Quinley Basdel

Jericho Greywind's page

245 posts. Alias of Lucendar.


RSS

1 to 50 of 245 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho uses Combat expertise and takes a swing from the ground at the closest wolf.
Power Attack: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19
Damage: 1d10 + 12 ⇒ (8) + 12 = 20
AC: 20 (wolves get +4 to hit me as I am prone)


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

"That's one tough door." Jericho watches the statues as instructed.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

"My condolences, Kwin." Jericho tries to muster a smile from the wizard. "So the last teleporter was a one way trip? It appears that way. And in a graveyard? Creepy."


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho looks at Rose, "Ummmm...great?"


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho screams with pain but enjoys the healing later. "I think we should not proceed until Rose is at full strength again. Thank you so much for healing us."


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho looks confused at the bubbles. He looks to Kwin for guidance.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

I am just a magnet for disease....lol.

Another rat gets attacked.
1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d10 + 6 ⇒ (8) + 6 = 14


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho movies next to Dobin and attacks his rat.
1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d10 + 6 ⇒ (10) + 6 = 16


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho strikes at the shadow that drained his strength.
Power Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d10 + 9 ⇒ (5) + 9 = 14

-2 Str


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

If his shadow #3 is still up after Parfin's powerful blow, Jericho strikes it!
1d20 + 9 ⇒ (4) + 9 = 13
1d10 + 7 ⇒ (8) + 7 = 15


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

After Kwin's enchantment, Jericho moves up and readies an action to strike a shadowy creature if it approaches within range.
Readied action: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d10 + 7 ⇒ (10) + 7 = 17


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Agreed! I am getting dizzy.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho attacks his spider with Rose's aid:
1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d10 + 6 ⇒ (5) + 6 = 11


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho attacks his spider on his turn.
1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d10 + 6 ⇒ (8) + 6 = 14


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho attacks again!
1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d10 + 6 ⇒ (8) + 6 = 14


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho steps off to the side and readies to attack a spider within reach.
Ready: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d10 + 6 ⇒ (6) + 6 = 12


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho continues following the wizard's instructions and turns the wheel, confused out of his mind about all this arcana.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho says a little prayer and does same as elf.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

"Well, I didn't hear any screams of agony from Parfin or the others as they were "disintegrated". So perhaps, it is just a fancy illusion of sorts. I trust your judgment. I am ready to proceed forward and join the others, if you wish."


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

"Makes sense, it is deterring me from using it!"


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho looks around stunned that two members of the party have transformed into dust! "Kwin, say something! What is going on? That does not look like teleportation to me."


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

"Whoa, that was scary!"


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

"I defer to Kwin's authority on questions of magic." Jericho says that to no one in particular.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho swings at big rat.
Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d10 + 6 ⇒ (7) + 6 = 13


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho thanks Rose for her intervention and tries to skewer the giant rat.
Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d10 + 6 ⇒ (8) + 6 = 14


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho attacks the rat that just attacked him.
1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d10 + 6 ⇒ (3) + 6 = 9


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho moves 5' west and attacks a rat.
Attack: 1d20 + 9 ⇒ (3) + 9 = 12...add +4 if prone
Damage: 1d10 + 6 ⇒ (3) + 6 = 9


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Previously...Jericho happily picks up and hugs the gnome! "Rose, you are a blessing! Thank you so much."

Now...
Jericho moves up carefully, not wanting to get diseased again and readies an action to strike the closest enemy who approaches with his halberd.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho waits patiently for someone to test scrolls on him to cure him of disease.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

"I don't feel well...is there an herbalist in town who can see me? Maybe give me something for sleeping."


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

"Not feeling too good....definitely head back and seek treatment."


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho moves over next to the prone wizard and readies an action to attack anything that threatens the pair within reach.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho also waits if anyone can point out the enemy, other than the bats.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Oh sorry, GM. With no visible enemies, not much Jericho can do against swarms. He goes Total Defense and moves.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho takes aim at another rat. "Thanks, Rose!"
Power Attack: 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20
Damage: 1d10 + 12 ⇒ (6) + 12 = 18


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho moves and attacks a rat.
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d10 + 12 ⇒ (5) + 12 = 17


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho picks up his dagger quietly, unimpressed with his wide throw.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Fearing more disease, Jericho draws and throws his dagger at it and steps 5' back.

Dagger: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho follows, alert for enemies.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

I don't have a preference. Dex and Wis too low to dip into rogue.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho brings his halberd to bear on adjacent zombie and moves north:
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d10 + 10 ⇒ (9) + 10 = 19
Fort save: 1d20 + 6 ⇒ (11) + 6 = 17


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

"It left me pretty weak...." Jericho manages to mumble. With his blade enchanted, he tries to harm the shadow.

Power Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d10 + 10 ⇒ (10) + 10 = 20


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho prays for better outcome than his poor showing against the skeletal champion.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

"If I can reach, Kwin, I have no problem trying it. Although I will be too heavy to cross that bridge."


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

"This seems like a test....for a monkey."


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Wow....nice going!


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho apologizes for his ineptitude in combat and thanks Kwin for destroying that skeleton. He is down -13 hit points.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho attacks once again and misses.
Attack: 1d20 + 8 ⇒ (10) + 8 = 18


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d10 + 12 ⇒ (4) + 12 = 16


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho attacks the champion.
1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d10 + 12 ⇒ (5) + 12 = 17

1 to 50 of 245 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>