Rakshasa Maharajah

Jerry Brightstone's page

149 posts. Alias of Chainmail.


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Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

+1 probably time to make it inactive.

Thanks for running this. DM work is the hardest.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Remember to adjust his CMD for the trip with the STR reduction.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry knows that it will be difficult to hurt the creature, so he waits for it to stand and tries to pull it down again, putting his whip between its legs.
CM vs trip: 1d20 + 4 ⇒ (15) + 4 = 19 no bonus for prone or flanking added


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

I concur, the social commitment to PbP is not so strong in many


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry uses his whip to trip the offender. The lashes of his whip wrap around the beast, Jerry attempts to pull him down.
CM: 1d20 + 4 ⇒ (20) + 4 = 24


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry points to the elf in the dark alley. "One elf in an alley, female."


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry was used to leading when stealth was indicated, but now he was content to stay near the rear and look to watch their backtrail. He also wanted to see if anyone was taking undue notice of their passage.

perception: 1d20 + 11 ⇒ (5) + 11 = 16


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry follows along, ready for a better ending than the last one.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

"We need to talk and plan."


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

I thought we were recruiting at a good spot, but we can continue
Jerry follows to the warehouse.


Yep, I am here. Looking forward to getting this moving at a good pace again.

Plan is the archaeologist bard with a low wisdom to show he is impetuous. Running around with a magic mithral shirt and whip. He has been know to trip foes with his whip, but combat is not his forte.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

"Well, I think we need to assume the worst--these returning adventurers are corrupted or controlled. Hopefully we can help out and save them without killing them, but the evil must be thwarted. I will sneak in while you follow closely behind. Be sure to let me know when we are bailing on this one, as being in the front I will be the most exposed. If one person is bailing, we should probably all bail."


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

"We would have had to fight or at leaSt threaten to fight to save the girl. Since that wasn't happening we got what we got. I am not happy 'bout it!!"


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry nods his head.
"How about we leave with the girl. What is done is done. Today honor will have to take a hit."


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry tries to keep a stoic face and reveal no emotion, but the brutal and calculating evil is beyond his capacity to tolerate. He quickly turns his head feigning a cough so he can confer with his new friends.

He whispers to his colleagues:
"Dealing with such evil is something I can do, but I would prefer we end this threat once and for all. What do you say? This enemy seems formidable."


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry smiles and gives them a wink.
"Consider us opportunists and businessmen as yourselves. I am sure we can come to an accommodation."

diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20

If allowed to continue:
"We are hired, but we have had many employers. Maybe you have some room for expansion?"


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

"Talking, a great idea!!"


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry moves into the light and smiles:
"We are not thugs prone to violence. It is preferable to come to an arrangement!!"
Jerry puts his hands together then wide in a welcoming gesture.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry examines he maltreated women to make sure they are ok before joining the group headed to the stairs.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry draws his whip and lashes at the feet.
cm trip: 1d20 + 4 ⇒ (11) + 4 = 15
"You may have to hit him while he is up."


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry advances with longsword and hits the prone foe.
1d20 + 6 ⇒ (17) + 6 = 231d8 + 1 ⇒ (6) + 1 = 7


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Congratulations on the job!!


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Bump??


Plan on making a carefree bardic archeologist. He will be a aasimar with angelic blood.

I plan on going the weapon finesse route.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry flashes his whip at the sole foe.
cm to trip: 1d20 + 4 ⇒ (20) + 4 = 24

After spilling him to the ground he indicates his 'present' to the others with an extended arm.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry is in delay.

I suggest a recap.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

+1

Jerry prepares to rush in after the heavies have done their damage.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

I assumed they were bad guys since they weren't prone. Well, if I can't move it to the bad guys next round will be spent dispelling it.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry Surprise round

With a gesture Jerry creates a patch of grease on the ground.
REF DC 15 on J7/J8/K7/K8

grease:
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry points out that sticking together is probably better. "Divide and conquer usually means separate and die!" He motions to the door and mimics opening it quietly.

He points to Rabe and moves two finger fast to mimic a person running and to the sorcerer and mimics casting then opens the door below.

Let's do IT


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry whispers, "Women are being abused, time for action."


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

perception: 1d20 + 11 ⇒ (6) + 11 = 17
Jerry has no problems seeing in the dark. He moves quickly to the north door to investigate it and see if it is locked.
Take 20 for 31 perception on north door to listen and observe


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry takes out his delicate kit of picks.
disable: 1d20 + 15 ⇒ (6) + 15 = 21


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry hisses:
"Be wary. Look twice and see what you face first!"

Jerry will try to slip inside before barbarian direct action.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Could be.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry creeps up and tries to get a closer look. His new elven cloak making it harder to see him in the darkness.
stealth/perception: 1d20 + 14 ⇒ (8) + 14 = 221d20 + 11 ⇒ (5) + 11 = 16


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

"We can use props and info from the easy fish place to gain access to the second one."

Jerry leads the way.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

"I'm in!"


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

+1


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

hp: 2d8 ⇒ (8, 8) = 16


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Happy Easter all.

Well, let us know if Swaney takes the spot. If not, I would go with the Erastil archer cleric. My take on the archer cleric is to use very few feats on archery as the cleric quickly has better things to do than shoot a bow at higher levels. Because Erastil clerics get an animal companion with fur domain--I take boon companion feat to produce a capable melee bodyguard. The longbow is the option for the cleric when buffs and healing are not needed (like the useful Su of some wizards).


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry produces the crystal.
"How do you want to use this? We need to the significance of these crystals!"


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry show his whip to the prisoner. He winks convincingly.
"I get to use it on runners"


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry shrugs and follows. He tries to think for a way to explain things if challenged.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

I would be interested as this is the game that had Swaney and 'the brothers' I asked about earlier in the short adventure Adam ran for a week. Archer cleric of Erastil or hobbit archer hospitaler would be my plan.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

"Back to the Irthir with prisoners and treasure!"


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry will try to open the chest until something bad or something good happens.
disable2/3: 1d20 + 9 ⇒ (10) + 9 = 191d20 + 9 ⇒ (20) + 9 = 29


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry removes his lockpicks and shrugs when it appears the check is going to be forced anyway.
"I hope there are no potions in there, I was going to pick that if it was locked. And heading to an inn is not a decision?"
He follows Ostog and tries to cheer him up.
"Hopefully we will be in a much better mood with some ale."

disable if needed/Kn local for Crimson Banner: 1d20 + 6 ⇒ (4) + 6 = 101d20 + 7 ⇒ (1) + 7 = 8


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

We seem to be still slowing down.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

"We must stop at an inn. I am ready for a rest!!"

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