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Gary Bush wrote:

Update on my two groups:

#9-00 Assault on Absalom (Tier 10-11) on Friday.

Gary Bush (likely running L10 Ranger)
Wallbanger (likely running L11 Skald)
Wallbanger Friend (Likely running L11 Paladin)
Eric B. Ives (Likely running a barbarian, a wizard, or a cleric/archer)

2 spots left...

PFS #8-99 The Solstice Scar (Tier 10-11) on Saturday.

Gary Bush - Options of L10 Ranger but also have L10 Reach Cleric
Steven Schopmeyer - options of L10 Paladin, L10 Owlbear with Druid companion, L10 Sorcerer, L10 Oracle, and L10 Alchemist
Pylotus L10 Alchemist
3 open spots.

Anyone else want to join in?

I've got a level 10 Archeologist Bard (Scarab Sage) or a level 11 Dwarf Fighter (Grand Lodge) and real tickets to both nights that I can bring to the table.


Wednesday
Slot 0-A: Play 7-21 The Sun Orchid Scheme at Scotty's
Slot 0-B: Play 7-25 Orders from the Gate at Scotty's

Thursday
Slot 1: Play 7-23 Abducted in Aether
Slot 2: GM 8-02 Ward Asunder
Slot 3: GM 7-98 Special: Serpent’s Ire

Friday
Slot 4: GM
8-02 Ward Asunder
Slot 5: GM 8-02 Ward Asunder
Slot 6: Play Special: 8-00 The Cosmic Captive, levels 9-11

Saturday
Slot 7: GM 8-02 Ward Asunder
Slot 8: GM 8-02 Ward Asunder
Slot 9: GM 7-99 Special: Through Maelstrom Rift

Sunday
Slot 10: GM
8-02 Ward Asunder


CripDyke, Thanks for your thoughts!

CripDyke wrote:

This item makes me say, "Yeah, you really saw a niche that needed filling. This will probably show up in games!"

It doesn't make me say, "I wanna vote for this designer in this competition."

This is exactly what I was trying to do. I created an item where I saw a need. With the RAW it is prohibitively expensive to be a knife thrower. At mid to high levels you get multiple attacks per round and you need to be able to throw magic weapons.

CripDyke wrote:
1) don't we already have items like this? Doesn't this crib extensively from Amulet of Mighty Fists? I mean, it's a new item, but this is pretty much exactly "AoMF, but for weapons!"

I don't know of another item like this. Does it crib off of AoMF - yes.

CripDyke wrote:
4) What limits are there, if any, on weapon special abilities that don't use an enhancement-bonus-equivalent for cost? You say that bandolier can be glamered, but there's no language at all that prevents the use of weapon special abilities that are enhancement-bonus-equivalents.

My thought was just the enhancement bonuses that are "+". I didn't consider non-"+" enhancements.

CripDyke wrote:
Last, why is "knife" not on your list?

Because I could not find a "Knife" on a weapon list, and this surpised me. I tried to list the knife-like weapons from Ultimate Combat and Ultimate Equipment that could be thrown. I could have added more, or used some generic language but I didn't think of that. (also I was really close to the word limit).

Again, thanks for your feedback!

FWIW: I carried the my approach to my round 2 map. It is a very reusable flip-mat idea. Not a one-shot location.


Deadly Blade Bandolier
Aura faint evocation; CL 5th
Slot belt or chest; Price 3,000 gp (+1), 12,000 gp (+2), 27,000 gp (+3), 48,000 (+4), 75,000 gp (+5); gp; Weight 2 lbs.
Description
The deadly blade bandolier is favored by those skilled at throwing blades in combat. When a masterwork blade (dagger, lungchuan tamo, shuriken, star knife, or throwing axe) or dart (including a wushu dart) is sheathed in the deadly blade bandolier, the blade is infused with the properties of the bandolier. The process of infusing the weapon takes one full round after the blade has been sheathed. Only masterwork throwing blades are able to be infused. Blades that are already magical are unaffected by the power of the bandolier. You can wear up to two bandoliers at the same time, one in the belt slot and one in the chest slot. Each bandolier can hold up to six blades.

The deadly blade bandolier can grant weapon special abilities, so long as they can be applied to the thrown weapon. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. A deadly blade bandolier cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. A deadly blade bandolier must have at least a +1 enhancement bonus before granting a melee weapon special ability. The bandolier may also have the Glamered armor property (+2,700 gp).
Construction
Requirements Craft Wondrous Item, creator's caster level must be at least three times the bandolier’s bonus, plus any requirements of the melee weapon special abilities or glamered armor special ability; Cost 1,500 gp (+1), 6,000 gp (+2), 13,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5)