sovrune with high intelligence may also choose between auran, aquan, ignan, terran, draconic, celestial, abyssal, and infernal.

Physical description: A Sovrune appears as many humans do with the exception that they appear to be perfect. The lines in their face more symmetrical, etc. This physical perfection has no bearing on ability scores but abilities over 18 are reflected in their appearance such as a high intelligence resulting in glowing eyes or a 18 strength resulting in "heroic muscles". In addition all Sovrune have the mark of sovereignty upon their brow, a symbol of their power. This symbol is unique to each Sovrune.

Society: Sovrune society is a cross between human and elf in that they are patient and craft works of art unequalled and yet have the passion of humans so sometimes upheaval occurs to shake the status of their foundation. Alas, several Sovrune communities exist in the multiverse.

Relations: The Sovrune are on good terms with elves who know of their existance and some celestials ,demons, devils, and their ilk are cautious as any Sovrune can be aligned to any moral and ethical viewpoint. Elementals however are on good terms usually as the Sovrune respect the raw power of the elements over many other ideals.

Alignment and religion: Sovrune follow any alignment and religion they choose.

Names: Many if not all Sovrune names sound elemental in nature such as Vathuum, Faasharoos, and Kraokot for males. Voorah, Saeyetha, and Sweesha for females.

( This is just something I wanted to do for fun. I wanted to create a playable race similar to humans but whom in ancient days might have been worshipped as near divine. They are not outsiders nor are they native outsiders. They are in fact, humanoids. Ageless and talented but humanoids nonetheless. I didn't want to go crazy with a bunch of powers either. Those can be attained by adding classes. They are not limited to elemental abilities but they do prefer them over all so for example, you want to make a sorcerer, a common choice would be elemental bloodline. They choose elemental abilities because the true gods might get jealous if they claim sovereignty of non elemental forces but maybe not. Anyhow, this is my first want to use them in your campaign it would be an honor and if not, I hope it atleast amused you.


Hello all. I am going to be starting a new Pathfinder game with a GM and its just them and myself playing. I am making a level 1 character and using core, and ultimate magic. I was curious about a good solo class. I keep thinking about healing so I look to the paladin, but I also see advantages to playing a Magus for versatility. Then again, I am really liking the fighter to and, well many others.

So my dilemma is I am having player's block. I have never played a one on one campaign at the start and had others to help with survival and versatility but now I am on my own. Any suggestions?


Hello all! This is my first post and first topic. Let me start by saying that I have been an avid roleplayer since the young age of 12 and I am 36 now. My humble origins in roleplaying began not as a fan of fantasy( although I was in fact just that), but my awe and wonder when I read books on mythology.

Now, what I envision and you envision when we think of our ideal fantasy RPG may be 2 seperate things, but I think its possible to agree on a few minor points:

1) Epic play should be a state in which the characters possess supreme mastery of their respective abilities, having no equal except other masters.

2) Mythic should be of a state from whence the word originates, mythology.An aptitude and a cut above mere mortals.

Now with that out of the way, let me present my most humble opinion. Some people regard epic level as anything beyond what is in a rpg's player handbook or core rules, but I would beg to differ. A wizard dreams of the mightiest spells, a fighter dreams of ultimate skill in battle, a cleric desires to fulfill his deity's will in the world, and a their seeks the greatist thrill ( examples) .

We already have this in the core rules and other class supplements. What spell could possibly be more powerful than a wish or to take on the abilities and form of others and strike them with meteors from the heavens? What fighter can attain more than 4 attacks per round and achieve weapon and armor mastery better without becoming the God of war himself? What priest could command the already godlike power of ressurection, divine storms, and miracles ? And what thief cannot attain all he desires with the awesome skills and capabilities of a level 20 thief?

Our definition of epic has become so outstanding and unweildy that it is commonplace to ask for more and more until the designers of our favorite game cave and give us what we want. But how often has it happened that by getting what we want, lose the playability of said system and have to wait for the next edition and fresh start, only to have the same happen again and again?

I hope epic never comes. We have what we need already. We have epic.

What I am most excited about is the new mythic adventures oppurtunity. We can finally play those heroes that got me in to gaming to begin with. Now before you say "If you want to play Hercules, Circe, The Oracle of Delphi, or Hermod ; play a fighter, wizard, cleric, or thief". Well I would be that as there is the small problem of all of them were born with abilities that can only be quantified as what is coming in Mythic Adventures. Hercules, Circe, The Oracle of Delphi, and Hermod were all born not as high level members of their respective classes, but a completely different state of existence. They had to learn their crafts despite their natural greatness.

In closing, these are only my opinions and not my need to change anyone's view of the topics at hand. I hope, however that you can trust in the vision that the designers have for us and that, maybe I helped you see things in a different light so you might enjoy this new direction for Pathfinder as I no doubt will.

I wish all of you a wonderful day and eons of exciting and wondrous adventures.

Happy gaming :)