| Jedi Jeremy |
Sigh. Ok my group and I tested this extensively. V1 vs v2 and v2 is just so disappointing.
Let's look at version 1
At first level you get heavenly fire. this both damages evil creatures and heals good aligned creatures. Furthermore the damage increases as you level up every two levels
Third level celestial resistance of 5. This doubles at level nine
Any summoning spells are bucked with DR/evil of half your level
Also at ninth level you gain celestial wings and can fly 60 ft with good maneuverability for level x MINUTES per day...not rounds. No bullshit focus points
Not to mention access to the arcane spell list
Basically a kick-ass son of ragathiel type sorcerer. THAT is what our group wants. Not a f#$@ing healer?!
For V2
First if all it's now +1 to a save for 1 round. Not AC? Really??
I also philosophically disagree with Paizo that spontaneous casting justifies such a large power gap. Basically by the 3rd session of a campaign it makes little difference. The players learn and adapt.
But gelding a sorcerer to only the divine spellbook... trading 90% of their offensive capabilities for heals? Yeah that makes a HUGE difference