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Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() Jericho looks about at the warm light feeling the presence of the Dawnflower as acutely in this moment as ever. With a small smile he makes a sign of supplication toward the flaming sconces, "Thank you for your guiding presence in this time of conflict, O Everlight." ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() With such a beautiful grouping of enemies, Jericho will hold back no longer. Moving up near Maicoh, Jercoh brings his hands up. Splayed in front of him, his thumbs touching and palms toward the ground, sheets of flame spray from his hands toward the enemies. Moving up to a position diagonallly down-left from Maicoh.
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Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() Jericho moves forward, trying to position himself to use Burning Hands soon, but for now he gathers another small bit of fire with an arcane word and hurls it at the goblin injured by Goma's acid attack. Ranged Touch: 1d100 + 2 ⇒ (12) + 2 = 14.
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Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() The aggression of the goblins draws the fire from Jericho, and he hurls the tiny flame at the goblin. Ranged Touch: 1d20 + 2 ⇒ (9) + 2 = 11.
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Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() Tempers start to rise, cultures begin to clash, lack of understanding threatens to boil over. The situation is a powder keg needing just one little spark to ignite. To explode. Jericho can feel the fire in his blood responding. The need to burn something surges forward and he catches hold of it at the last moment, holding the fire back for now, ready to unleash it at the first sign of hostility from the goblins that face them. Ready action to cast Ray of Flame at the first of the goblins-who-are-not-Goma that makes a hostile action. ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() Jericho looks over at his fellows, then uses a stage whisper to address them, "You know, most goblins actually understand the common tongue. Just thought I would mention that." ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() As the group travels, Jericho frequently plays on his violin. At first it sounds much as you might expect from someone who has been unable to play for over a year, but he quickly finds the knack once more and pleasant music fills the air around the wagon. It is not until the fourth night that Jericho plays in the evening and the music he plays at the end of each day is sad and haunting, evoking feelings of a love lost. When not playing, he engages in conversation with So. Every few minutes during the day, Jericho casts a simple spell that causes the shadows under the brim of his hat to deepen as his strangely slitted eyes are much more sensitive than those of any normal human. **** Knowledge(local): 1d20 ⇒ 2. With a quick motion of a wand and a word of command, Jericho summons a briefly glowing aura around himself that resembles a heavy suit of armor. As the glowing image fades, he tucks the wand away and steps up beside Forthish. ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() Religion (untrained): 1d20 + 1 ⇒ (16) + 1 = 17. Not really following most of the exchange, Jericho returns from bathing and to retrieve a bowl and settle near the fire, "There is a Sarenrae school for Wayward Girls? The things you learn when talking to paladins!" Not really trying to hide his joking smile, Jericho turns to his meal. ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() As Jericho settles beside the cookfire, he reaches out and collects a bit of soot from the fire ring. Rubbing the soot between his fingers, he works a very brief spell and a shadow falls close around him. A tension around his eyes relaxes as the brightness of the sun is diminished, and Jericho goes on to enjoy the meal. Every ten minutes or so, he collects a fresh bit of soot and casts the spell again. Jericho eats quickly and, once he is done eating, rises and collects his violin and other equipment before following in the direction Pan went, speaking once he catches up to her, "Perhaps I can assist with the baths?" ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() Jericho also heads to the wagon first. He eagerly reclaims his equipment, moving off a short distance before opening a hard leather case. His expressions softens as he runs his hand over the exquisitely made violin within. A small smile on his face, he closes the case and joins the others around the fire. ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() "That is a little better than my own success rate with items like that. And no, Goma, wounds directly applied do not heal him, but divine magic that harms the rest of us will heal him, and that which heals us will harm him. That is what he means. And before you ask, no, not fire, or cold, or any of the other elements." ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() Jericho smiles at So, "I have given my word, which is more binding to me than any mark you could place upon me. But since words are worth their weight in gold, I shall simply have to let my actions do the speaking." Jericho turns thoughtful and a bit hesitant when asked about additional equipment, "Don't goblins use a lot of missile weapons of various types? Perhaps a wand, even a partially charged one, of Protection from Arrows?" He turns his gaze to the windows, "You are giving me the opportunity to walk in the free air once again, I feel like asking for anything more is perhaps, boorish." ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() "If minor magic is available, I would very much appreciate having access to a wand of Mage Armor and one of Keep Watch or Alarm, and a page of spell knowledge with Color Spray, or Grease inscribed upon it." Jak laughs softly to himself at the insanity of prisoners asking for valuable magic resources, and continues with a wry tone to his voice, "To be honest, pretty much any magical resources would be welcome." ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() Jericho smiles faintly as the others are marked. Turning to So, Jericho's voice has an almost desperate undertone, "Would there be any chance of getting my violin back when we leave the prison? I would give much to play it once again." ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() Jericho pulls the left side of his tunic out of the way, "I will take the mark here," indicating a spot just over his heart, "She is never far from my heart, so it is fitting." Knowledge(Geography): 1d20 + 5 ⇒ (4) + 5 = 9.
I am not a particularly good rider. I will take a seat on the wagon." ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() Jericho suppresses a flash of irritation at being referred to as 'orcish', it is not as if I do not know how I look. With a slight bow in gratitude and apology, he moves back to the more shadowed table. When the paladins also move over to the table, Jericho gives them a welcoming smile, "My apologies, my manners are lacking. My name is Jericho Dask, and I have some small command over the arcane." ![]()
![]() Jericho stands up from his table in the shadows and approaches the pair of paladins, "Getting out of here for a while would be nice. I have not seen a sunrise in months. Not since the guards found out I worship Sarenrae and moved me to the west side of the cell block." Misterlurch here .. I decided to go with human, and to do crossblooded sorcerer, orc with draconic. ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() @Theodore - That is an awesome idea! I missed out on the all-fighter Ironfang Invasion ... @Jon - I was not thinking of anything crazy for race, nothing more unusual than half-orc or undine. ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() Jon, that sounds amazing! I am so on board with this. I think I will keep Jericho as is; it would be easy to create more pursuit from the River Kingdoms for the noble he killed as a prod to drive him into the sea. I may look into changing his bloodlines with the minor nautical aspect of the new game. I may also tamper with his race. Alternatively, this may be a decent time to re-reincarnate him as a ranger... ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() Jericho smiles at Niman encouragingly, "Niman, Erin was well when we left Oleg's. She was primarily worried about you." Jericho follows Bokken out to the other room, "Do you know where there might be such a large dead tree as Erin and Niman have described?" ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() "There is also a tribe of kobolds that are more aggressive than is normal. They attacked a pair of hunters. The one that was injured is convalescing at the hermit's place. Perhaps we should ask further questions if we make it to the hermit." ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() Jericho and Gallidren: Jericho turns to the young woman, a polite smile on his face. His smile turns grim as he listens to her news, "We are, indeed, planning a trip to see the old hermit. What is your partner's name? I will speak with him about this kobold trouble. It is likely that we can find some time to look into it." ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() Jonathan Crestfallen wrote:
Jericho watches Jon with interest as he prepares to play. A fair hand with the violin, himself, and one to whom his violin is also his most prized possession, Jericho wholly approves of Jon's reverence when handling the instrument. A part of Jericho aches the see the old violin repaired and restored to perfect condition, and though he had magic that could accomplish it, he would not make the offer until he knew Jon better and knew if such an offer would be insulting or no. Finding himself caressing his own violin case as Jon plays, Jericho resolves to find time to join the older man a bit later. ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() After talking to the messenger, Jericho gives Annika a broad smile, then moves about through the outpost, seeking anyone interesting with whom to share a conversation. 1d20 ⇒ 3 ![]()
Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]
![]() Jericho turns to the others, "My new friends, I know I have not been with you for very long, but situations such as this are something of a specialty of mine. If you will allow it, I will give a report to the messenger. I am confident that I can leverage what has been accomplished into the best outcome. The Swordlords will receive a very favorable report, which can only help us in the future." If the party agrees: Jericho nods to Oleg, "Yes, indeed. Please tell me where I might find the messenger. I will speak with him."
Once he finds the messenger, Jericho approaches the man, "The Light of the Dawnflower illumine your path, friend. I trust your journey here was safe?" When the conversation allows, Jericho will relate the achievements of the group here in the narlmarches. Diplomacy: 1d20 + 13 ⇒ (17) + 13 = 30.
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