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Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16
![]() Jerry was used to leading when stealth was indicated, but now he was content to stay near the rear and look to watch their backtrail. He also wanted to see if anyone was taking undue notice of their passage. perception: 1d20 + 11 ⇒ (5) + 11 = 16 ![]()
Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16
![]() "Well, I think we need to assume the worst--these returning adventurers are corrupted or controlled. Hopefully we can help out and save them without killing them, but the evil must be thwarted. I will sneak in while you follow closely behind. Be sure to let me know when we are bailing on this one, as being in the front I will be the most exposed. If one person is bailing, we should probably all bail." ![]()
Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16
![]() Jerry tries to keep a stoic face and reveal no emotion, but the brutal and calculating evil is beyond his capacity to tolerate. He quickly turns his head feigning a cough so he can confer with his new friends. He whispers to his colleagues:
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Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16
![]() Jerry smiles and gives them a wink.
diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20 If allowed to continue:
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Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16
![]() Jerry Surprise round With a gesture Jerry creates a patch of grease on the ground.
grease: A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
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Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16
![]() Jerry points out that sticking together is probably better. "Divide and conquer usually means separate and die!" He motions to the door and mimics opening it quietly. He points to Rabe and moves two finger fast to mimic a person running and to the sorcerer and mimics casting then opens the door below. Let's do IT ![]()
Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16
![]() Happy Easter all. Well, let us know if Swaney takes the spot. If not, I would go with the Erastil archer cleric. My take on the archer cleric is to use very few feats on archery as the cleric quickly has better things to do than shoot a bow at higher levels. Because Erastil clerics get an animal companion with fur domain--I take boon companion feat to produce a capable melee bodyguard. The longbow is the option for the cleric when buffs and healing are not needed (like the useful Su of some wizards). ![]()
Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16
![]() Jerry removes his lockpicks and shrugs when it appears the check is going to be forced anyway.
disable if needed/Kn local for Crimson Banner: 1d20 + 6 ⇒ (4) + 6 = 101d20 + 7 ⇒ (1) + 7 = 8
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